RimWorld

RimWorld

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Tasty Armory - High Medieval
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Mod, 1.5, 1.6
File Size
Posted
Updated
28.183 MB
May 11 @ 2:09pm
Jul 24 @ 7:07am
10 Change Notes ( view )

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Tasty Armory - High Medieval

Description


Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Relatively compack of equipment themed after high-medieval era europe.

#tastier #medieval #knight #norse #viking #frank #dane #crossbow #axe #spear

Github Link
[github.com]

These mods take a lot of work, patronage helps.
[ko-fi.com]



It's all just items. Also don't forget Core mod, it has base defs.

Apparel:
Clothes: tunic, dress, cloak
Hats: nordic fur hat, headscarf
Helmets: nasal helm, spectacle helm, greathelm, maille coif, padded coif
Armor: gambeson coat, aketon, lamellar vest, maille shirt, coat of plates, maille hoses, maille mittens
Accessories: sword scabbard, arrow bag, crossbowman's belt

Melee: one-handed spear, billhook, greataxe, handaxe, arming sword
Ranged: composite crossbow, steel heavy crossbow,


Lot of the items have several alternative stylings, you should get Craft with Color so you can have your stuff painted and styled appropriately!



No known conflicts.



Q: But muh Medieval Overhaul!?
A: Pssst! Haven't gotten around to it yet, I'm rather tired.

Q: Why didn't you just update the old mod?
A: Save breaking changes that had to be done for better maintainability.

Q: Where the rest of the old mod!?
A: Held at ransome, mod part 2 with working title "In Shing Armor", content must bloat!

Q: Where surcoat variants and/or VFE M2 heraldry compat!?
A: SoonTM

Q: Why does <item> have <value><stat>?
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.

Q: Is this compatible with Combat Extended?
A: I indeed would prefer to be able to play with my own mods, yes.

Q: Is that a Monty Python and the Holy Grail reference?
A: What else would it be?

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.




Serina - the mod
Makoto Yukimura, Gambargin, and many others - inspirational illustrations and scholarly refernces
Seriously go watch/read Vinland Saga!




134 Comments
Serina  [author] Nov 24 @ 8:18am 
glad i could be of use
nehemmiah Nov 21 @ 10:21pm 
lovely. thanks for the response ! no worries, i'll make do with current shield ! the armors are cool !
Serina  [author] Nov 21 @ 1:51pm 
@nehemmiah spectacle helmet, tunic, gambeson, maille vest, sword scabbard (pick the baldrick style), cloak (fold open), sword, spear,
shields are unfortunately a bit STEAMCENSORED for a while and i don't wanna put in a bunch of work to make em the best i can with current setup and to then redo it again to how I'd actually wanted them in case the tiny code change request might go through to a part that's been blocking the use of 3-side texture sets like backpacks on other layers for no STEAMCENSORED reason whatsoever.
lamanepe1000 Nov 21 @ 5:26am 
i came here for the kalota helmet
nehemmiah Nov 19 @ 8:30am 
Excuse me, I want to create a full set like the one with the spectacle helm in your thumbnail. Which armors do I need to make?
Serina  [author] Oct 31 @ 10:02am 
note to self:
-fix aketon texture semi-transparent
-check through equipment drawsize
SableisUnable Oct 23 @ 3:22pm 
You can always use Character Editor if the things fall short. I do that a lot with Arms Galore Medieval to give greatswords and the like longer ranges.
NinjaBeest Oct 15 @ 10:46pm 
How do these items show up in game, what is the integration? Or does it always take another mod that specifically integrates them?
null Oct 12 @ 2:51pm 
works with medieval overhaul yet?
John Human Oct 11 @ 7:29am 
Is it alright to criticize the design a little? The armor is great but some of the weapons' scaling feel off. The greataxe doesn't feel as great as it should be and the arming sword felt flimsy, only the handaxe and spear felt right. The other weapons from In Shining Armour felt short too, especially when compared to their Medieval Overhaul counterparts. The design themselves are alright, it's just the scale that's off.