XCOM 2
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Viper's Blood Binder Proficiency Classes
   
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Mar 3 @ 9:04pm
Apr 1 @ 11:07am
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Viper's Blood Binder Proficiency Classes

In 1 collection by Dęąth Viper
Viper's Proficiency Classes
24 items
Description
Proficiency Blood Binder Classes

Go here for a class break down.

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This pack gives us THREE new psionic classes! Blood Reaver, Blood Hunter, and Blood Seer.

The Blood Reaver is a melee focused class that utilizes its own HP to deal devastating melee attacks and regenerate. They are beastly units that, if trained properly, can withstand a beating and dish it right back.

The Blood Hunter is a sniper-ish class that uses the same HP consumption mechanic to deal huge damage from distance. They also feature a focus system for rune shots. Use their abilities wisely or bring along a healer!

Finally, the Blood Seer is a Mage-like class that has the same HP sacrificial mechanic. These guys are designed to dish out a large amount of AoE damage and provide minimal support for other units. They can provide the proper backbone to any squad and wipe out infantry with powerful psionic spells.

These classes usesa 3-weapon system . In other words, Pistol Slot 2.0 allows you to equip anything you would like, so I took the liberty of equipping a 2nd secondary weapon and assigning perks to use both! This will be the principle for future classes.

These classes work extremely well with Foxcom Psionics. They all have a psi amp and scaling psi offense, so for sure any mods that allow you to add psi abilities will work wonders with these classes!

Important Notes
  • This is one of many proficiency type classes I will be creating for a new "Viper Class Pack."
  • Required mods are REQUIRED.
  • You only need to sub to THIS mods listed requirements.
  • LWOTC compatibility - Follow the instructions here.

My other mods if you are interested.

Credit - Everyone who's mods I piggy back off of THANK YOU!
Mainly a HUGE thanks to Mitzruti. He has created a MULTITUDE of abiilties for me to use and it saves a LOT of time and energy when they are already premade vs having to make new ones!
25 Comments
Dęąth Viper  [author] Apr 13 @ 7:12am 
@All these guys don't have a wound time if you are only taking damage from sacrificed hp. I'm not sure how that's happening or why. It must be a mod conflict somewhere. I did some testing and it worked perfectly for me.
Dęąth Viper  [author] Mar 20 @ 5:53pm 
Update: Switched around a few perks for Seer and Reaver to make them more viable early game. Less health loss and more survival so you can get them ranked up to shine later.
Oblivious Naga Mar 20 @ 2:55am 
These are definitely classes you don't want to use with Red Fog
Tacocat Mar 16 @ 12:46am 
I am surprised that the defensive side isn't heavy front loaded to give the survival tools early and the big toys later down the line. Especially with classes that literally play with their own lives.
Dęąth Viper  [author] Mar 15 @ 3:10pm 
Yeah double edge is a scary ability early game. I might have to give them a different one for squaddie.

@holyredeye yes follow the instructions
Helef Mar 15 @ 10:14am 
My deadly squaddy Blood Reaver was wounded for 1 hp...so he had 3 hp of 4hp.....

He ran to a Trooper and just killed himself.....

This should not be possible.
HolyRedEye Mar 14 @ 9:25am 
Can it be used for LWOTC?
If it could do i still need pistols 2.0
Tacocat Mar 12 @ 3:53am 
Yeah, the automatic wound is pretty rough. I also use Gravely Wounded: Prosthetics, and Augments: XCOM Prosthetics and find my poor seer losing his will stat through becoming a cyberborg. lol
Helef Mar 12 @ 12:11am 
took my seer to his first mission.

without beeing hit, got wounded for 16 days :-(
War Crimes :3 Mar 9 @ 6:34pm 
Can't say I understand the reasoning for the AI generated header image, but to each their own.