Barotrauma

Barotrauma

NeuroLite
99 Comments
Onyx  [author] Jul 13 @ 4:48am 
@ALPHA-9: This mod doesn't increase or decrease the rate of bleeding in any way. In other words, that's up to the EHA dev. Personally, I forked EHA and reduced the bleeding, so you might want to do something like that or use my fork (Forked Armaments V2).

@Kushni: Gonna add a recycle recipe in the next update.
ALPHA-9 Jul 12 @ 7:57pm 
is there anyway you can decrese the bleeding from enhanced armaments?
Kúshni Jul 12 @ 12:18pm 
Is there any way to replanish anethtetic tanks? If not, pls add this feature
alexendacott Jul 2 @ 1:49pm 
DR ONYX
Onyx  [author] Jul 2 @ 1:48pm 
I AM A SURGEON
alexendacott Jul 2 @ 1:12pm 
I AM
I AM A SURGEON
Onyx  [author] Jul 2 @ 1:09pm 
After looking closer, it looks like the config for broken bones and damaged organs only increases *chances* of taking these forms of damage rather than the damage itself. The fall damage configs also seem to apply to raw damage so I'll rename them.
Onyx  [author] Jul 2 @ 12:58pm 
If you take a higher amount of damage from a single hit, for example an endworm hits you, both the chance of taking organ/bone damage as well as the damage itself will increase drastically. Weak hits won't really be registered but try to wrestle a mudraptor and watch your bones start to splinter.

I'll see what's up with the config though.
Kúshni Jul 2 @ 1:57am 
Hello! Have questions about configuring this mod. After some testing I didn't see any differences in how chance of broken bones/damaged organs changes as character still get roughly the same pathetic amount comparing to overall damage that can be treated right away with one Bandage/Nutrien Pack. Fall damage works tho but with highest values you die from falling 3 meter high xD

Also is there a way to increase severity of broken bones damage and organ damage? Characters die before this afflictions can cause any meaningful effect and as a result this huge part of the mod just... unused. I saw that there are damage managers but do they even work? And even than they just remove limb completely?

P.S.: Also I play with Hazardous reactor so appereantly I need to make compatability patch for this mod = (
alexendacott Jun 28 @ 7:47pm 
i AM A SURGEON
alexendacott Jun 27 @ 10:17pm 
i am a surgeon
Onyx  [author] Jun 24 @ 11:53pm 
Neurolite moves a lot of functionality to XML, so the usual addons probably won't work. So I moved a lot of content into the base mod.
ThePhantomX64 Jun 24 @ 11:39pm 
So nuro and the addons it has basically where bundled in here? Also is the patches for normal version works with this?
mr.grixa Jun 11 @ 5:07am 
I scanned the entire mod with a neural network, that's all it found. It just so happens that this list is in Russian.

https://graph.org/neurolite-06-11
Onyx  [author] Jun 4 @ 9:26am 
fixed in the next update, thanks for letting me know
Sill Jun 4 @ 9:17am 
Is there a way to remove the Device Removal affliction from someone?
It won't go away naturally and it's spawning dupes of items I insert into people
Onyx  [author] Jun 1 @ 9:24am 
Different scalpels exist for code/mechanical reasons, but I could make it so you're able to cycle between different scalpels and only have to carry one
Unlawful_Slayer Jun 1 @ 6:28am 
any chance with the next update, can we get a medical container? to hold the scalpels and other items that are added? and or can we get a universal scalpel so we don't have to try and carry all of them?
Onyx  [author] May 23 @ 8:42pm 
Lot of people don't like AI (and I have no experience with it)
<†>Baigle1<†>™ May 23 @ 8:29pm 
Could even get an AI to come up with a diff summary and suggest changes, depending on the model, tuning, pretext
Onyx  [author] May 23 @ 6:54pm 
I used to have one but I crashed out and deleted it so I'm too tired to type the whole thing out again. I'll do it sometime
Krev May 23 @ 4:44am 
Could you add an expanded description of your mod? What medicines are added/changed, how are they used now? Are there new afflictions? How is treatment different? How does surgery work?

