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Updated it so the pre-patch taller combat sprite is in this folder:
"(Your Program Files folder)\Steam\steamapps\workshop\content\262060\3517734400\heroes\tomb_prospector\anim\combat sprite - before size reduction"
Simply drop the files in there into the "Anim" folder so it overwrites and you'll have the pre-patch height!
Kind of a band-aid solution til I figure out what most folks want lol - if steam validates your files you'll have to overwrite it again which is awkward.
(Alternatively you can move the whole mod folder into Steam\steamapps\common\DarkestDungeon\mods and it will never be validated - but you'll also not get updates automatically.)
Hope that makes sense! It's something until I figure out a better way haha
For now I'll package the taller pre-patch height in a benign folder in the mod so folks are free to overwrite it :)
Still much taller than vanilla but not as tall as I orignally made him. (I found he was towering over other characters)
I also slightly changed the proportions for 2H combat stance to be more in line with DD1's style... larger head, smaller torso etc.)
Let me know what yall think!
And yes, he does! The Fist of Gratia - a slab of rock that you could punch eldtritch horrors with in Bloodborne lol.
I will say it looks a blurry in my sprite…. Which is why I have a texture touch up patch coming :)
You CAN however combine them if you just move the Tomb Prospector Redux mod folder (with the long string of numbers) into the Darkest Dungeon mod folder instead (C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\mods). Then throw my files in there and overwrite.
Steam won't validate that folder. But it also won't get updated
Hope that makes sense!