Total War: WARHAMMER III

Total War: WARHAMMER III

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The Hung – Lords of the Steppes
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overhaul
Tags: mod
File Size
Posted
Updated
1.257 GB
Aug 15 @ 5:44pm
Nov 1 @ 8:53am
12 Change Notes ( view )

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The Hung – Lords of the Steppes

Description
What's in the Most Recent Update
Hotfix/update date: 11/01/2025
  • Zao Korr crash-to-desktop when mounted and hit by missile fire FIXED
  • Frontend MUSIC by Eric Gordon Berg added -- you can hear it when the Hung main menu is selected and Audio Mixer is enabled.

From the chill, windswept steppes beyond the Bastion, the hordes of the Hung gather beneath bloodstained horsehair banners…

Disclaimer: The Hung are a difficult campaign, with a combination of micro-intensive units and a weak early game roster. Expect a difficult start which gradually snowballs as you build your hordes and recruit your higher-tier units.

Disclaimer, the second: While inspired by real-world cultures, the Hung (and their faction names) are from Games Workshop's Warhammer IP. I do not claim that these are the Mongols, Huns, Turks, etc., nor do I want to represent a real-world culture or faith. The Hung are firmly the Chaos-worshipping steppe nomads of Warhammer Fantasy.



The Hung – Lords of the Steppes brings a new playable race galloping into Total War: WARHAMMER III — complete with a bespoke roster, original characters, and unique mechanic representing the infamous nomadic Hung tribes of the Eastern Steppes.

Playable Factions
  • The Mung — Led by Ur-Khan "The Swift Fury", starting in Ironfrost Glacier, Naggaroth
  • The Man-Chu — Led by Zao Korr "The Thrice-Damned", starting in the Eastern Steppes

Minor Factions:
  • The Host of Shaarnor
  • The Chi-An
  • The Aghol
  • The Dreaded Wo
  • The Wei-Tu

Campaigns Supported:
  • Immortal Empires
  • Realms of Chaos
  • Multiplayer Campaigns



New Race
  • "The Hung" - Playable in both the Realms of Chaos and Immortal Empires campaigns, this mod introduces a fully fleshed-out race similar to the Warriors of Chaos, Beastmen, and other factions.
Full Custom Roster
  • A cavalry-heavy roster supplemented by powerful archers and fearsome monsters, the Hung army is a fast and deadly threat which can roll over the unprepared.
New Playable Horde Factions
  • Led by Ur-Khan, a former slave of the Druchii, the Mung follow a path of vengeance as they burn their way across Naggaroth, expanding the Endless Steppes in honor of the gods.
  • In the east, the avaricious Zao Korr leads the Man-Chu in a war against Grand Cathay, seeking to crack through its Bastion and conquer the fertile lands beyond.
Five Minor Factions
  • With plans to expand each, in time, into a playable major faction.
Custom Mechanics
  • Deceive enemies and manipulate situations to your advantage with the Hung's Treachery  options.
  • Recruit powerful units using pilfered knowledge and captured monsters by razing regions across the world in the Adaptive Warlords feature.
  • Choose where to place Tribal Gatherings , tent cities which can generate great wealth and allow recruitment of powerful units, based on seasonal Fertility  in local provinces. Strike a balance between exploiting the landscape and becoming more firmly entrenched in it.


Recommended Mods

F.A.Q. & Known Issues
Please read the full FAQ here before posting questions or reporting bugs.

Known Issues
  • Since 5.0, campaign effects will show units your faction does not have access to (if another Hung faction does, such as the Host of Shaarnor's access to certain Slaaneshi units)
  • Tribal Gathering building costs will display in red even when you have sufficient treasury to purchase the building. This is related to Omens of Destructions Ogre Camp update.
  • Very little attention to audio and voicelines. You can expect a lot of Wulfrik the Wanderer and various Chaos marauders until I can eventually implement some custom audio in tandem with the Audio Mixer team.

Compatibility Issues / Unsupported Campaigns
  • The Old World Campaign by Chaos Robie
  • Fudging Vassals by LordOmlette

Credits
Far too many people have generously donated their time and energy to helping me with this project to be credited here. A more complete version can be found in the discussion here

Feedback & Support
Please post any feedback, bug reports, or ideas in the comments section below or join the Hung Discord.[discord.gg]

Translations & Submods
Popular Discussions View All (7)
33
Nov 4 @ 8:12am
Bug Reports (Patch 6.3)
Salty Old Fisherman
8
Nov 3 @ 8:42am
How to play?
Noobshot
10
Nov 3 @ 9:16am
Quest Battle Issues (Patch 6.3)
Salty Old Fisherman
501 Comments
StimbI4 2 hours ago 
Hey great mod! Shouldn't Looted Cannons and Thundersplitters be able to run though? Like the original cathayan crews?
Franklatanica 2 hours ago 
Hi thank you for this great mod! Can i play it in multiplayer co-op with SFO:Grimhammer? thanks
Pinny 14 hours ago 
(Might be obvious but) Causes crashes when ran in The Old World Campaign mod, around 20 turns in when one of the factions die of attrition.
calavera_molona Nov 4 @ 1:06am 
you are a beast!! @Paranoidhawklet
Kaptajn (i got tech armor) Nov 3 @ 7:33am 
Dude you do need to have the required mods installed, you need Mixu specifically to actually play with them
MyKneeGrows Nov 2 @ 11:23pm 
I started up the game with just this mod on, but the hung campaign cant be found. the units are available in AI skirmish mode.
Salty Old Fisherman  [author] Nov 2 @ 6:18pm 
@Paranoidhawklet Thank you for making and sharing! I've added it to the submod list
No Ragrets Nov 2 @ 8:49am 
"A cavalry-heavy roster supplemented by powerful archers and fearsome monsters" Im just going off this in the description, not really sure how you want the mod to play. I know it doesnt necessarily mean the cavalry would be better than the archers, and you say they are powerful, but this faction plays more like a dark elf or high elf where the focus is archers, than a bretonnia where the focus is cav, and i get the feeling that cav is supposed to be the focus.

But right now the building costs ALOT more and they arent powerful enough to justify it. Cash is tight in this campaign, by design lol which im not complaining about, but what i am complaining about is that given the options and the lack of money, there is no good reason to build anything other than archers since they are cheapest building and the strongest unit. Consider making archers weaker or the cavalry building less expensive.
Dragon32 Nov 1 @ 10:58am 
@ApocRNG
Re-read the Description