Even an abbreviated overview would really help i think.
Onyx  [author] May 11 @ 11:32am 
healing pods and beds should work though
Onyx  [author] May 11 @ 11:31am 
yeah you're gonna have to treat organ damage with nutrient packs if you don't wanna wait a year
SilverMuffins May 10 @ 11:34pm 
Hey, played a session with this tonight, and I was wondering how long it takes for organ damage (kidney, lung, ect.) to reduce in strength. I looked through the XML files and found that it should be 0.01 per second, so if I'm understanding how afflictions are supposed to work it should be around 1% per 100 seconds, but after around ten minutes or so I wasn't seeing any change so I just treated with the nutrient packs.

affliction strength showed as 10-15% in the medical menu.
Onyx  [author] May 10 @ 8:47am 
there are some ingame papers
rat a la mode May 9 @ 9:11pm 
is there a guide/list of mod features anywhere?
Big Brain Luigi Apr 29 @ 10:14am 
well must be a conflict i guess, may try to fix
alexendacott Apr 29 @ 7:54am 
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Onyx  [author] Apr 29 @ 7:01am 
That's not really intended and I don't know why that would happen
Big Brain Luigi Apr 28 @ 9:38pm 
well yeah, but i mean loosely as in on the floor
Onyx  [author] Apr 28 @ 4:35pm 
Some items spawn in different places.
Big Brain Luigi Apr 28 @ 4:25pm 
just want to make sure, is a bunch of stuff meant to spawn in the sub loosely?
Onyx  [author] Apr 27 @ 5:56pm 
@The Pizza Is Aggressive: Might be a conflict with another mod? I'll see if I can't fix it.
alexendacott Apr 27 @ 5:38pm 
just like how people keep dying when i put incendium fuel tanks in a diving suit
The Pizza is Aggressive Apr 27 @ 4:25pm 
btw I just realised that bots will take anesthetic tanks thinking they're oxygen tanks and end up killing themselves.
Big Brain Luigi Apr 27 @ 4:04pm 
i wasnt tryinig to say that in a demeaning way, just offering it as a suggestion, my bad if it wasnt clear monsiour onyx
The Pizza is Aggressive Apr 27 @ 3:40pm 
so I just broke an arm and a leg and my character is permanently stuck on this hurt animation, even after healing up everything. It also game me a bunch of animation related errors on the console. I can send you a screenshot if you need
alexendacott Apr 27 @ 3:04pm 
:sotfood:
Onyx  [author] Apr 27 @ 3:02pm 
I didn't mean to be a dick here but being told to be clear in the description about something I've never had brought to my attention is a bit goofy :captainclown:
Onyx  [author] Apr 27 @ 2:58pm 
It also won't work for neurotrauma patches for the same reason. The mods themselves might work fine though.
Big Brain Luigi Apr 26 @ 8:14pm 
yes, that much is obvious, hence why i wasnt asking about them
Onyx  [author] Apr 26 @ 7:53pm 
@Big Brain Luigi: Add-ons are designed to work with the code of a certain mod. Neurolite's code is significantly different from Neurotrauma's. Therefore they're most likely incompatible.

Even a single line of code being changed could mess with compatibility and Neurolite and Neurotrauma are *very* different under the hood.
alexendacott Apr 26 @ 6:48pm 
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Big Brain Luigi Apr 26 @ 6:00pm 
also to be entirely fair, what i asked about specifically is a mod that copies afflictions to a corpse to be able to harvest the cybernetics, not an addition to barotrauma itself. as i am not a modder or someone who knows anything about that scene its a fair question
Big Brain Luigi Apr 26 @ 5:53pm 
its not obvious as it is shown as a lightweight alternative. expecting the additions to work is a bit too much and worthless, but you should be clear in your description that other stuff wont either
Onyx  [author] Apr 26 @ 5:03pm 
it should be obvious but i am starting to realize i placed my bar for the barotrauma community's intelligence too high
Big Brain Luigi Apr 26 @ 3:04pm 
Probably worth putting that in the description
Onyx  [author] Apr 26 @ 2:06pm 
probably not
alexendacott Apr 26 @ 11:05am 
probably not