Arma 3
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[FOD] Zeus Additions
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Data Type: Mod
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1.864 MB
Jun 16 @ 6:23am
Oct 1 @ 3:19am
14 Change Notes ( view )

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[FOD] Zeus Additions

In 1 collection by Phenosi
Phenosi's Workshop (Mods)
38 items
Description


FORGES OF DORN: Zeus Additions
Zeus Module expansion
Forges of Dorn: Zeus Additions Aims to improve the Zeus experience by introducing modules that reduce the workload during large-scale operations, minimizing the need for manual unit spawns and repetitive setup—for example, automating AI to continuously attack a single point.

STATUS: INITIAL RELEASE! (Stable, but feedback is appreciated)

NEW MODULES
  • Garrison Area (requires: LAMBS)
  • Defense OP generator (requires: LAMBS)
  • Vehicle Weapon Add & Remove
  • Vehicle Garage (3DEN & Zeus)

LOTS OF SETTNGS!
The mod is very configurable as per our design philosophy, this can all be found in the CBA_A3 provided Addon settings.

FAQ
Q: Does the Vehicle Garage have a Whitelist/Blacklist?
A: Yes, you can block vehicles in a bunch of ways (side, classnames, etc.). Instead of hiding them, the vehicles stay in the list but are unspawnable (greyed out). You can however 'remove' an entire vehicle category.

Future Plans:
- 'Music Queue' sort of module
- Charge Module Someone already made this

COMPATIBILITY
✔ Works together with LAMBS
✔ Designed with multiplayer in mind.
✔ Lightweight performance impact (optimized light-weight scripts).

CREDITS
Bohemia Interactive – For Arma 3, duh.
'The VII Legion: Imperial Fists' Developers
Basipek - Contributor
nKenny, Diwako, Joko and Contributors - LAMBS_Danger.fsm
DCON - DCON's Multiplayer Vehicle Spawner (shared code)
Katsuobusi24 - Garage Spawner with Dynamic Vehicle Loadouts (shared code)
Community Testers – For feedback and bug reports.

Join the Forges of Dorn Community!
Come hang out at The Forges of Dorn Discord[discord.gg]


Special thanks to my Patreon and Ko-Fi Supporters for supporting me! :))
[www.patreon.com]
[ko-fi.com]

Follow Phenosi on YouTube

LICENSE
CC BY-NC-SA 4.0 – Share & adapt with credit, no commercial use.
↗ Full License[creativecommons.org]


Support & Feedback:
If you encounter any issues or have suggestions for improvement, please reach out via the comments section or join our Forges of Dorn Series[discord.gg] Modding Discord.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
37 Comments
Phenosi  [author] 7 hours ago 
@Lady Inquisitor oh, I didnt know that? Maybe that is a good idea.
@Gandalf they add different modules, they are in no way the same, the name is coincidence.
Gandalf 20 hours ago 
how is this different to the other zeus additions?
Lady Inquisitor Nov 5 @ 2:14pm 
I think you should continue considering the charge module! The one you linked isn't MP Dedicated and he seems to be having alot of issues with it :( Maybe you two could collaborate and come up with something?
Phenosi  [author] Nov 3 @ 10:10am 
Add them to your editable objects, it sometimes doesnt auto-add them.
Delta-118 Oct 31 @ 7:24pm 
I don't seem to be able to delete units spawned by the garrison module.
Phenosi  [author] Oct 29 @ 10:53am 
@ribera1945e No. we do not run any code like that?
ribera1945e Oct 28 @ 11:48pm 
Hello. First of all, thank you for creating this useful mod.
I have one question. When I load this mod, I notice that the map looks a little more contrasty. Is this intended behavior?
Cheers!
Phenosi  [author] Oct 7 @ 11:14pm 
@GiraffeComic Glad you like the mod, however; I won't be adding that as it's more complicated then it seems and I simply do not have the time for it. additionally you might be happy to hear that you can disable entire vehicle categories, like Tank or Car.
GiraffeComic Oct 7 @ 12:07pm 
@Phenosi Really awesome mod, this is great. So do you think there would be a way (probably through EDEN) to allow us to select vehicle class names so only specific vehicles appear in the garage?
Mas Oct 1 @ 6:05am 
Can confirm it is working now for all sides at least in editor, thank you Phenosi for the quick fix :)

Bare in mind for users/server owners, it does look like workshop isn't registering this as an update, or at least not yet? It didn't show until i manually made it update via repair in the launcher. Edit* its showing in launcher/workshop properly now lol