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https://steamcommunity.com/sharedfiles/filedetails/?id=3598754672
But right now the building costs ALOT more and they arent powerful enough to justify it. Cash is tight in this campaign, by design lol which im not complaining about, but what i am complaining about is that given the options and the lack of money, there is no good reason to build anything other than archers since they are cheapest building and the strongest unit. Consider making archers weaker or the cavalry building less expensive.
Re-read the Description
Oh you know why... GW is lazy as hell when it comes to names and thought no one would notice they were just the Hun with an extra g slapped on the end.
Enabled mods : Winds of magic overhaul, community bug fix mod, magic and traits, more characters in pool, the hung and mixus unlocker.
I noticed that the encampments don't have the regular Buildings that the lord-hordes have, even though this is probably intentional, are there plans to add them to the encampments at some point? Like regular unit recruitment from those encampments would be nice. otherwise there'll be some unused slots
great mod besides that but yeah don't have a clue what you was doing with the "Slavers" first turn battle that stuff is close to impossible to win please tweak it remove the Doomfire warlock and Manticore its Not needed
+I've never thought they could cause comp issue. as my perspective one is simply a modding tool (MCT), FV is just a diplomacy mod. x)
You need Mixu's Unlocker, see Required Items
@CaptMoist
That's usually indicative of a script break. https://tw-modding.com/index.php/Troubleshooting