Space Engineers

Space Engineers

OKI Grand Weapons Bundle
1,507 Comments
erik Feb 28, 2024 @ 5:34am 
the activation of slow motion which turns off when I start my game can you correct this thank you and sorry for my English
Okim  [author] Jun 8, 2023 @ 10:52am 
Sure.
ogrimdooh Jun 8, 2023 @ 7:00am 
@Okim can i create a upload version with only vanilla system, removing the railgun framework?
Asuka_Nishida Dec 23, 2022 @ 8:39am 
why do the designators suddenly have 0m range? the range has for some reason just turned to zero and when i adjust the scale it only goes to 4m idk what is wrong
sethharpenger Nov 1, 2022 @ 3:33pm 
seffs is broken for me, at least with the 14.5 mm fixed guns
they build, consume ammo, nothing comes out
Volnick May 18, 2022 @ 2:51am 
I wouldn't use Derekt's version. Over time, I have read a lot of Draconis Sigma's comments on their page, and that mod was made specifically for their server. They do not want the general public using their mod, they made that very clear, to the point that I thought they were being rude. They also disable progression, and you can't build a lot of vanilla weapons. When I had it installed, half of my weapons wouldn't work correctly.
Okim  [author] May 17, 2022 @ 9:56pm 
Don't use this mod - it is outdated.

Use Seff's mod provided in the description...
MachinegunMagpie May 17, 2022 @ 5:17pm 
crashes on load. never been able to try it
ThePhoenixKnight Apr 13, 2022 @ 1:25pm 
Alright.
Okim  [author] Apr 13, 2022 @ 1:16pm 
Use the mods provided in description.
THIS mod is just a base - it wont be updated anymore.
ThePhoenixKnight Apr 13, 2022 @ 11:21am 
Please fix this mod, It use to be one of my favorite weapon mods but now in multiplayer it is almost un-usable, Whenever any weapons fire it kills the Sim-Speed when used in mass. The Server me and my friend hosts, We had to remove this mod even though it was Everyone's favorite and Everyone in the server used it.
eUndun Apr 10, 2022 @ 3:43pm 
what range is maximum for these guns? there is no that info in the description
Damaske Mar 11, 2022 @ 10:59am 
this uses scripts by means of a dependacy and Microsoft will not allow script on XBOX due to how a script can really mess up the XBOX. Basically Microsoft is not taking chances
Abisius Xarvenius Carbensius Mar 10, 2022 @ 5:54am 
@Pfalcon8881
probably not cause the mod has a scripted mods as a dependency and the consoles dont support scripted mods.
Coldbeans <3 Mar 10, 2022 @ 5:51am 
Can you port to xbox
SugerGlider Feb 9, 2022 @ 11:32pm 
why?
DevilReject2010 Oct 24, 2021 @ 8:40pm 
hello was wondering if it would be possible for you to upload this awesome mod to the xbox workshop?
Okim  [author] Oct 8, 2021 @ 2:00am 
Yeah, you are free to use this mod's contents the way you want.
Dr. Nathanial Q. Higgerson PhD Oct 8, 2021 @ 12:42am 
does that reuploads section mean i can basically just adjust the blueprints of some of these guns
to accommodate for the numerous new elements that my mod adds to the game??
Okim  [author] Sep 6, 2021 @ 4:41pm 
Okim  [author] Sep 6, 2021 @ 4:31pm 
Check the links in description.
420Vinz Sep 6, 2021 @ 8:18am 
I wondered if theres a possibility to have the guns able to have a material?
Also idk if its just me but the 230mm Battlecannon turret feels rather weak might just be
Okim  [author] Jul 27, 2021 @ 1:20pm 
Check alternative versions of this mod. They should contain the fix.
These are listed in description.
NitroCellNick Jul 26, 2021 @ 1:00pm 
is there a way to fix the conveyor feeding issue for ammo?
Damaske Jun 22, 2021 @ 12:59pm 
sad thing is, Orc, Reavers, and Corrupt will get sheilds also if you add in that mod and some will also get the BAR.
holden4ever Jun 21, 2021 @ 11:26pm 
We can use them with dedicated servers though. Just not locally. It sucks because some of the mods I really want like Defence Shields and Build & Repair use client side scripts. Defence Shields in particular would make using MES + Reavers, Orcs, Corrupt etc so much better. I might actually stand a chance of beating them instead of getting constantly destroyed.
Damaske Jun 11, 2021 @ 1:42pm 
this is scripted and thus can not be used on Xbox because they suck!

