Space Engineers

Space Engineers

107 ratings
LandingComputer
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Type: Mod
Mod category: Script, Modpack, Other
File Size
Posted
Updated
554.916 KB
Jul 6 @ 12:04am
Jul 6 @ 12:08am
2 Change Notes ( view )

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LandingComputer

Description
!!! WORK IN PROGRESS !!!

This Mod adds a Display App to the Game.

This Display then will look for Connectors on the Grid and from this Connectors outgoing it will looks for other Connectors not on the Gird.
The closest pair will be used to show two markers and the relative Position to each other.
This can help to navigate for docking.

Please have in mind, that this is still in progress.
Please let me know any issues.
32 Comments
Leconite Jul 17 @ 9:34am 
Having the ship & dock connector names along with the orientation of the ship connector in relation to the controlling cockpit would be helpful information to have on the docking display.

For instance if my ship connector is on the right of the ship in relation to the cockpit, then moving forward will look like moving left.
Pedro Jul 17 @ 7:40am 
What defines the orientation of the camera view? When I go forward, it translates to going left on the app display. Do I need to change orientation on the connector or something else?
Kantorock Jul 16 @ 3:23pm 
Where has this been for my 1,000+ hours in this game? Why has it taken this long, for something like this to hit the workshop? What mad powers of super space engineering does this mod's author wield that appeases Clang the Ever-Clanging so?
Omnihydral Jul 15 @ 12:36pm 
Update from my original concerns: Some Pluginloader/Pulsar Plugins can break in-game apps. Now that I've figured it out, I got to try!

It works excellently, and I'm likely to integrate it into any projects and community efforts I involve myself with.
MysteryMayhem Jul 15 @ 9:32am 
I absolutely love this mod. This adds such a great bit of immersion in the game when docking. Thank you so much for this.
Leconite Jul 15 @ 7:21am 
Consider posting the code for this mod on Github, if someone can figure out how to implement a script based data source, they won't have to reinvent the UI, as what you already have looks great. :-)
Leconite Jul 15 @ 7:12am 
So, if someone were able to replace the mod code with script code that could broadcast connector positions and orientation data over the IGC interface, this would be totally possible via ingame scripting.
Miniscule. Jul 15 @ 3:12am 
The option to change to it is just not showing up for some reason?
El Sheranius  [author] Jul 14 @ 10:51pm 
Ingame Script is not posible in that way this is working. Its use Mod only Code to search for nearby Connectors.
Pennypacker Jul 14 @ 6:43pm 
would you mind if i made an ingame script version of this?