RimWorld

RimWorld

Tasty Armory - Core
65 Comments
Serina  [author] Nov 8 @ 11:28am 
uuh, forgot what i did with that, but it should give significant melee debuff
Spider Cricket Nov 7 @ 12:57pm 
Also, is the basket backpack meant to be a straight upgrade to the regular backpack/knapsack? Or is the extra weight the counter to that?
Serina  [author] Nov 7 @ 12:12pm 
i don't really care much for them tbh
Spider Cricket Nov 7 @ 12:08pm 
Do you plan on writing descriptions for the items in this pack/Need someone to do that?
MosaPudica Nov 2 @ 2:45pm 
Mmm... maybe "Stronger Quality Scaling (1.6)" (kas.strongerscaling). Although that applies to everything evenly.

I suspect it's the MaxHitPoints of 600 compared to some others in the core module. But then TA_MailleVest and some other values would have to be rebalanced.
Serina  [author] Nov 1 @ 5:27pm 
the basegame feature i use for the cloak and some other coats is currently broken, or so i've heard, can't do much about that
Valid Oct 31 @ 6:36pm 
collections currently broken cuz of texture paths, @Serina let me know when u got it fixed and id love to check it out cuz it looks very promising
Serina  [author] Oct 31 @ 10:07am 
note to self:
-verify texture paths
Serina  [author] Oct 31 @ 10:07am 
@MosaPudica there might be something else going on there too, remember some QoL mod I've had once was doubling the hp of the vanilla 'Steel' material
MosaPudica Oct 27 @ 7:55am 
The "maille shirt" has a very high HP rating when made out of steel. Prestige recon armor from Royalty has 280 HP while the "maille shirt" has 830 HP for the same quality level and materials.
dr_rockzo Oct 4 @ 2:11am 
I'm getting a pink box over the torso of pawns using the cloak
Scarlet Tsepeshi Sep 23 @ 7:23pm 
Is there any plans to add classical antiquity era gear like Greeks and Romans. There is another mod that adds Roman gear already but I'd love to see your take on the classical antiquity?
vibius Sep 8 @ 6:51pm 
There is a bug in using version 1.6 new materials to make children's clothing.
干草黄 Aug 25 @ 7:48am 
Sometimes a kids dress wore by a child would have its icon same as tunic, and cause the texture missing when wore by pawns.
[CIS] MM Grand Inquisitor Aug 16 @ 7:15am 
for some reason the shields arent showing up at all in game, neither the cheat menu nor the craft menu
Flurbel Aug 15 @ 7:12am 
I'm not sure which mod it's incompatible with but when I have this mod in my modlist, Rimworld just infinitely loads.
Serina  [author] Jul 24 @ 3:23am 
restored cape, should be working whenever steam update goes through
MANDRAC Jul 23 @ 3:27am 
Here for yet another report that indeed cloak is causing trouble.
Arc Jul 20 @ 12:11am 
Here to concur with others on the cloak issue. Graphical vomit on raid event whenever raiders are wearing tastycore cloaks. Invisible pawns and a background that looks like an LSD trip with a side of error spam that makes zero reference to this mod.

For my situation, there is currently no other option than to disable for now, but looking forward to the fix. because this is otherwise a great series of mods.
THEKGBTACO Jul 19 @ 7:45pm 
same here on the cloak issue only question how do i stop npc from using the cloak? i dont know how to do it in character editor like @Beau said. i would appreciate any help on this
Serina  [author] Jul 19 @ 3:55am 
should still work in 1.5
Serina  [author] Jul 19 @ 3:54am 
commented third position's def out in 1.6, apparently the dll I've got from another modder to make the 2 layer display broke, currently waiting for an updated version of it
Beau Jul 19 @ 2:24am 
I can also confirm the closed cloak making everyone on the same visible area invisible, happy to have finally narrowed it down at least and I can remove it from NPCs with character editor to fix it for now.
WhiskersAndCookie Jul 18 @ 11:39pm 
took me hours to figure out what was causing it.
WhiskersAndCookie Jul 18 @ 11:38pm 
i'm having the cloak issue too, but oddly for me it's when they have it fully closed, not all the way back
Mandarina Jul 18 @ 5:07pm 
They've probably said this before, but the cloack makes every pawn dissapear, and the background go all psychodelic. Not always, when they have it all the way back, superhero style
SmellyFishNuggets Jul 18 @ 4:29pm 
oh my gosh lol so when i choose superman cloak style, the background area turns into what people explain LSD is like
SmellyFishNuggets Jul 18 @ 8:44am 
nvm not fully around him but when its on him like superman
SmellyFishNuggets Jul 18 @ 8:42am 
idk if thats the point cuz like harry potter but the cloak makes the pawn disappear when its fully around him
DerpyCharizard Jul 17 @ 12:50am 
:Roland:
Serina  [author] Jul 16 @ 6:53am 
neither do i
OTOHAdie Jul 15 @ 8:53pm 
這模組1.6不知道會和哪個模組發生衝突 導致小人和部分建築的貼圖消失
Balfour Jul 13 @ 11:12am 
yes
Buttbutt Jul 13 @ 4:59am 
Thanks boss. Appreciate your effort.
Serina  [author] Jul 12 @ 3:46am 
♥♥♥♥'s sake, stop ♥♥♥♥♥♥♥ spamming, do you want me to put it off for a month out of annoyance?
oscarmdsh69 Jul 11 @ 1:58pm 
1.6 update coming?
WhiskersAndCookie Jul 2 @ 10:06pm 
mmm, tasty
vibius Jun 28 @ 2:59am 
update 1.6?
Tabs Jun 10 @ 2:05pm 
Does tasty mean the weapons are edible?
Serina  [author] May 24 @ 8:47am 
guess i shouldn't have just assumed people would go to my profile to see if there's more... do have profile links on the latest releases
lol May 24 @ 7:30am 
Cudos for the mods! Please consider making a Steam collection or adding links to your mods to the mods' descriptions
HIVEMIND May 19 @ 5:31pm 
did you forget to add the basket carry to the core mod?
pls fix ty, so essential <3
Serina  [author] May 18 @ 1:14am 
...the what? if by compatible you mean explicitly patched to use the new layers, my ignorance is your answer :/
Saber May 17 @ 10:14pm 
really strange question but is this compatable with the ffxiv mods?
Trouxulas May 17 @ 12:31pm 
i ain't got no clue what i did man, and it seems it's just me
Serina  [author] May 17 @ 12:15pm 
or alternatively wtf did I do...
Serina  [author] May 17 @ 12:02pm 
lol wtf did you do
Trouxulas May 17 @ 11:43am 
So, none of the tasty armory mods seem to be working with CE here, for some reason. All guns are just not patched for CE
Serina  [author] May 17 @ 5:06am 
fixed
Panda_da_Best May 17 @ 3:22am 
Hi it seems like the sharps material modifier on the cloak (that can change styles open / closed etc.) is 400% making the cloak depending on the quality just as strong of a armour as marine armour. upwards of over 100 - 170% sharp protection.