RimWorld

RimWorld

539 ratings
Research Papers
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Mod, 1.5, 1.6
File Size
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374.225 KB
Jun 3 @ 10:38am
Jul 20 @ 10:06am
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Research Papers

Description
Produce research papers from your research projects. Keep them safe or risk losing research!
Your library becomes the brain of your colony.


This idea has been on my mind for years, and finally got around to it! :)

It's a relatively lightweight overhaul, you don't need to modify your playstyle heavily. For example, there's no need to craft paper, and there's no need for your each of your pawns to individually learn the research. You just get to make ever-expanding libraries.


Features:
  • Pawns produce research papers when they finish a research project or a schematic.
  • Papers hold the knowledge of the research project and can be stored in a bookshelf.
  • Keep papers safe inside a library, or risk losing research to raiders and the elements!
  • Yes indeed, you'll be able to lose research! The game will notify you if it happens.

Existing saves:
  • Adding to an existing save will drop a research paper for each completed research project.
  • Removing mods from an existing save is never recommended, but seems to work after giving a one-time error.

Note: For these types of overhaul mods it's impossible to predict all edge cases, but it's been stable for us with over 500 active mods. Let us know if there's any issues, and please send logs and other relevant info! There could potentially be mean conflicts with other research-modifying mods.


Credits:
Concept by @Enrico
Programming by @eth0net & @Enrico
Art by @Drunken Eagle & @Enrico
Thumbnail stock image by Tara Winstead @pexels


Wish to donate? https://ko-fi.com/modsbyenrico
Check out my party game Minigame Madness!

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Popular Discussions View All (1)
0
Jun 5 @ 10:20am
PINNED: FAQ - Read before commenting!
Enrico
556 Comments
Gundam Pharmacist Aug 31 @ 5:05pm 
Is there a reason why the Research Server would not count as storage for research papers despite having it set to its default values (priority critical, papers allowed?)
Vidat Aug 30 @ 7:09pm 
@Enrico

The thing was I had all the papers in my stockpile off to the side and could have my pawns read them but they never updated.

Sadly I'm on a permadeath run so I wasn't able to load a prior save. I was doing a nomad style run, so papers were damaged, which could possibly have been an issue I'm not too sure. On my next play through I will add the mod back into my list and try again to see if I can replicate.
Enrico  [author] Aug 30 @ 2:39pm 
It's harmless
Luxordz Aug 30 @ 2:38pm 
Slight potential issue, rimfridge and/or power generation multiplier spawns "Power Factor Setting for RimFridge" as a research paper, this is either comical or game/function breaking and I don't really want to test which.
Enrico  [author] Aug 30 @ 12:04pm 
We've already fixed a single compatibility issue with Life Lesson. What issue remains?
冬青 Aug 30 @ 10:46am 
I really like the mod by the author. Thank you for your hard work. I would like to ask if the compatibility issue with "Life Lesson" can be fixed? Thank you.
INTERWEBS!!! Aug 30 @ 4:49am 
I love this mod. It's so simple yet adds such chaos.
Seeing my pawns walking around reading a research paper on stonecutting instead of the masterwork book I bought them never fails to make me smile for some reason.
Enrico  [author] Aug 28 @ 1:15am 
I've never heard that before, please load an old save.

You say "research seems to have been lost", showcasing an uncertainty about if/when it occurred, however, whenever a research loss occurs, a notification plays. Can you please mention the exact action you took when that notification played? I'd love to look into fixing such an edge case, but I need specifics to do so.
Vidat Aug 28 @ 12:12am 
I just moved my colony and after moving it seems I've lost ALL my progress with research even though I still have my research papers. Is there a way to fix this?
Enrico  [author] Aug 24 @ 11:21am 
That's a good idea, one that's already on our list. The lead programmer is very busy right now so I'm gonna take over the programming some day over this mod.