RimWorld

RimWorld

148 ratings
Tasty Armory - Core
   
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Mod, 1.5, 1.6
File Size
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13.871 MB
Apr 24 @ 2:26pm
Jul 24 @ 3:21am
20 Change Notes ( view )

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Tasty Armory - Core

Description
Dependency mod of Tasty Armory mods.

Contains layer, research project and basedefs shared within the mods, also a few basic items that fit into multiple of the mods.
Also includes metal stuff color unshittifying patch.

note: if you're using CE and go into the files, you can uncomment the capelet (hooded shoulder cape) if you aren't bothered with a texture error in log every time one gets spawned on map, it works fine otherwise, just the new flexible rendering system still has some unnecessary checks in it that get tickled by non-standard usage,
Popular Discussions View All (1)
0
Jun 17 @ 4:24pm
Maillevest error making half the sprites on screen disappear
Escabio
49 Comments
Serina  [author] Jul 24 @ 3:23am 
restored cape, should be working whenever steam update goes through
MANDRAC Jul 23 @ 3:27am 
Here for yet another report that indeed cloak is causing trouble.
Arc Jul 20 @ 12:11am 
Here to concur with others on the cloak issue. Graphical vomit on raid event whenever raiders are wearing tastycore cloaks. Invisible pawns and a background that looks like an LSD trip with a side of error spam that makes zero reference to this mod.

For my situation, there is currently no other option than to disable for now, but looking forward to the fix. because this is otherwise a great series of mods.
THEKGBTACO Jul 19 @ 7:45pm 
same here on the cloak issue only question how do i stop npc from using the cloak? i dont know how to do it in character editor like @Beau said. i would appreciate any help on this
Serina  [author] Jul 19 @ 3:55am 
should still work in 1.5
Serina  [author] Jul 19 @ 3:54am 
commented third position's def out in 1.6, apparently the dll I've got from another modder to make the 2 layer display broke, currently waiting for an updated version of it
Beau Jul 19 @ 2:24am 
I can also confirm the closed cloak making everyone on the same visible area invisible, happy to have finally narrowed it down at least and I can remove it from NPCs with character editor to fix it for now.
WhiskersAndCookie Jul 18 @ 11:39pm 
took me hours to figure out what was causing it.
WhiskersAndCookie Jul 18 @ 11:38pm 
i'm having the cloak issue too, but oddly for me it's when they have it fully closed, not all the way back
Mandarina Jul 18 @ 5:07pm 
They've probably said this before, but the cloack makes every pawn dissapear, and the background go all psychodelic. Not always, when they have it all the way back, superhero style