Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Difference between Nexus and Steam Workshop is just the flavor of users and ease of use. (Subscribing as opposed to downloading/maintaining with a mod manager)
Steam Workshop is much easier (and cheaper to use) as long as the mod has been uploaded and exists on Steam Workshop. (Which is more difficult to do than Nexus Mods)
So the only reason to upload to both is to appeal to the user base not for functionality.
Some mods aren't available on the workshop so I keep track of everything in a mod manager which isn't possible when they're only on the workshop.
@Peanutcat Maybe? Can you tell me why that's needed? Not arguing, I just honestly don't know why you'd need it on Nexus if it's already on workshop?
In the base implementation there's a 50/50 chance a new station gets placed 'next to' an existing one.
With this mod, it lowers it to 25%, but you'll still see 'clusters' of stations from time-to-time when that 25% rolls success a few times in a row.
Basically: working as intended. It's just more 'visually noticeable' when it happens at a high or low point in the system.