Total War: WARHAMMER III

Total War: WARHAMMER III

399 ratings
From the Grave - Vampire Counts custom expansion
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units
Tags: mod
File Size
Posted
Updated
284.192 MB
Apr 29 @ 11:10pm
May 23 @ 5:59pm
6 Change Notes ( view )

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From the Grave - Vampire Counts custom expansion

Description
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!UPDATE!



* 4 new units
- Barrow Guard (Sword and board infantry)
- Dread Marshals (2-handed infantry) + Officer unit
- Mourn Guard Knights (Cavalry)
- Mireborne Horror (Monstruous cavalry)

* Units added to the raise dead mechanic

* Spells added to the heroes/lords including custom raise dead spell ("From the Grave") - both campaign and custom battle though in order to use the spell properly in custom battle please deselect the vanilla raise dead spell.

* Minor bugfixes (Vlad fixed, Unit cap fixed)

* Building added for cavalry/monsters

* Overal adjustment of balance / unit spacing. (also more mass added to the Pale Monarch)
!This is a difficult topic hence please share your suggestions with us on how to improve this!

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Mixer dependent if you want the 2 heroes and 2 lords to show up.
Should be fully compatible with most mods. I will be adding more units going forward.



  • Big thanks to AwDiddums in helping me create all the skills / passives / balancing of the units and lords.
  • Big thanks to JAFAR FROM AFAR for providing screenshots.
  • Big thanks to iAboLo6fa for providing screenshots.
  • Big thanks to X-T for providing me with Barrow Guard & Mourn Guard Knight weapons.
  • Big thanks to Skeleton Crew for helping me with some of the DB/balancing stuff.
  • Big thanks to Frodo for creating RPFM.
  • Big thanks to Ole for creating AssetEditor.
  • Big thanks to Mixu for creating Mixer to unlock the agents for different cultures.
175 Comments
joneil3991 2 hours ago 
you need to get hired to work on the models for upcomings games and dlc very talented looks insanely good easily one of the best model design ive seen in a long time plz keep uploading mods
R A U B R I T T E R May 27 @ 2:02pm 
Hi. Models are just perfect, design is so good. Really good work. But one thing, idk maybe only I got this, but for some reason Malus's skin changed for kind of that vampire design... is that made intentionally? Thanks for mod anyway
DokturProfesur May 26 @ 9:44pm 
I think it would be cool to lock the lords and heroes behind a bloodline or something but I don't know how changing the UI would go.
Shiramune May 26 @ 2:47pm 
Thanks for the update! I wanted to test it out a bit before commenting.
The new units are great; perhaps the armor piercing of the cavalrymen (which are honestly magnificent) should be improved a bit. Same goes for the Mireborn Horror, which lacks attack power for a Tier 5.
Do you plan on making an armored zombie dragon? Can it be used as a mount for the Sorcerer Lord? Given the quality of your existing units, that would be incredible. Quick question: I like the behemoth, but it really struggles on the battlefield. Is it possible to make it a hero, or increase its armor piercing?
Thanks for the work already done.
If you need help in any way, don't hesitate.
ViperGuardian May 26 @ 8:39am 
hmmm maybe monsters based off the giant maybe the constructs from the tomb kings just with that flair of design maybe some version of the crypt horrors just so theres a mix of Single monster units and grouped ones
Cleveland Bean Steemer May 26 @ 7:44am 
I'm also getting a porthole bug for the Fleshreaper. The porthole is just the last porthole that was on the screen for campaign. In battles its just the last viewed units' porthole
Kysaro  [author] May 26 @ 7:04am 
@Shingsora, thanks for flagging it , I’ll have a look at it.
Kysaro  [author] May 26 @ 7:03am 
@ViperGuardian nice to hear you like it! Feel free to write suggestions here in terms of what youd like to see next.
Shingsora May 26 @ 6:39am 
for the wings guy lord i thinks and its in campaign, i dont use other mod vampire for sure
ViperGuardian May 26 @ 5:41am 
ooooo love the update amazing as always will be more monster units added with your flare im already turn 78 using only your units