Total War: ATTILA

Total War: ATTILA

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Skyshock's Nicaea Overhaul
   
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Tags: mod, Overhaul
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
4.378 MB
Apr 25 @ 4:32pm
May 16 @ 9:16pm
11 Change Notes ( view )

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Skyshock's Nicaea Overhaul

Description
The most OFFENSIVE Byzantine Overhaul mod for 1212AD you'll ever have the glory of playing!

For all your dreams of restoring the True and Righteous - Empire of the Romans!

*WARNING* This mod requires all of Earl's Infantry Overhauls in the load order shown in the Mod Requirements section (this mod at the top)!

A version of this mod can be playable without them found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3470496629

Otherwise, this mod has some Ahistorical bits ESPECIALLY with Earl's Overhauls. I did my best to stick to the history that is present as well as the Trends that would've continued should the Roman Empire survive past 1453, specifically in regards to the Turkish Populations migrating into Anatolia.

Features:

Borrowed Nomadic Tribal buildings to allow for replenishment of Turkic Tribal Units.

Recruitable ALL TIERS of Kataphractoi Toxotes and Kataphractoi Hippotoxotes for the Empire of Nicaea.

+ Recruitable from all Military Settlement Centers from Castle onwards, all tribal buildings, and Standard Military
Recruitment grounds.

+ Recruits from TRIBAL Population.

Changed recruitement method for Nicaean Varangian Guards.

+ Tiers 1 and 2 require Foreigner Camp to recruit. Tier 3 requires Standard Military Camp.

Fixed issues with the Roman Rump States:

+ All Koursores and Megaloallagitai Units now use Cavalry Officers rather than Infantry Officers

New reskins for almost all T3 (and some T2) Units for Nicaea!

Units included but not limited to:

- Paramonai

- Varangian Guard

- All Allagia Units

- Vigla

- Stratiotes, Cavalarii, and Hippoparamonai

- Hippotoxotes

- Officers

- And MORE!

- (None of the non-native Units received Reskins. That includes Cretan Guard, Mourtatoi Guard, Hippotourkopols, Massagetoi, and Scythikoi. This may change in the future.)

MASSIVE THANKS to Tycherious, Charles, Meth, Dark Knight, Banskie, and the folks developing MK1212 for their assistance on this project!

MASSIVE THANKS also to SUMMARY who was so kind to allow me to use his Nicaean Flag.

https://steamcommunity.com/sharedfiles/filedetails/?id=2977704369&searchtext=tier+3

MASSIVE THANKS to IMPALADOR who has inspired this mod's creation!

https://steamcommunity.com/sharedfiles/filedetails/?id=2986498510&searchtext=nicaea
28 Comments
Swirly_Skyshock_11  [author] 7 hours ago 
WARNING: Earl's Overhauls do not work with the New Update. The game loads but battles crash.

I'll figure out a solution on my end but for now, we wait for Earl to update.
Swirly_Skyshock_11  [author] 12 hours ago 
@Acrior_rex This mod strictly reworks Nicaea and fixes a few bugs for the other Roman Rumps.

For Trebizond or Epirus, I may make separate mods but that is not planned as of now.
Acrior rex May 16 @ 10:07pm 
are you going to add Trabizond medium spear infantry
Swirly_Skyshock_11  [author] May 16 @ 2:43pm 
@SuripuWakeru

Kataphractoi Toxotai and Hippotoxotai only have shields with Earl’s Overhaul Mods active. For consistency’s sake I removed the shields entirely.

I may reverse this.

Both Kataphractoi Toxotes and Hippotoxotes require Tribesmen population, not just recruitement buildings. You can check the amount of tribesmen in a single city by going to the bottom left panel after selecting the City you wish to recruit in.

I suggest taking advantage of the Turkic Migrations and build Tribal Buildings in Anatolia as Tribesmen in that area are plentiful.
SuripuWakeru May 13 @ 5:22pm 
I was able to recruit the Kafractoi Toxotai (heavy archers), but they don't have round shields in combat. However, on the unit card, they do have them and the Shield Wall ability. Is this a mistake?
SuripuWakeru May 12 @ 9:14pm 
I have a castle in Constantinople, the Tribal Lands building, and I get the Kataphractoi Toxotai unit card, but I can't recruit it. The same goes for the Kataphractoi Hippotoxotes; they're grayed out. Do I need anything else?
Swirly_Skyshock_11  [author] May 12 @ 12:20pm 
@Acriorrex Yes it will! There are still things I’d like to change. I’mmnot done with it yet!
Acrior rex May 11 @ 8:14pm 
will this mod be updated in the future
Swirly_Skyshock_11  [author] May 6 @ 8:44pm 
@Mingles You’re good! I’m just passionate on this whole project so I yap a lot in the comments lmao.
Mingles May 6 @ 3:38am 
sounds good, sorry for asking a bunch i just like to know lol, ill refrain from asking next time unless you update the notes