Europa Universalis IV

Europa Universalis IV

2,664 ratings
Third Odyssey: Back to the Motherland
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File Size
Posted
Updated
240.522 MB
Feb 6, 2015 @ 2:10am
May 25 @ 1:59pm
321 Change Notes ( view )

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Third Odyssey: Back to the Motherland

Description
Summary

Explore the new world in an alternate history, as the true emperor of the romans embarks on a grand odyssey. Displace the unsuspecting natives, or harmonise with them. Encounter an unexpected but not unfamiliar rival in this new world. Build up your forces, and when the time is right, take back the motherland!

Compatibility

Mod Version 1.24.2.10 - compatible with EUIV 1.37.5 (not ironman compatible)
DLC-free product, no major gameplay content is locked behind DLC features!
Changelog[pastebin.com] - includes full list of content and direct download link

WARNING: This mod is incompatible with pretty much any mod that alters the gameplay or makes major changes to the user interface! A list of mods we checked for compatibility can be seen here[docs.google.com].

ATTENTION: You can check your mod version ingame by looking at top left corner of the main menu. If it does not match the version specified below try unsubscribing and resubscribing again.

When updating the mod manually you may need to delete the old version first, due to changes in the paradox launcher (Paradox Forums[forum.paradoxplaza.com])

Official submods

Custom unit models:
  • Rhomanía/Elysia requires Elysian Units
  • Markland/Helluland/Vinland requires "Trade Nations Unit Pack"
  • Spartania requires "El Dorado Unit Pack"
Note: These DLCs are not required to play the mod, your units will just use generic models.




Discord

Join our Discord[discord.gg], where you can talk to devs, submit suggestions and post those awesome screenshots of your glorious empire! And while you are at it check the EU4 Discord channel[discord.gg] as well.

About

This mod is a sequel to the original "Third Odyssey" made by "Lichtkang", and would not be possible without my co-modders. It has grown a lot since it branched off from the original, adding tons of new content for you to enjoy!

Originally posted by Lichtkang:
This mod started out as a desire to colonise the new world as a faltering Byzantium and has grown out to be a much larger project than originally expected. Discover a new experience as a young, technologically and philosophically advanced nation in a New World, with all its wonders and perils.

The new Nation of Elysia has great potential to grow and become a local superpower. A ton of events and decisions give a lot of context and flavor to the nation and shapes its growth and feel. There's allot of events to discover, and depending on the choices you make your experience could change completely! Will you remain a loyal orthodox christian, or denounce the God that refused to help at times of great peril in favor of the old gods? Will you take along every possible artifact that may be of great boon, or will you take as much supplies and people as possible to avoid collapsing your economy and being overrun by natives? Consider your actions carefully, you can never know what future trouble may arise out of seemingly easy choices...


Features

Gameplay:
  • Rhomania - the new world nation originating from the Byzantine empire
  • Event chain surrounding the trip to the new world, influencing how you will play the game
  • New religions - a revived Hellenic faith, Orthodox offshoot, and syncretic pagan faith for Mesoamerica
  • Fully custom tribal development, native governments and confederations
  • Vikings! Another old-world origins power, now a rival in the new world, Vinland
  • Emerging successor state in Mesoamerica, Spartakon
  • Various new minor nations, whose fate is steered through your choices
  • Return to Europe and reconquer the ancestral lands guided by an extensive event chain
  • New songs for the Exiled Nations, found in the music submod
  • Unique estates, idea groups, events, decisions...




Related submods


More information

To report bugs and give suggestions feel free to use the "bugs" and "suggestions" section of the workshop file, but prefer our discord for faster responses and better discussions.

Special thanks:
  • Parmelion for allowing me to use the artwork from Para Bellum for one of the achievements.
  • Chewy for allowing me to use the artwork from Post Finem for one of the achievements.
  • Blarghalt and Jan for allowing me and my crew the use of their Vikings of Vinland and Hellenic Polytheism files.
  • Utopia for the custom main theme music
  • Dorimi and associates of the Purple Phoenix Rises mod for some of the event images and the basis of the Elysian flag.
  • Lord Elderberry for First Nations of Canada and mahna mahna for Expanded Eastern Natives mod files.
  • Coragamy for help with Greek history
  • The many beta testers from our Discord server
  • The EU4 Mod Coop Discord server
Popular Discussions View All (41)
1,567
14 hours ago
PINNED: Bugs
Scurek
1,544
Feb 28 @ 3:11pm
PINNED: Suggestions
Scurek
1
Jun 23 @ 6:27am
Bosphorus Toll Expanded Modifier bugged
Ayrwyn
8,138 Comments
TheDash Jul 7 @ 12:58pm 
Is there a way or submod for me to change Spartania's unit models. Im a big fan of the nation but not so much its generic mesoamerican unit model.
Defined Jul 7 @ 8:33am 
aw thats a shame, I did actually try it yesterday anyways and unlike a few months back it didn't crash, the main compatibility issues were bugs surrounding missions for the amount of buildings in your home province or it thinking I was the Hellenic religion. but thanks for replying
Scurek  [author] Jul 7 @ 1:23am 
@Defined
No sadly not, unless someone else makes a compatibility submod.
Defined Jul 6 @ 11:05am 
Is there any possibility this mod can be made compatible with something like Europa Expanded? As I really dislike vanilla EU4 and it'd be a great mix
Scurek  [author] Jun 30 @ 1:19pm 
@Europa
Not directly, but there is a submod "Third Odyssey Expanded: Buildings & Trade Goods" that integrates the mod in question.
Europa Jun 30 @ 1:15pm 
I assume I know the answer (being no) but does trade goods expanded work?
FLAntiochos Jun 29 @ 6:55am 
Thanks, it works. Get yourself a cookie
Scurek  [author] Jun 29 @ 6:28am 
@FLAntiochos
I would advise to try manually downloading it from discord (#releases channel), workshop sometimes bricks itself. Alternatively you can also try fully resetting launcher cache.
FLAntiochos Jun 29 @ 6:25am 
I've played modded Paradox games plenty. This mod doesn't work and it's the only mod I have installed . I've reinstalled the game twice, verified integrity man times. Made a custom mod list and used initial mod list. Resubscribed many times. Nothing.
XartaX Jun 28 @ 9:01am 
Resubscribe to the mod. Verify integrity of game cache. Restart the game and make sure the mod is in the selected playset. If it still doesn't work, reinstall the game.