RimWorld

RimWorld

318 ratings
Tasty Armory - Fire and Steel
10
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
30.214 MB
Apr 24 @ 2:27pm
Jul 29 @ 11:58am
26 Change Notes ( view )

Subscribe to download
Tasty Armory - Fire and Steel

Description
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.



Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Not quite compact 16th-17th century (~1520's to mid- Europe themed clothing, weapons, and some other equipment -pack.

#tastier #pike #shot #pike&shot #tertio #hussar #spain #ottoman #habsburg #french #english #HRE #holy-roman-empire #renaissance #early-modern

Github Link
[github.com]

[ko-fi.com]



It's all just items. Also don't forget Core mod, it has base defs.

Apparel:
Clothes: longcoat, cassock, doublet, sash belt shirt
Hats: felt hat, musketeer's slouch hat, cavalier hat, landsknecht hat, bonnet, fur hat, fancy fur hat, turban, janissary hat
Helmets: morion, cabasset, burgonet, visored burgonet, close helemet, lobstertail helmet, hussar helmet, sippahi helmet, skullcap (wearable with hats)
Armor: buffcoat, sleeveless buffcoat, padded vest, padded doublet (functionally a gambeson coat), gorget, plate cuirass, pikeman's corselet, three quarters plate harness, yushman (maille-and-plate harness), krug (flexible chest armor), maille shirt from core mod, gauntlets, bazubands (hand and forearm), tall gloves, tall boots
Accessories: saber scabbard, rapier baldrick, rapier sash, sash belt, (CE) hussar shield, (CE) kalkan, (CE) rodela

Melee: bardiche, boarding axe, halberd, hanger (=cutlass), hussar saber, pike, rapier, sidesword, war pick, yatagan, Zweihänder

Ranged: arquebus, ottoman miquelet arquebus, military matchlock musket, snaphaunce rifle, wheellock pistol pair, (CE) 4-punder light cannon with round|grape|canister shot, (CE) wheellock hand mortar and several grenades launchable and throwable (flare shot in underbarrel mode)


A lot of the apparels have multiple alternative modes that are there mostly for visuals but may or may not have actually different ingame stats, uses VE Framework to switch between the modes when equipped.



No known conflicts.


Craft with Color highly recommended so you can get your stuff appropriately painted and styled!




Q: Why didn't you just update the old mod?
A: Save breaking changes that had to be done for better maintainability.
Also it's over 2x as big, feel like I've earned a rerelease.

Q: Why does <item> have <value><stat>?
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.

Q: Is this compatible with Combat Extended?
A: I may not actually play the game but would still prefer to be able to play with my own mods, yes.

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.



Tynan Sylvester, creator of Rimworld - my stockholm syndrome
Serina - the mod
Keshash - Descriptions and cover
Comrade Airo - XML proofreading help
173 Comments
Birbvs Memeticvs Nov 9 @ 5:53am 
Thank you for adding it. It's an awesome feature to have.
Serina  [author] Nov 8 @ 11:29am 
yes i added VE melee reach
Birbvs Memeticvs Nov 7 @ 8:28pm 
First off, thank you for making this awesome mod.
Questions: Do the polearms in this mod work like the ones added by VFE: Medieval?
If not, are there plans to add that functionality?

:greedyHeart:
ReadsByLamplight Nov 2 @ 11:44am 
Do the guns require components or can they be crafted from steel and wood?
Serina  [author] Oct 31 @ 9:59am 
uh... development is rather sporadic, closest thing to an "updates channel" i have would be a thread on Combat Extended discord...
Some Cossack Fetus Oct 6 @ 3:55pm 
Hey, there is any discord server for us to follow the future updates?
Makuta Zuul Sep 18 @ 12:34pm 
:heart_me:
Serina  [author] Sep 10 @ 11:31am 
my only guess would be coverage conflict
Athelas Sep 6 @ 10:47am 
I really love the mod. I do add certain armor and weapons from your mod to specific pawns in the game via TotalControl mod. However, some armor such as "yushman" is not worn by the pawn even though I add it through the TotalControl mod. Do you have any idea why this is happening?
Serina  [author] Aug 26 @ 9:39am 
oh, ♥♥♥♥, ♥♥♥♥, so steam upload dev branch must have a different modID then, tho that should be breaking other mods too, hmm