Total War: WARHAMMER III

Total War: WARHAMMER III

From the Grave - Vampire Counts custom expansion
268 Comments
Hans Wright 10 hours ago 
Those guys could 100% be separate "awakened" undead faction, forgotten legion of Nagash or something like that. Great job with models! Thats some high quality right there!
KidouKenshi22 Jul 18 @ 7:24am 
absolutely love the design and custom moveset and vfx! thats dlc quality, even better! Any way you could do a similar mod fpr greenskins? with new lords/heroes or LL who has custom animations? All greenskins have the same basic moveset, its so lame..
SirMemory Jul 18 @ 4:06am 
Will there be a SFO comp version at some point? :)
Kysaro  [author] Jul 18 @ 1:46am 
@GFreenD, my tag is Kysaro in discord as well. If not you can also type a message in the modding den discord, and leave a message in the skeleton crew channel.
GFreenD Jul 17 @ 3:43pm 
@Kysaro oh cool though how do i find your discord? (i would appreciate a helping hand in how to edit your mod (havent done any moding my self))
Kysaro  [author] Jul 13 @ 2:15pm 
@Reaper not too sure if it has a cap.. He is quite powerful comparing his costs to others will have another look at it when in updating it next.
Kysaro  [author] Jul 13 @ 2:13pm 
Thanks, as for rebalancing; wont be touched anymore. Impossible to keep everyone satisfied as its been modified multiple times now. But everyone is free to alter the mod to their liking. Feel free to reach out to me in Discord and ill even show you how to do so. :)
Reaper Jul 13 @ 11:35am 
Love the mod and the unit designs. The HP regen on the Pale Monarch seems a bit overtuned though, does it have a cap? He seems to be outhealing the damage he is taking even against AP.
GFreenD Jul 13 @ 6:24am 
great mod but my god it requires heavy rebalancing your units are costing twice as much upkeep as same or stronger units of base game (also some unit tiers dont seem to reflect their actual power as example vargul vs mireborne horror you can get vargul at castle lv 4 and he is tier lv 4 but mireborne is castle lv 5 building for a tier 3 who should be tier 4 if not 5 because all his stats are better then vargul apart his health and regeneration.)
Kysaro  [author] Jul 13 @ 2:57am 
Thanks for sharing will look into that. Material files sometimes get screwed up when creating wsmodels - should be an easy fix.
AshesForces Jul 13 @ 12:19am 
Golden Knight texture error
AshesForces Jul 13 @ 12:11am 
Wrathmongers texture error
Kysaro  [author] Jul 11 @ 1:44pm 
Thanks all, sorry for being a bit more absent but Ive been working on another mod in the meantime.

The lords should show up, probably a mod conflict somewhere.

MightBeRuku, thanks so much appreciate it buddy!! Good to see there are still passionate TW content creators.

Balthasar thanks for making a translation mod.

Once my Slaanesh mod is done ill try and come back to this.

