Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of Erengrad
402 Comments
Crazy Shrimp Drinko 23 minutes ago 
I have a question is it normal that in skirmish battle I see like 4 out of 8 unit
- Zolnierzi / Ryadniks / Hadjuks / and Kirasirs but For arty and heros all working fine
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Noted
oh nevermind it working normally on the campaign thank for your great mod it made my day with kislev a lot better ^ ^
Lickher_ish 5 hours ago 
seriously tho i love this mod. great work
Calm&NormalTime  [author] Nov 21 @ 4:10pm 
@Wee Mad Dafty Dangle

I'm afraid I can't give the time I'd like to making the mod suit everyone. I have very little time for modding and when I get it I tend to spend it on myself and what I want to see in the game
Calm&NormalTime  [author] Nov 21 @ 3:59pm 
@jackyLK

I don't see that issue on my end, I just ran a battle and the Hadjuks fire at will and skirmish and their projectiles rack up kills
Wee Mad Dafty Dangle Nov 21 @ 9:00am 
Any chance you can make it a mod option to keep vanilla streltsi? I prefer the CA model and the handgun having the axeblade incorporated into the stock
jackyLK Nov 20 @ 10:33am 
found a problem hajduks seem to1 not shoot when enemies are in range and 2 90% of the time their projectiles dont exist when they actually shoot their guns, i havent tryed the other mounted horsemen but theres a chance they may have the same problem
Pazuzu Nov 19 @ 2:17pm 
Incredible mod. It’s the first time I’ve added modded units, heroes, and lords to my game (I usually only go for skin mods). I’ve read in the comments that you have plans for other Kislev mods in the future. I’m eager to learn more about that, because there are some naming and unit conflicts with the Motherland mod (voivoid/voivoda, the Kreml Guard…) which added some cool things : new skin for the griffin legion, different colors for the bears, etc.
Calm&NormalTime  [author] Nov 18 @ 3:57pm 
they already have helmets?
CatastropheDude Nov 18 @ 3:11pm 
could you perhaps add masks or helmets to some of the units? I was thinking the Storozhi
MeraxesUrrax Nov 16 @ 1:30pm 
This mod is great! I have a suggestion, maybe it's an oversight: the new building I think should be available to Ostankya after she owns Kislev, Erengrad or Praag, same as the other military buildings.
Patatenucleaire Nov 15 @ 2:10pm 
Hello, I have a problem : when I construct the building for the voyin he does not appear in the list of recruitable heroes.
Major Petrov Nov 15 @ 10:17am 
DAMM BALKAN HAJDUKS !!
Lickher_ish Nov 15 @ 8:52am 
Yeah of course no worries. Typically before using this mod. Sneks rifle troops somehow naturally is compatible with the reload animations from that other mod so that was super nice.
Calm&NormalTime  [author] Nov 15 @ 7:55am 
I'll look into it. Snek was kibd enough to let me his use bayonet anims but i altered them so chance that is that problem
Lickher_ish Nov 15 @ 1:04am 
yeah so im just talking about units that use a rifle btw. eveyone else is good. beautiful mod btw
Lickher_ish Nov 15 @ 1:04am 
yes sir the bayonet units
Calm&NormalTime  [author] Nov 15 @ 12:36am 
the reload animation mod wouldn't effect these units no they all use custom animations. Which guns of the empire units are effected by this mod? is it the bayonet units?
Lickher_ish Nov 14 @ 6:25pm 
sorryy to clarify. i may of wrote too hastily. your animations have nothing to do with reload animations but for some reason influences another mod while at the same time your mod itself doesn't want to do the animations.. :) sorry if im still confusing
Lickher_ish Nov 14 @ 6:18pm 
yeah weirdly enough. i use the reload animation mod. and your units dont like to follow through a reload animation. your modfile has !!! in the name so it also took priority. I lowered it below sneks guns of the empire in load order and sneks units were able to do the reload animation again. yet your units were still not able to
Calm&NormalTime  [author] Nov 14 @ 2:58pm 
How are the animations in this mod broken, what are you seeing
Calm&NormalTime  [author] Nov 14 @ 2:57pm 
This mod breaks animations in another mod?
Lickher_ish Nov 14 @ 2:05pm 
actually in addition, the reload animations are broken too on these units
Lickher_ish Nov 14 @ 1:57pm 
Hi brother, i have this mod activated with guns of the empire so kislev has some nice things. i noticed for the units in guns of the empire their reload animations break and dont happen when this mod is activated. when i deactivate this mod their animation work correctly. are you able to look into this?
relgonn Nov 14 @ 2:01am 
For me as russian they all the names totally make sense. And yes, red or carmin felt made coats is a feature of Streltsy. Red felt was a part of their...em salary so to say.
