Europa Universalis IV

Europa Universalis IV

2,720 ratings
Third Odyssey: Back to the Motherland
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File Size
Posted
Updated
242.510 MB
Feb 6, 2015 @ 2:10am
Nov 5 @ 12:55pm
323 Change Notes ( view )

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Third Odyssey: Back to the Motherland

Description
Summary

Explore the new world in an alternate history, as the true emperor of the romans embarks on a grand odyssey. Displace the unsuspecting natives, or harmonise with them. Encounter an unexpected but not unfamiliar rival in this new world. Build up your forces, and when the time is right, take back the motherland!

Compatibility

Mod Version 1.24.3.1 - compatible with EUIV 1.37.5 (not ironman compatible)
DLC-free product, no major gameplay content is locked behind DLC features!
Changelog[pastebin.com] - includes full list of content and direct download link

WARNING: This mod is incompatible with pretty much any mod that alters the gameplay or makes major changes to the user interface! A list of mods we checked for compatibility can be seen here[docs.google.com].

ATTENTION: You can check your mod version ingame by looking at top left corner of the main menu. If it does not match the version specified below try unsubscribing and resubscribing again.

When updating the mod manually you may need to delete the old version first, due to changes in the paradox launcher (Paradox Forums[forum.paradoxplaza.com])

Official submods

Custom unit models:
  • Rhomanía/Elysia requires Elysian Units
  • Markland/Helluland/Vinland requires "Trade Nations Unit Pack"
  • Spartania requires "El Dorado Unit Pack"
Note: These DLCs are not required to play the mod, your units will just use generic models.

Official compatibility patches




Discord

Join our Discord[discord.gg], where you can talk to devs, submit suggestions and post those awesome screenshots of your glorious empire! And while you are at it check the EU4 Discord channel[discord.gg] as well.

About

This mod is a sequel to the original "Third Odyssey" made by "Lichtkang", and would not be possible without my co-modders. It has grown a lot since it branched off from the original, adding tons of new content for you to enjoy!

Originally posted by Lichtkang:
This mod started out as a desire to colonise the new world as a faltering Byzantium and has grown out to be a much larger project than originally expected. Discover a new experience as a young, technologically and philosophically advanced nation in a New World, with all its wonders and perils.

The new Nation of Elysia has great potential to grow and become a local superpower. A ton of events and decisions give a lot of context and flavor to the nation and shapes its growth and feel. There's allot of events to discover, and depending on the choices you make your experience could change completely! Will you remain a loyal orthodox christian, or denounce the God that refused to help at times of great peril in favor of the old gods? Will you take along every possible artifact that may be of great boon, or will you take as much supplies and people as possible to avoid collapsing your economy and being overrun by natives? Consider your actions carefully, you can never know what future trouble may arise out of seemingly easy choices...


Features

Gameplay:
  • Rhomania - the new world nation originating from the Byzantine empire
  • Event chain surrounding the trip to the new world, influencing how you will play the game
  • New religions - a revived Hellenic faith, Orthodox offshoot, and syncretic pagan faith for Mesoamerica
  • Fully custom tribal development, native governments and confederations
  • Vikings! Another old-world origins power, now a rival in the new world, Vinland
  • Emerging successor state in Mesoamerica, Spartakon
  • Various new minor nations, whose fate is steered through your choices
  • Return to Europe and reconquer the ancestral lands guided by an extensive event chain
  • New songs for the Exiled Nations, found in the music submod
  • Unique estates, idea groups, events, decisions...




Related submods


More information

To report bugs and give suggestions feel free to use the "bugs" and "suggestions" section of the workshop file, but prefer our discord for faster responses and better discussions.

Special thanks:
  • Parmelion for allowing me to use the artwork from Para Bellum for one of the achievements.
  • Chewy for allowing me to use the artwork from Post Finem for one of the achievements.
  • Blarghalt and Jan for allowing me and my crew the use of their Vikings of Vinland and Hellenic Polytheism files.
  • Utopia for the custom main theme music
  • Dorimi and associates of the Purple Phoenix Rises mod for some of the event images and the basis of the Elysian flag.
  • Lord Elderberry for First Nations of Canada and mahna mahna for Expanded Eastern Natives mod files.
  • Coragamy for help with Greek history
  • The many beta testers from our Discord server
  • The EU4 Mod Coop Discord server
Popular Discussions View All (42)
1,568
Jul 12 @ 9:52pm
PINNED: Bugs
Scurek
1,546
Aug 19 @ 1:17pm
PINNED: Suggestions
Scurek
8
Nov 16, 2023 @ 1:42pm
King of Kings update
davor_p_
8,177 Comments
eu5 third odyssey is unlikely considering the diffrent earlier start date
Quinndiana.Jones Nov 4 @ 3:23pm 
Do you plan on creating a similar mod for EUV in the future? It would be great if this is the case, this mod is the best experience I've had playing EU4 and it would be amazing to experience with EUV
Burton Nov 2 @ 10:21am 
scurek what timing right when videntis posts his video
Scurek  [author] Nov 2 @ 9:53am 
Hi! As we are all awaiting the EU5's release date, I've decided to push through some features that sat around half implemented for some time now, namely Roman subcultures in South America and a compatibility patch for Xorme AI for those that want a bit more challenge. Also another simple patch for Land of Muhammad Qu, for the Mali fans. Link to both patches in the mod description.
The patch also fixes some minor bugs, but as I've learned though the years probably introduces a couple of new ones as well, so let me know if anything seems out of place.

As usual, keep the following in mind:
-To make sure the workshop version is updated, check the version number in upper left corner of the main menu. New version is 1.24.3.0
-The update is save compatible with previous saves.
-You can find the changelog in the ⁠⁠⁠⁠⁠Change Notes
Scurek  [author] Nov 2 @ 9:52am 
@Kaiser Waffle
Sorry, forgot to post the update message and changelog here.
Kaiser Waffle Nov 2 @ 5:49am 
what was the update about ?
Ldashasara Oct 30 @ 7:32am 
Best mod ever! Need it for EU5
VONCHADSABURG Oct 26 @ 6:16pm 
hey i know that this is way to soon to ask but do you plan on remaking this mod for EU5 once it comes out ?
Scurek  [author] Oct 22 @ 12:22am 
@Zionus5
You mean where Nea Alexandreia province is? Directly the right of your capital. New Alexandrian Library? Unlocked by the Reform the Administration mission
Zionus5 Oct 21 @ 12:33pm 
Where does new alexandria get founded? Province name or a tool tip? what am I missing?