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Guarded Sector
   
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Mode: Sprint
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848.193 KB
Dec 19, 2014 @ 4:09am
Dec 22, 2014 @ 7:45pm
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Guarded Sector

Description
Hey Fzeroman here,I'm finally back again for another DAC!

This SPRINT stretch lies before the main city gates,It is a heavily guarded sector,
Lasers,Shard emitters,Dropper drones and even Virus Gunners.
There also seems to be some invisible walls in place to guard out
further intrusions.
Detours have been placed in hopes of finding the most optimal route
but may have been altered by the virus.
There also seems to be areas without power, or lack thereof.

Infiltrate and quarantine this sector,
GOOD LUCK!
8 Comments
MAT D.R.⎛⎝≥⏝⏝≤⎠⎞ Aug 27, 2020 @ 5:48am 
Просто суперская карта!!!
Erkin Dec 23, 2014 @ 11:32am 
Good update.
Erkin Dec 20, 2014 @ 3:24am 
You doesn't need to be sorry, you are already generous to offer to us a lot of tracks ;)
Yep, super nitro tunnel require memorization, but I find that Super nitro tunnel is less "traitor" than The Guarded Sector.
Super nitro tunnel is a tricky map which require memorization, but you understand immediately what you need to do and where you need to go. When you die, it's generally by a lack of skill.
fzeroman  [author] Dec 19, 2014 @ 4:08pm 
The descriptions said that detours may be altered due to the virus, I'm sorry that some parts are difficult. Some tracks require memorization i mean have you played super nitro tunnel?
The invisible lasers were probably a bad idea soo ill see about adding some color or removing them.
Erkin Dec 19, 2014 @ 3:55pm 
- This kind of things. http://tof.canardpc.com/view/f0464bf1-95ed-464d-8124-d8cef7412044.jpg
You need to die multiple times to see where you need to go + the border of road is too dark for a jump.
- The fast moving blocks (first time that I see that). I can't see them coming !
- The invisibles circular scies.
- The kinds of traps which can't be anticipated without a die and retry. It's good to have some traps like these, but in a very limited number. Otherwise, the progression on the track is not enjoyable/smooth until you have perfectly learned the totality of the track.
fzeroman  [author] Dec 19, 2014 @ 3:06pm 
@shard, do you mean the part after the 1st tunnel?
Also i havent had a issue with checkpoints and shards but ill see if i can reproduce this.
@Erkin,What exactly do you mean by bad visibility?
Erkin Dec 19, 2014 @ 1:46pm 
I hate these tracks which have a bad visibility
VIV_ID Dec 19, 2014 @ 7:42am 
Is this even possible to complete? The road goes "underwater" at one point and I can't find any way around it.
Also, one checkpoint spawns you inside a shard, causing you to either fall through the road or rocket out of it unless you back up quickly after respawn.