Sea Power

Sea Power

54 ratings
Air Warfare Destroyer
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Timeframe and Location: 2020s, 2030s
Mod Type: Custom Model
Object Type: Ship, Destroyer, Frigate
Alignment: NATO
File Size
Posted
Updated
64.596 MB
Feb 27 @ 12:42am
Aug 5 @ 12:41am
11 Change Notes ( view )

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Air Warfare Destroyer

Description
The Hobart Class provides air defence for accompanying ships, land forces and infrastructure in coastal areas, and for self-protection against missiles and aircraft. The Aegis Combat System incorporating the state-of-the-art phased array radar and the SM-2 missile provides an advanced air defence system capable of engaging enemy aircraft and missiles at ranges in excess of 150km.

The Hobart Class carries a helicopter for surveillance and response to support key warfare areas. The surface warfare function includes long-range anti-ship missiles and a naval gun capable of firing extended range munitions in support of land forces.

THIS MODEL IS CURRENTLY LOCATED UNDER ***AUSTRALIA or SPAIN*** in the Mission Editor and covers HMAS Hobart, Brisbane and Sydney for Australia and all five F100 Frigates for Spain

This asset is currently 85% complete while I tweak some minor things but instead of holding onto it I wanted to release it for everyone to use as is. Please ensure you take note of the requisite mods to run this, failure to do so will result in the mod not working OR a diluted experience.

*Important: This model has been implemented into Sea Power with the original authors permission**.
**This permission does not extend to any of Simpson's Virtual Slipway other models, if you would like to implement any of his other models you MUST request permission as these are copyrighted assets.

If you'd like to see more of Jason's work, head over to https://www.simpsonslipways.com/home.html

If you need help installing the Pre-Requisite files to run this mod, please check out Skyblazer's tutorial at https://www.youtube.com/watch?v=2PTAQYOCjcw

Special thanks to Jason Simpson of Simpson's Virtual Slipway for permission to utilise his model. A Huge shoutout to Hoovercopter for their help with the Australian White Ensign and making sure it showed under Australia in the Mission Editor.

I hope you enjoy the mod! :)


***KNOWN INCOMPLETE FEATURES***

- VLS hatches aren't animated but the .ini is rigged for it, I will implement this!
- Torpedos not implemented, this will be done I just need to model and animated torpedo door
76 Comments
DouglasRoyGod Aug 8 @ 12:20pm 
Beauty, would be interesting to see the hunter class and the new mogami class.

This is just a simulation game, so you can make whatever weapons you want. haha.
(make up theoretical weapons, like the zumwelt with lasers and railguns and mach 10 missiles. haha)
Pog Frog  [author] Aug 5 @ 12:42am 
Updated compatibility for Version 0.4.0
Shane Martin Aug 4 @ 11:50am 
Hi, will this be updated to include compatibility for the latest version of Sea Power?
Wafloon Jul 10 @ 6:38pm 
Hi there. The model is severely under scaled. It has always felt a bit off, but using the formation editor to put ships side-by-side, it is way too small.

The Adams-class has a length of 133 metres, the Hobart about 146 metres. The Adams is still longer.

Next to the longer Spruance-class, its beam is 16.8 metres. The Hobart is roughly 18.6 metres, but seemingly the same size as the Spruance's beam in-game.

The Seahawk clips the hangar structure, for another example of the scaling issue.

Love your work and I hope it's not too much of a pain to fix :D
Ozzie Taipan Apr 30 @ 10:38pm 
can i ask when you will add torps
Super Tzefa Apr 25 @ 8:40pm 
i cant run this ship, game crash afer adding
Pog Frog  [author] Apr 23 @ 3:44am 
I think they suck ass, i can look into it just been really lacking motivation lately, game seems really dry atm with slow updates so haven't been as interested as I previously was
Sentient Testicular Torsion Apr 21 @ 5:54am 
Is it me or does the 174 generally suck fucking ass because it doesn't hit shit at all?
Pog Frog  [author] Apr 17 @ 12:05am 
@IceWalloh There are textures? It has the red kangaroo, Hull Numbers and even the ships crest depending on which hull you spawn? I'm not sure what else you want but open to suggestions
IceWalloh Apr 14 @ 4:33am 
Are you planning to add textures to the boat? It's still a flat grey render