X4: Foundations

X4: Foundations

Higher Dimensional Space
24 Comments
El Capitan Kirk Nov 2 @ 7:14am 
Ah, ok. That's why there's always problem asteroids at the start of a game, but never the same place. Makes sense, thanks
Reithan  [author] Nov 2 @ 5:09am 
@El Capitan Kirk The Asteroids are placed mostly as 'clouds' in the map editor. So, that's more of a map-mod, and could cause a lot of compatibility issues, I think?
El Capitan Kirk Nov 2 @ 1:52am 
Since this is the only mod I've seen that's related, do you think moving asteroids is doable? I'd honestly just like them moved up or down; I'm tired of having to fix autopilot or ai pilots when they can't fly around asteroids efficiently or sometimes at all(ai pilots getting you stuck in an asteroid until you teleport out of sector)
Valador Nov 1 @ 7:05am 
Actually, if you download them (not just subscribe) from Steam Workshop you can Organize them with mod manager all the same as you do with Nexus Mods.
Difference between Nexus and Steam Workshop is just the flavor of users and ease of use. (Subscribing as opposed to downloading/maintaining with a mod manager)
Steam Workshop is much easier (and cheaper to use) as long as the mod has been uploaded and exists on Steam Workshop. (Which is more difficult to do than Nexus Mods)
So the only reason to upload to both is to appeal to the user base not for functionality.
Peanutcat Nov 1 @ 3:06am 
Easy organisation, just to keep everything in one place.

Some mods aren't available on the workshop so I keep track of everything in a mod manager which isn't possible when they're only on the workshop.
Reithan  [author] Oct 31 @ 6:42pm 
Thanks for the kind words, guys. :D

@Peanutcat Maybe? Can you tell me why that's needed? Not arguing, I just honestly don't know why you'd need it on Nexus if it's already on workshop?
Peanutcat Oct 31 @ 7:01am 
Any chance for a Nexus release?
CarboniteIV Sep 25 @ 2:40am 
This is spectacular for immersion and tactics. I now have to coordinate fleets vertically to deal with threats from all angles. Now I'm thinking in layers, vertical formations make sense now. This really is a simple mod that changes SO much about the game.
Arock Sep 16 @ 2:31pm 
The views you can see with mod are great. First its a little jarring, but the hexs look lived in now. Love it.
Reithan  [author] Sep 12 @ 4:28pm 
@PKster

In the base implementation there's a 50/50 chance a new station gets placed 'next to' an existing one.

With this mod, it lowers it to 25%, but you'll still see 'clusters' of stations from time-to-time when that 25% rolls success a few times in a row.

Basically: working as intended. It's just more 'visually noticeable' when it happens at a high or low point in the system.
PKster Sep 12 @ 6:14am 
I am noticing that some sectors will cluster 5-8 stations together in a grid at full 'north pole' or sometimes 'south pole'. However, this is rare. Most stations are distributed in an interesting way. Placing sats is more challenging, but I think this mod's station placement is more organic than the 2d plane.
Valador Sep 11 @ 8:05pm 
Look forward to testing this, thanks for the work and effort.
Reithan  [author] Sep 11 @ 3:22am 
In general this should be pretty compatible with most mods, unless those mods place 'static' stations. This doesn't modify 'statically' placed stations at game-start.
Sentenza Sep 10 @ 9:56am 
AI already sstruggle with 2D plan and you want to make it 3D?
Preliator Sep 10 @ 8:37am 
Is this compatible with Galaxy Remake STARS mod from Nexus?
Godis Sep 10 @ 8:11am 
This sounds pretty amazing. As far as I understand it, it's compatible with most mods out there due to its runtime patching (which would respect modded assets, as long as they're in place already on game load)?
Elec Frost Sep 9 @ 8:00pm 
quite the opportunity for paranid humor you got there
Jacky Treehorn Sep 8 @ 10:54pm 
I'm right in my first playthrough, but this sounds interesting.
Reithan  [author] Sep 7 @ 12:31pm 
Yep!
AHHEUS Sep 7 @ 4:34am 
ooh so it makes stuff spawn more up and down rather than just on one level?
Reithan  [author] Sep 4 @ 3:38pm 
It's save game 'compatible', but if you don't have it at start it'll only affect newly placed stations.
Same if you remove it, it'll only stop affecting newly placed stations.
Titan Nya Sep 4 @ 2:31pm 
Sound great, gonna test it out after 8.0 come out and I start a new game :D
Reithan  [author] Sep 2 @ 5:05am 
It makes space rounder. :enjoy:
Dud Sep 1 @ 5:08am 
Reading the description made my head explode, but I like the sound of it, I think.