Calm&NormalTime  [author] Nov 13 @ 9:27am 
If they are, they are. Didn't intend them to be
KingRybolt Nov 13 @ 7:52am 
names of units are funny
Calm&NormalTime  [author] Nov 12 @ 10:15am 
I reskinned the streltsi and sleds so all gunpowder units would look visually coherent. It was my preference to avoid having to see the vanilla models alongside the new models.
Space Jazz Nov 12 @ 8:55am 
hell yeah, I especially like the sort of russian red coat vibes you went with, nailed but left me wanting more lol, we getting more content? also wondering why you re skinned some units instead of making new models? that's the only thing I don't like about this mod
Calm&NormalTime  [author] Nov 11 @ 9:11am 
Gotcha. I would say the units in this mod do not contradict lore, but they are also not supported by lore. They are lore neutral.
Space Jazz Nov 11 @ 8:45am 
My joy IS the lore and acting accordingly, not always, or fully, hence me being okay with just taking relgonn's word for it, not to mention I have no reason not to believe them or you, but regardless I LIKE playing like how the characters would play in lore, that's why I was asking, I'm tryna have fun my way :)
Calm&NormalTime  [author] Nov 11 @ 6:54am 
What if I said it's completely unloreful actually. How would you know if that was true. I could be in a bad mood, I could mess with you. Why let my words take away your permission to enjoy things, just enjoy them
Space Jazz Nov 11 @ 5:38am 
Oh hell yeah, I want to use this mod, those units look sick af, I just... can't if it breaks the lore. if it's not bad tho hell yeah
Calm&NormalTime  [author] Nov 11 @ 5:26am 
I'll leave it to you guys to decide. I don't consider the lore so I can't argue either way
relgonn Nov 10 @ 5:03pm 
Well...it does not break the lore drastically. This is still an Eastern Europe of 17th century style. Maybe a small shift to early 18th. Many references to russian troops/naming as original Kislev has. And yes, Kislev has their own gunpowder traditions, so....it breaks almost no lore actually.
Calm&NormalTime  [author] Nov 8 @ 2:08pm 
I never thought about lore so very probably not
Space Jazz Nov 8 @ 8:10am 
Is this lore friendly? It looks SICK AF but if it isn't lore friendly my brain twitches and my muscles stop me from playing the game lol
Calm&NormalTime  [author] Nov 8 @ 5:43am 
Im probably not going to im not motivated enough atm
Dwarvindoor Nov 8 @ 1:33am 
what sonichu said, take some screenshots!!!!!!!!!!!!!
Sonichu Nov 7 @ 3:03pm 
The models look amazing. You're really doing the mod and yourself a big disservice by not having more picture on this page.
Calm&NormalTime  [author] Nov 7 @ 4:59am 
Thats a huge amount of work i dont have time for
13arnzie Nov 7 @ 12:32am 
Hey, love the mod. Any chance you could do a Kislev LL for the campaign to go with this? An Erengrad start would be cool
LivBFG Nov 3 @ 10:58am 
Hello, is it possible to have a compatibility patch with DerbyNewb's Kislev Tanks mod? with them both installed, if you upgrade the firearms building to tier 5, it no longer allows you to recruit the aforementioned tanks.
Quarren King of Q Oct 31 @ 3:15am 
hi im new here i see nwath ou mean about a shield with a gunpowder theme=] i am not tryint ocrticize. but it is a fun fact that historically early gunpowder did have some units with a shield down. for example to use the shield as a resting thingy. but none the less i look for ward to trying this.
Calm&NormalTime  [author] Oct 29 @ 5:12am 
Shields aren't really in keeping with the gunpowder theme. I'm sure there are plenty of mods that add shield units
Varadis Oct 29 @ 4:24am 
love the mod, the only thing i wish it had was some more high tier infantry with say shields and things alike
rankopunjac Oct 28 @ 3:06am 
Hi, would it be too much trouble to make it not dependant on Mixer, for people who use other overhauls that are not compatible with it? Mod looks great btw
Arker Oct 27 @ 3:44pm 
@Calm&NormalTime oh don't worry
like I said, even if you agree rn, it'll still be truly accomplished in a far future at least not lesser in one year
so I'll ask again at that time to see have you done yet
but no matter what, your works are really well done here!
alejandrogomez4444 Oct 27 @ 3:06pm 
is this compatible with The Motherland?
Calm&NormalTime  [author] Oct 27 @ 8:17am 
Id rather you didnt. Im still working on kislev and dont want the assets being reused until im done
Arker Oct 27 @ 7:00am 
hello sir, may I include some of your amazing works here into SFO additional units remake?
not now, but uh, probably in a unforeseen future