RimWorld
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Technical map Vehicles
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Mod, 1.5
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2.548 MB
4 Mar @ 6:54am
3 Jun @ 5:25pm
5 Catatan Perubahan ( lihat )

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Technical map Vehicles

Deskripsi
introduction

Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

Or the wildest modification, placing a uranium cannon in the trunk of the pickup truck.

content

Land Carrier:Buildable Area 15x38

Dreadnought: Buildable Area 5x10

Mud head: Buildable Area 2x3

Sand Patrol: Buildable Area 2x2

Compatible with CE
Diskusi Populer Lihat Semua (3)
25
13 Jun @ 6:31am
BUG report
mo
2
13 Mei @ 4:18am
巨型移动平台的图层设定有点问题
微月吨日亿万千的马甲
1
28 Apr @ 10:37pm
关于载具地图上无法建造屋顶
whatttttttttt
218 Komentar
GULÉ🏠 18 jam yang lalu 
But there is a (DEV) version vehicle framework that is for 1.6.
https://steamcommunity.com/sharedfiles/filedetails/?id=3528683767
mo  [pembuat] 18 jam yang lalu 
The framework that this mod depends on has not been updated yet
GULÉ🏠 27 Jul @ 2:34am 
Does this need 1.6 update?
Church.exe 24 Jul @ 11:45am 
@erroc I'm not speaking from any experience, but I can't see any reason why this mod wouldn't be CE compatible. As far as I understand it, the VMF literally just creates 'micro-maps' on vehicles, and this mod just adds vehicles that uses that framework. (which explicitly does say it's CE compatible) I.e. any weapons you use on a vehicle are actually just normal weapons - normal LMGs, normal gun turrets, normal mortars, etc. - so, speaking as an armchair developer, I can't see any reason it wouldn't be CE compatible.

Again, I have not tested myself, this is just an educated guess from what I understand about how Rimworld works internally and how the VMF goes about making vehicles with buildable platforms on them.
balmadina01 18 Jul @ 12:33pm 
Im so sorry for these rude people commenting and demanding an update. If you update the mod, please delay the release for a week to spite them !
Erroc 17 Jul @ 6:23am 
Hello, i have a question, do you imagine a compatibility between your mod and Combat extended ?
Zandezitos 16 Jul @ 7:42am 
There's an unstable version of framework on autor's discord, or you don't want to risk?
Nam 14 Jul @ 5:09pm 
imagine if odyssey hoverships moved really slow but like this mod colonists can still do stuff while its in the world map
mo  [pembuat] 14 Jul @ 12:04pm 
The framework that this mod depends on has not been updated yet
Nikkeh 14 Jul @ 10:43am 
Really looking forward to this one getting 1.6 support!