Total War: WARHAMMER III

Total War: WARHAMMER III

865 ratings
Guns of Erengrad
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Tags: mod
File Size
Posted
Updated
1.020 GB
Sep 11 @ 4:27pm
Oct 21 @ 3:24am
18 Change Notes ( view )

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Guns of Erengrad

Description
Features
Adds a gunpowder themed lord, 2 heroes and several units for Kislev, plus a new building from which to recruit them.
No special features for the actual settlement of Erengrad yet.
This mod also includes reskins for both warsleds, Little Grom, and Streltsi

Requires Mixu's Unlocker
So the heroes will spawn in campaign

Translations
Russian, by Brother Lyney
https://steamcommunity.com/sharedfiles/filedetails/?id=3569988899

German, by Balthasar23th
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3567697785

Spanish, by Nazgreg
https://steamcommunity.com/sharedfiles/filedetails/?id=3566860190


-Content-
Generic Lord
Voivoda
Armed with a pistol and sabre, buffs for gunpowder units. The coat over his shoulders was trouble to rig so should be appreciated. Warhorse and sled options for mounts.

Generic Heroes
Kovnik
A sniper. No mounts. Very good at -you guessed it- sniping lords.

Voyin
Tough melee brawler. Armed with a bardiche, creepy facemask and coat stylishly hung off one shoulder.

Units
Ryadniks
Cheap pikemen. Peasant tier. Useful for bogging down targets.

Kvassniks
Molotov men. Anti-infantry

Zolnierzi
Pistol infantry, 360 firing arc and move while firing

Strazniks
Blunderbuss streltsi. Also less ap in melee.

Hadjuks
light sabre and pistol cav, very quick

Kreml Guard
Armour piercing melee with grenades that cause the dazed effect

Storozhi
Elite bayonet riflemen. Fast rate of fire and charge defence.

Kirasirs
Elite pistol and sabre cav. Good melee defence, can hold their own in protracted melee.

Artillery
Erengrad Mortars
mortar sleds.

Erengrad Cannons
cannon sleds.

Urugan Cannons
Organ gun sleds

The 3 artillery sleds have far worse range than their imperial or dwarfish counterparts, but make up for it with speed and manoeuvrability. This makes them more micro intensive, but potentially OP for those with the patience to circle them around enemy flanks to fire into the sides of units for absolutely devastating results.

Buy me a coffee
Would be much appreciated
https://ko-fi.com/calmnormaltime
368 Comments
Calm&NormalTime  [author] 10 hours ago 
I never thought about lore so very probably not
Space Jazz 16 hours ago 
Is this lore friendly? It looks SICK AF but if it isn't lore friendly my brain twitches and my muscles stop me from playing the game lol
Calm&NormalTime  [author] 18 hours ago 
Im probably not going to im not motivated enough atm
Dwarvindoor 22 hours ago 
what sonichu said, take some screenshots!!!!!!!!!!!!!
Sonichu Nov 7 @ 3:03pm 
The models look amazing. You're really doing the mod and yourself a big disservice by not having more picture on this page.
Calm&NormalTime  [author] Nov 7 @ 4:59am 
Thats a huge amount of work i dont have time for
13arnzie Nov 7 @ 12:32am 
Hey, love the mod. Any chance you could do a Kislev LL for the campaign to go with this? An Erengrad start would be cool
LivBFG Nov 3 @ 10:58am 
Hello, is it possible to have a compatibility patch with DerbyNewb's Kislev Tanks mod? with them both installed, if you upgrade the firearms building to tier 5, it no longer allows you to recruit the aforementioned tanks.
Quarren King of Q Oct 31 @ 3:15am 
hi im new here i see nwath ou mean about a shield with a gunpowder theme=] i am not tryint ocrticize. but it is a fun fact that historically early gunpowder did have some units with a shield down. for example to use the shield as a resting thingy. but none the less i look for ward to trying this.
Calm&NormalTime  [author] Oct 29 @ 5:12am 
Shields aren't really in keeping with the gunpowder theme. I'm sure there are plenty of mods that add shield units