Barotrauma

Barotrauma

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NeuroLite
   
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5.861 MB
Feb 25 @ 6:59pm
Jul 15 @ 4:26pm
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NeuroLite

In 1 collection by Onyx
OASIS Server Mods
13 items
Description
Neurotrauma is a rather brutal mod, but the added complexity to medical systems can be quite welcome to the discerning sailor. Might I recommend something a bit less harsh?

NeuroLite allows for many of the features of Neurotrauma, including cybernetics, organ harvesting, medicine overhauls, new drugs and so on, but it also expands on some of those features. You can make a placeable healing pod that's better than a bed and avoids needing to spend meds on those minor injuries that are giving you OCD. You can make a stasis diving suit that might preserve your life if you go into critical condition out in the open ocean.

Most importantly, most afflictions can be treated with either casual options (like applying medicine in the health panel) or extreme options (like surgery). Casual options improve the accessibility of the mod, as you just need to figure out which meds treat what affliction, which isn't all too hard as it's spelled out for you.

Be warned: if you use Lua, fall damage is enabled. (You won't die from falling down the stairs, however. It just makes really tall maps more interesting.)

This mod also adds a number of *fun* extra features such as implanting bombs in your fellow crew and detonating them remotely.

Will work fine if added to an existing save. Probably won't break too much if removed either.

Doesn't override human.xml so it should be compatible with both mods. Don't expect it to work with Neurotrauma content though.

Please consider supporting my ability to continue modding: https://www.patreon.com/oasis0460
99 Comments
Onyx  [author] Jul 13 @ 4:48am 
@ALPHA-9: This mod doesn't increase or decrease the rate of bleeding in any way. In other words, that's up to the EHA dev. Personally, I forked EHA and reduced the bleeding, so you might want to do something like that or use my fork (Forked Armaments V2).

@Kushni: Gonna add a recycle recipe in the next update.
ALPHA-9 Jul 12 @ 7:57pm 
is there anyway you can decrese the bleeding from enhanced armaments?
Kúshni Jul 12 @ 12:18pm 
Is there any way to replanish anethtetic tanks? If not, pls add this feature
alexendacott Jul 2 @ 1:49pm 
DR ONYX
Onyx  [author] Jul 2 @ 1:48pm 
I AM A SURGEON
alexendacott Jul 2 @ 1:12pm 
I AM
I AM A SURGEON
Onyx  [author] Jul 2 @ 1:09pm 
After looking closer, it looks like the config for broken bones and damaged organs only increases *chances* of taking these forms of damage rather than the damage itself. The fall damage configs also seem to apply to raw damage so I'll rename them.
Onyx  [author] Jul 2 @ 12:58pm 
If you take a higher amount of damage from a single hit, for example an endworm hits you, both the chance of taking organ/bone damage as well as the damage itself will increase drastically. Weak hits won't really be registered but try to wrestle a mudraptor and watch your bones start to splinter.

I'll see what's up with the config though.
Kúshni Jul 2 @ 1:57am 
Hello! Have questions about configuring this mod. After some testing I didn't see any differences in how chance of broken bones/damaged organs changes as character still get roughly the same pathetic amount comparing to overall damage that can be treated right away with one Bandage/Nutrien Pack. Fall damage works tho but with highest values you die from falling 3 meter high xD

Also is there a way to increase severity of broken bones damage and organ damage? Characters die before this afflictions can cause any meaningful effect and as a result this huge part of the mod just... unused. I saw that there are damage managers but do they even work? And even than they just remove limb completely?

P.S.: Also I play with Hazardous reactor so appereantly I need to make compatability patch for this mod = (
alexendacott Jun 28 @ 7:47pm 
i AM A SURGEON