RimWorld
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Technical map Vehicles
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Mod, 1.5
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2.548 MB
4 март в 6:54
3 юни в 17:25
5 бележки за промени ( преглед )

Абониране, за да се свали
Technical map Vehicles

Описание
introduction

Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

Or the wildest modification, placing a uranium cannon in the trunk of the pickup truck.

content

Land Carrier:Buildable Area 15x38

Dreadnought: Buildable Area 5x10

Mud head: Buildable Area 2x3

Sand Patrol: Buildable Area 2x2

Compatible with CE
Популярни дискусии Всички (3)
25
13 юни в 6:31
BUG report
mo
2
13 май в 4:18
巨型移动平台的图层设定有点问题
微月吨日亿万千的马甲
1
28 апр. в 22:37
关于载具地图上无法建造屋顶
whatttttttttt
218 коментара
GULÉ🏠 28 юли в 5:33 
But there is a (DEV) version vehicle framework that is for 1.6.
https://steamcommunity.com/sharedfiles/filedetails/?id=3528683767
mo  [автор] 28 юли в 5:00 
The framework that this mod depends on has not been updated yet
GULÉ🏠 27 юли в 2:34 
Does this need 1.6 update?
Church.exe 24 юли в 11:45 
@erroc I'm not speaking from any experience, but I can't see any reason why this mod wouldn't be CE compatible. As far as I understand it, the VMF literally just creates 'micro-maps' on vehicles, and this mod just adds vehicles that uses that framework. (which explicitly does say it's CE compatible) I.e. any weapons you use on a vehicle are actually just normal weapons - normal LMGs, normal gun turrets, normal mortars, etc. - so, speaking as an armchair developer, I can't see any reason it wouldn't be CE compatible.

Again, I have not tested myself, this is just an educated guess from what I understand about how Rimworld works internally and how the VMF goes about making vehicles with buildable platforms on them.
balmadina01 18 юли в 12:33 
Im so sorry for these rude people commenting and demanding an update. If you update the mod, please delay the release for a week to spite them !
Erroc 17 юли в 6:23 
Hello, i have a question, do you imagine a compatibility between your mod and Combat extended ?
Zandezitos 16 юли в 7:42 
There's an unstable version of framework on autor's discord, or you don't want to risk?
Nam 14 юли в 17:09 
imagine if odyssey hoverships moved really slow but like this mod colonists can still do stuff while its in the world map
mo  [автор] 14 юли в 12:04 
The framework that this mod depends on has not been updated yet
Nikkeh 14 юли в 10:43 
Really looking forward to this one getting 1.6 support!