no for real it uses scripting and because overprotective pappa Microsoft will not allow it to be a mod for there son Xbox.
holden4ever Jun 11, 2021 @ 4:52am 
Any chance you could upload this to mod.io for Xbox dedicated server users or does this have client side scripts?
Damaske May 24, 2021 @ 7:37am 
yep sure thing, BUT then it will be broken and need an update every time space engineers is updated. or will need a ground up remake.
Naia Griffin May 24, 2021 @ 6:22am 
is it possible to make a version of this mod the doesn't require weapon core or whip's railgun frame work
Okim  [author] May 23, 2021 @ 10:38pm 
Use one of the reuploads for this mod.
Core version is severely outdated.
The Jagged Crown May 23, 2021 @ 7:14pm 
how do i get the weapons in creative?
Elperson May 19, 2021 @ 11:30am 
guns dont take ammo from conveyors
jonn19 May 14, 2021 @ 12:44am 
Hey Okim - random shout-out re: your comments under Reuploads. I know how much work goes into these mods, so mad respect for the open sharing.
Lughaine May 8, 2021 @ 3:28pm 
I cannot even manually load the thing,. How about the OKI vehicle missile launcher? same issue?
Okim  [author] May 8, 2021 @ 11:28am 
It uses normal missiles... 'Heavy' is just the type of the launcher. Not the ordnance :D
Lughaine May 7, 2021 @ 6:32pm 
Heavy missile turret still has no ammo
Okim  [author] Apr 25, 2021 @ 11:23am 
Use the variants of this mod provided in description.
Maya Apr 25, 2021 @ 3:18am 
Is it just me, or does it feel like the 122mm has no range?
Robin Apr 24, 2021 @ 6:27pm 
how i use the weapons in creative ?
Maya Apr 21, 2021 @ 8:15am 
Fun fact: SE hasnt had a truly significant update in at least a year, probably a lot longer.
VS-lockon Mar 30, 2021 @ 8:50am 
Okim i get you quit se but that game has changed a lot not just with moding but the base game as well we have weather mechanics now in base game and lightning actually can damage your ships
VS-lockon Mar 30, 2021 @ 8:48am 
Weapon Core compatible version i hate say this but it dose not work at all if have the real MWI - Weapon Collection weapon core and the real Rider's Battle Cannon and Turrets weapon core made my Captain Jack i like have weapon variety and sadly if i want broadside weapons OKI Grand Weapons Bundle is the only mod that dose that and why weapon core so good Okim one you have actual point defense mechanics two you have subsystem targeting making easy to actually have salvaged instead of completely annihilating the ship and three you can have a ship Target Another one that closer to it then at random
Okim  [author] Mar 29, 2021 @ 11:14am 
<ProjectileTrailProbability>1.0</ProjectileTrailProbability> set it to zero.
Okim  [author] Mar 29, 2021 @ 11:13am 
Manually by editing projectile probability field in the first ammo block.
Shifty Mar 29, 2021 @ 8:40am 
Is it possible to turn the red laser effect of the designator off?
Girlled Chicken Mar 16, 2021 @ 8:27pm 
what are the refine rates for the ores?
Zé Brasa Feb 15, 2021 @ 10:37am 
How do you edit the stats of a weapon for this mod?
ATF_Coldblooded Carebear || Feb 15, 2021 @ 12:46am 
Quick question have either of fix the heavy missile launcher so we can put in ammo ..there was also a other one who had issue but will need to recheck before speaking.
Okim  [author] Feb 14, 2021 @ 11:04pm 
Nice to hear that :D

Seff's reupload keeps the same block ids, so mods are interchangable.