Darkest Dungeon®

Darkest Dungeon®

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Tomb Prospector - Animation Overhaul (For Redux)
   
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53.625 MB
Jul 5 @ 3:40pm
Jul 23 @ 1:34pm
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Tomb Prospector - Animation Overhaul (For Redux)

Description
If you prefer these tweaks refitted for just the Regular Tomb Prospector Mod, go here instead


“A proospector must proospect.” – Eileen the Crow, probably.

Tomb Prospector – Animation Overhaul

This mod alters the core animations (walk, idle, combat) and touches up the sprite work for the Bloodborne Class Mod - Tomb Prospector: Redux by Fermint/ShallowIris, making him look a bit...meaner.

Also fixes up that pesky walk animation so the proper leg is moving in front.

Hopefully breathes some more life into one of my favourite Class Mods!




What's Changed
  • Walking Animation Fixed - No more Tomb Prospector lookin like he has to pee.



  • All Combat, Walk, and Idle Animations for both 1H and 2H Modes Altered - Slightly taller and meaner looking.



  • Every other Skill Sprite has been refined or cleaned up - They also all match the new height of the new core sprites.




    Skill Animation/Sprite Changes:


  • New Visceral Attack Sprite
    Visceral sprite is my first jab at making a completely new sprite - hopefully it looks okay!





  • Transform Attack - increased speed slightly to match the impact sound of the sword




  • Thrust - Altered the Skill FX so that its red instead of blue - with a longer sword to match the rest of my new sprites. The blue seemed to wash things out and looked a little blurry.




  • Skill Sprites
  • Sprites are now much more consistent with each other - ie. better matching proportions, face is consistent.






  • Colour Palettes
  • Re-did the 4 colour palettes of the vanilla mod and added several more!



Requirements
This mod is built on top of Tomb Prospector Redux by Fermint, which in turn is built upon Tomb Prospector by rampart1028. I did not wish to make a standalone mod at this time since I want to respect the original mod authors.

IMPORTANT: Place this mod above Tomb Prospector – Class Mod *(by Rampart1028)* and Tomb Prospector – Redux *(by Fermint)* in your mod list so it takes priority.




If you like this check out my other Animation Tweaks/Overhauls!:

Ringmaster Tweaks (<-Link)
Lawbringer Tweaks (<-Link)
Tomb Prospector Base Class Tweaks (<-Link)
• Knight of Cain (coming soon)
28 Comments
Pino Jul 24 @ 10:36pm 
This looks amazing! I'm definitely trying this :steamhappy: thank you for sharing this!
Whatparents Jul 24 @ 1:46am 
Thank you I'm also looking forward to try the texture patch ure planning to launch.
Sir Fartzalot  [author] Jul 23 @ 1:49pm 
There we are.

Updated it so the pre-patch taller combat sprite is in this folder:

"(Your Program Files folder)\Steam\steamapps\workshop\content\262060\3517734400\heroes\tomb_prospector\anim\combat sprite - before size reduction"

Simply drop the files in there into the "Anim" folder so it overwrites and you'll have the pre-patch height!

Kind of a band-aid solution til I figure out what most folks want lol - if steam validates your files you'll have to overwrite it again which is awkward.

(Alternatively you can move the whole mod folder into Steam\steamapps\common\DarkestDungeon\mods and it will never be validated - but you'll also not get updates automatically.)

Hope that makes sense! It's something until I figure out a better way haha
Sir Fartzalot  [author] Jul 23 @ 1:32pm 
Oh interesting! hmm I'll have to play around with it more.. Thanks for letting me know!

For now I'll package the taller pre-patch height in a benign folder in the mod so folks are free to overwrite it :)
Whatparents Jul 23 @ 1:09pm 
Personally i liked the previous height more, you are doing god's work here it looks great anyway it does not matter that much.
Sir Fartzalot  [author] Jul 23 @ 1:06pm 
If he's still too tall, I actually still have everything open in Dragonbones so it'd be a quick fix lol
Sir Fartzalot  [author] Jul 23 @ 12:59pm 
@Whatparents He should be shorter now! Especially 2H combat stance.

Still much taller than vanilla but not as tall as I orignally made him. (I found he was towering over other characters)

I also slightly changed the proportions for 2H combat stance to be more in line with DD1's style... larger head, smaller torso etc.)

Let me know what yall think!
Whatparents Jul 23 @ 9:34am 
@Sir Fartzalot Did you change the height of the character in the last update? He was looking much taller and massive.
Sir Fartzalot  [author] Jul 19 @ 11:18am 
Ty :er_heart:

And yes, he does! The Fist of Gratia - a slab of rock that you could punch eldtritch horrors with in Bloodborne lol.

I will say it looks a blurry in my sprite…. Which is why I have a texture touch up patch coming :)
Lionheart Jul 19 @ 9:00am 
I really love this mod. But I found the left hand of the 1H mode is a little bit weird, does he carry a brass knuckles or something?