Space Engineers

Space Engineers

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Type: Mod
Mod category: Block, Production
Tags: NoScripts
File Size
Posted
Updated
2.745 MB
Sep 19 @ 7:42am
Sep 29 @ 3:40pm
8 Change Notes ( view )

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AutomatedFarmingMod

Description
Automated Farming Module Mod for Space Engineers

NOTE: For a more immersive experience with farming Planting Automation

This mod adds a new production block called the "Automated Farming Module" which allows you to automatically produce food items from seeds without needing to plant them manually in farm plots.

This mod adds 3 new production blocks which allow you to automatically produce food items from seeds without the need of manual planting in farm plots.

The First stage new block type is AutomatedFarmingModule - utilizes the farm plot model
The Second stage new block type is AutomatedFarmingModule Alpha - utilizes the food processor model
The Third stage new block type is AutomatedFarmingModule Beta - utilizes the irrigation system model, used this since this block is no longer required when using this mod.

UPDATED 9/23/25 - BALANCE UPDATE & EXPANSION
Balancing of the cost to build the automated farm blocks has been adjusted, rather than make the farm plot more expensive to build I have done the following to add balance to this automation:

Our automated farm plot block has NOT had building cost adjusted, rather I made the assembly speed of this block cut by 50%. So it will actually take twice as long to plant using our automated block than the farm plot block.

I also added 2 more versions of the automated planting block to create a progression line of building, these blocks require more advanced components to construct and also their operational requirements have changed.

Automated Alpha block produces just as fast as the vanilla farm plot block, but the operational power consumption is half that of the auto farm block.

The Automated Beta block produces at twice the speed as a farm plot but requires 3 times the operation power, this is also very expensive to build, requiring gravity components in the construction process.

Operation Stats

AutomatedFarmingModule -
<AssemblySpeed>0.5</AssemblySpeed>
<StandbyPowerConsumption>0.02</StandbyPowerConsumption>
<OperationalPowerConsumption>1.0</OperationalPowerConsumption>


AutomatedFarmingModule Alpha -
<AssemblySpeed>1.0</AssemblySpeed>
<StandbyPowerConsumption>0.02</StandbyPowerConsumption>
<OperationalPowerConsumption>0.5</OperationalPowerConsumption>

AutomatedFarmingModule Beta -
<AssemblySpeed>2.0</AssemblySpeed>
<StandbyPowerConsumption>0.06</StandbyPowerConsumption>
<OperationalPowerConsumption>3.0</OperationalPowerConsumption>


NOTE: I chose not to get rid of the automated farm plot block as to avoid players using this mod from losing their built automated farms. I dont plan to remove this block at all, later updates will hopefully expand the animation stages for this block. PLEASE report any lose of blocks when updating this mod as it is not supposed to remove any blocks already built

Features:
- New large block based on the Farm Plot design
- Four new crafting recipes for automated food production
- Uses ice as a water source for growing food
- Higher production yield than manual farming (3 items per seed)

Recipes:
1. Fruit Seeds + 480 Ice = 3 Fruit (60 minutes production time using auto farm plot block)
2. Vegetable Seeds + 700 Ice = 3 Vegetables (90 minutes production time using auto farm plot block)
3. Grain Seeds + 144 Ice = 3 Grain (20 minutes production time using auto farm plot block)
4. Mushroom Spores + 300 Ice = 3 Mushrooms (40 minutes production time using auto farm plot block)

Recipe 1 - Alpha Production block (30 minutes)
Recipe 2 - Alpha Production block (45 minutes)
Recipe 3 - Alpha Production block (10 minutes)
Recipe 4 - Alpha Production block (20 minutes)

Recipe 1 - Beta Production block (15 minutes)
Recipe 2 - Beta Production block (22.5 minutes)
Recipe 3 - Beta Production block (5 minutes)
Recipe 4 - Beta Production block (10 minutes)

How to use:
1. Place the Automated Farming Module on your station or ship
2. Supply it with seeds and ice through inventory or conveyor system
3. Select the recipe you want to produce
4. The block will automatically produce food items without manual intervention

Note: This mod requires the Apex Survival Kit DLC to function properly as it uses assets from that DLC.
40 Comments
Nicholiae  [author] Sep 29 @ 3:39pm 
@Tant Thank you for bringing this to my attention you are absolutely right. I am pushing an update now to fix this.
Tant Sep 29 @ 11:53am 
This is playing using Realistic costs in the settings.
Tant Sep 29 @ 11:48am 
I'm not sure if it's something to do with my settings or whatever but currently using the beta automated farm I get 3 food items from 3 seeds meaning there's no food gained.
Nicholiae  [author] Sep 26 @ 3:58pm 
@BigGizmo use the production que as it states in the description and utilize the repeat option like an assembler to make it 1 time set up fully automated. Happy Engineering!
BigGizmo Sep 26 @ 1:48pm 
The automated farm plot block does not work for me, I put in seeds and ice but nothing happens, This is more Automated food production then Automated Farming,
Nicholiae  [author] Sep 24 @ 8:48am 
From a production stand point it would just be more recipes added to the configured farm "assembler" then you make some sort of buff for the use of soil or other bonus planting items created
TheVillain Sep 24 @ 5:22am 
I have no idea how soil buffs would work from SE tech stand point - would have to turn farms into...assemblers? Or some kind of upgrade module for farm plots? Advanced Farm plots?
I've not had my coffee yet - sorry this is just brain rambling now :D
TheVillain Sep 24 @ 5:21am 
there is a rework of ESDR:Advanced being developed, farm plots require 'nutrient solution' which is a mix of 'organics' and Ice. This is instead of water - not as a buff
Nicholiae  [author] Sep 23 @ 4:44pm 
I like the idea of soil and additives to make more recipes of growth. It is something that has been suggested and will probably make its way into this mod eventually.
TheVillain Sep 23 @ 4:41pm 
awesome! I'll have a play with this tomorrow - I've been thinking of making a mod (having never modded SE) which adds a sort of 'bio tech tree' where you go from Survival Kit 'nutrient paste', then Bio Reactor for making more specific 'engineered yeast ' foods and the starter seeds for Kelp Farms and then 'end game' is the farming block.

This is assuming you dont start on Earth. You'd have to trade/travel to get seeds and then you'd be super careful with them.

Farming blocks would also require 'soil' made in a bio reactor (which can also produce basic ingriedients like protien, carbohydrates, etc from Engineered Yeast + Ice, Gravel & alot of power) because dirt aint just dirt you know?