Will also fix some of the mentioned bugs then, thanks all
Balthasar23th Jul 7 @ 2:02am 
Thanks for your mod! I have made a German translation for it. Feel free to link it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3519136108
YTMightBeRuku Jul 5 @ 11:11am 
Just released a mod showcase on this! Loving the theme but can't help myself from seeing the Uruks from LOTR xD Keep up the amazing work and i can't wait for the future!
Ganjalf Jul 5 @ 5:09am 
Hey ^^
Love the mod, and the design. Does anyone know if an SFO submod has already been made for it?
Ksarper Jul 4 @ 6:33pm 
Very high level, both in terms of mod itself and page design
Ksarper Jul 4 @ 6:32pm 
Wow, just wow, please tell me what you used to design these “scrolls”?
Lufian Jul 4 @ 11:29am 
This mod is very cool.
Mathicsatem Jul 4 @ 2:37am 
The mod page looks amazing! Do you use the free version of ChatGPT? Also, can anyone confirm whether this is save game compatible?
Dante Jul 3 @ 11:57am 
Since the Hollow Marks are missile infantry, is it intentional that they do not have the option to use Skirmish mode?
coco Jul 3 @ 4:39am 
Can confirm that the new lords don't show up in campaign even with mixu's
Martyn Jul 2 @ 9:58am 
These Units look amazing! Cant play vamps without them now 10/10
Kingpanther7 Jun 29 @ 9:50am 
another possible bug the from the grave spell does not work for the pale monarch and grave seer at all upgraded or not but the other spells do work
Augustus Jun 29 @ 3:39am 
Keep going, bro!!!
Kingpanther7 Jun 28 @ 9:11am 
idunno if its a mod conflict or intentional but i cant get the mourn guard knights unless i keep a city a lvl 4
jokes on me Jun 27 @ 4:42pm 
I can`t see lords:steamsad: Mixu is downloded :steamsad::steamsad:
benettonkkb Jun 27 @ 2:42am 
Also, it appears the Thrall Seer has the Thrall Master skills from the Necromancer copied over, but those skills only apply to the army if the unit in question is a Lord. The skill effects would need to be changed to "hero's army"
benettonkkb Jun 27 @ 2:36am 
Mod is great. Been enjoying it! I think I found an issue- when building the Abyssal Broodvault at Tier 5, it appears it doesn't also include recruitment of the Mourn Guard Knights, which should be recruitable from the same building tree in Tier 4(Sepulchral Chapterhouse)
AwDiddums  [author] Jun 20 @ 7:35pm 
@Delan 'MIXER - Mixu's Unlocker' is listed as a requirement. Have you downloaded this alongside this mod? If not, please do so, and try again. You should see the new lords.
Delan Jun 20 @ 7:30pm 
i cant see the new lords
Dawn&Twlight Jun 19 @ 2:12pm 
This seems like a cool mod, does anyone know if there is or will be a submod with Table Caps?
Kysaro  [author] Jun 19 @ 12:01pm 
@Irony guy, strange did you create the buildings for them? If you tried with only mixer and this mod they should show up
Kysaro  [author] Jun 19 @ 12:01pm 
Thanks all!

Regarding the vlad bug, thought I had fixed that but probably missed something.

As for adding more, im currently working on a Cult of Morr mod as a counter to these units. Ive more or less finished 2 heroes, 1 lord and 3 units. I plan to do about double that and then get back to this one.
Irony Guy Jun 19 @ 6:37am 
Great mod but I cant seem to get the heroes to show up even with Mixu
CONT-SLAYER Jun 19 @ 4:05am 
I love this mod just only wish there was more. gives me Necromonger vibes
LikeABith Jun 17 @ 5:23pm 
Having a sentient zombie LL lead this faction would be awesome!
Kovacks the Blood warrior Jun 16 @ 10:39pm 
and more units i would love to see more
Prince Krieg Jun 15 @ 11:49pm 
Could I inquire if it is an interesting idea to make a reskin mod for the vanilla units to bring them in line to the almost dark iron uniform nature of the mod? Kind of the ability to keep a uniform aesthetic for the battle lines and creatures.
LikeABith Jun 14 @ 10:06pm 
please make a custom faction with these units!
fonso_l_j_5 Jun 13 @ 4:28am 
Buenas, a mi tampoco me aparecen los agentes y si tengo el mixer activado
Imperius Jun 13 @ 1:24am 
any1 knows how to create an SFO submod for this would be REALLY nice
Kiree Jun 12 @ 12:25am 
pic for clarity*:
https://imgur.com/a/PmUzNZk
Kiree Jun 11 @ 12:33pm 
Hey there, mod looks great, not sure if its just me but reporting a potential bug. When launching a new campaign in IE with just this mod + mct and mixer, Vlad's model appears all messed up, seems a texture problem with most of the armor appearing just plain metallic grey. Model looks normal when launching vanilla or with just mct+mixer. Already tried resubscribing. Again may be just me but it doesn't look like a mod conflict so worth flagging. Great job for the mod btw!
Quiver Jun 11 @ 12:18am 
Holy!! what an awesome mod
hoppo9 Jun 10 @ 10:20pm 
This would be amazing with an SFO submod :steamhappy:
Legend Slayer Jun 10 @ 12:52pm 
Is there a straight-forward way to give these a balancing pass or make an SFO submod? Cool idea but they are squishy compared to SFO balancing.
lord cutler beckett Jun 9 @ 6:33am 
bone hewers i dont know why but gives me necro-monger from one of those riddick movies vibes
AgentJG (Ger) Jun 9 @ 3:04am 
Ah sry my bad, no I'dont use "Mixer" Sry that I overread this one. Thy for the help :)
Kysaro  [author] Jun 9 @ 1:52am 
@AgentJG have you added the mod “Mixer” as well? It is a requirement for the agents to show up. If so, see if you dont have any other mods that might conflict with this one.