RimWorld

RimWorld

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Wall Mounted Turrets Version 2
   
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Mod, 1.5, 1.6
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940.512 KB
Jul 13 @ 2:57pm
Aug 20 @ 11:32am
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Wall Mounted Turrets Version 2

Description
Wall Mounted Turrets!
This mod has turrets that mount adjacent to the wall. These turrets are designed for indoor use, unlike their bigger, more cumbersome and deadly counterparts, these turrets are built with mindfulness to indoor defence, as such they cost more resources, but some of them are stronger, have reduced beauty loss, and some of them don't explode!*

*Some turrets that use explosives or flames may still explode prematurely. If the description of the turret does not mention it won't explode, then there's a chance it can!

Of course, nothing stops you from using these outdoors, you just need to figure out the whole 'wall mounted' part, and keep in mind if the wall gets destroyed, the turret will fall apart!

Version 2!
If you're looking at this, there's a good chance you're either wondering "Version 2? What's version 1?" or wondering why I'd remake the mod that was being updated by another member of the RimWorld community - Put simply, I came back during Odyssey's announcement and release, and I looked back at my old mod, I was surprised to see that a few others had attempted their own versions of this mod, including one that redid my textures!

At that point, I decided a couple things:
  • A) I would redo my mod, and add to it, remake it, and give it new textures.
  • B) I wouldn't immediately go on the defence about people asking me why these are mounted next to the wall, and not in them (You'd think this goes without saying, but tell that to me back in 2019...)

If you're interested in version 1, you can either:

I should stress, I gave my full permission for Mlies to continue updating my version, I even made an addition to the mod with their help a couple years back making the Stun Wall Turret using equally crude textures like the rest. I even forewarned them of my intentions with this V2 and told them they are free to continue updating V1 if they so wish.


Compatible with Odyssey Gravships! - Gravship spacesubstructrues optional!
Note: Turrets mounted to the walls on the outside of the ship may recede into the ship during take-off / landing to protect themselves.





Mod Patches
This mod works with:
  • Reel's Turret Pipeline - Now you too can re-arm turrets through a pipeline like an engineer on a desolate planet trying to build satellites... Wait...
  • Prisoners Fear Turrets - I didn't need to do anything for this, but its worth pointing out that turrets will destroy prisoners, or stun them if you have the stun turrets.


Mod Conflicts
This mod currently has no conflicts.


Community made Translations:
China





If you experience any unfortunate issues whilst using this mod, please please please report it and I will do my best!
(But please be mindful that I am not a programmer, even 6 years later, I still stuck at coding)

Special thank you to Haderoth on Discord for helping with art assets (Granted, I commissioned him, but still!)

Created by MrBadgi on the RimWorld Discord. (Which is me!)





Not currently CE (Combat Extended) compatible.

Also thank you for 10,000 subscriptions, it means a lot to see so many people using this nifty remake of my old mod
Popular Discussions View All (4)
34
Aug 4 @ 8:57pm
PINNED: Suggestions / Ideas!
Honey Badger
10
11 hours ago
PINNED: Bugs / Issues
Honey Badger
0
Jul 21 @ 10:44am
PINNED: Balancing
Honey Badger
68 Comments
Honey Badger  [author] Aug 20 @ 11:35am 
And yes in the future XML extensions will be required since that's what lets me easily make mod settings (Since the alternative is basically doing stuff in C# and I sadly just lack experience in that programming knowledge and having difficulty issues focusing atm), but i'll make it a proper requirement WHEN its done and ready.

I just forgot I left that file in the original folder after testing and taking a small break xD
Honey Badger  [author] Aug 20 @ 11:30am 
Ah, that's a blunder on my part, that's something I'm still WIP on for future mod settings :) (When I can figure it out)

Sorry about that, I'll push an update to take that out since it has no functionality ATM
Zeracronius Aug 20 @ 9:14am 
Might just be missing a MayRequire
Cerastia Aug 20 @ 2:57am 
After today's update, I got an error. After installing Xml Extensions, the error disappeared.

Does this mod require Xml Extensions?


<Part of error>
Type XmlExtensions.SettingsMenuDef is not a Def type or could not be found, in file WMT Mod Settings.xml. Context: <XmlExtensions.SettingsMenuDef>
Honey Badger  [author] Aug 19 @ 9:15pm 
Dammit!
Anker Aug 19 @ 7:49pm 
Minor point- The tox bomb turret ammo readout says "Toxhsells shots".
yellowdotchuck Aug 13 @ 10:51pm 
Okay. I was wondering if it'll also be added in the stats to update the list.
Honey Badger  [author] Aug 13 @ 10:38pm 
@Yellowdotchunk What do you mean? :o

If you mean showing new updates as a video, I don't really do anything that's super duper groundbreaking to justify making videos on each update (There a change log at the top right of this workshop page, beneath the workshop image), even making new turrets, whilst nice, I think is nice for people to find out themselves.
yellowdotchuck Aug 13 @ 5:12pm 
Would there be update demonstration?
DracoHoribilis Aug 11 @ 8:55am 
the error lied in another mod that had a few wall turrets, and it was about muzzle flash, so if you download a mod with muzzle flash it autosolved the issue on all related mods.