Space Engineers

Space Engineers

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APOCRYPHA - Abyssal Systems [EVE ONLINE - WEAPONCORE]
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Type: Mod
Mod category: Block
File Size
Posted
Updated
324.637 MB
Feb 25 @ 2:37pm
Apr 28 @ 6:43pm
5 Change Notes ( view )

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APOCRYPHA - Abyssal Systems [EVE ONLINE - WEAPONCORE]

Description
Apocryphal readings and nebulous signatures flash across the screen...

Introducing APOCRYPHA - Abyssal Systems, a moderately sized yet ever-expanding collection of voidborne weaponry aimed at providing unique ordnance to split the Void in two .


Inspired by the famed EVE Online [as most of my work is], this mod aims to soon encompass many of the unique capabilities and weaponry that EVE itself is so famous for.




Dominate the battlespace and specialize your warships with tailored weaponry, each excelling in different roles.
  • Autocannons are fantastic short-to-mid range brawling weapons, sporting high fire rates and good performance against all resistance types.
  • Artillery batteries are long-range, hard-hitting sledgehammers. While tricky to land, any successful shot is greatly rewarded.
  • Hybrid weapons encompass both blaster cannons and railguns - two sides of the same coin. Blasters offer incredible damage against all spectrums of resistances, but are very short-ranged. Railguns, however, can punch holes through armor at great range, but struggle up close.
  • Guided weapons are potent mid-to-long range options, highlighted by their ability to choose the type of damage they want to deal. Nova nuclear warheads deal heavy explosive damage, Inferno deals energy-based plasma damage, Mjolnir warheads are tailored to destroy shields, and Scourge missiles are purely kinetic penetrators.
  • Energy weapons are consistently reliable, with Pulse lasers being more effective up close, while Beam lasers deal that energy damage out at range.
  • Not much is known about Precursor weapons - but it is believed that these singularity-based devices deal a mix of explosive and energy damage.



Weapons List

AUTOCANNONS [Required Ammo: Autocannon Ammo "Green"]
  • 240mm Autocannon [3x3x3]
  • Quad-Barrel Heavy Autocannon

ARTILLERY [Required Ammo: Artillery Ammo "Red"]
  • 580mm Artillery Battery [3x3x2]
  • Dual-Barrel Kinetic Artillery [5x5x4]
  • Quad-Barrel Kinetic Artillery [5x5x4]
  • High-Angle Siege Artillery [7x7x5]
  • 1400mm Heavy Artillery [7x7x5]

HYBRIDS [Required Ammo: Accelerator Ammo "Blue"]
  • Dual 250mm Coilgun [3x3x2]
  • Heavy Railgun Turret [3x3x3]
  • Light Neutron Blaster [1x3x2]
  • Heavy Neutron Cannon [3x3x3]
  • Dual Heavy Neutron Cannon [5x5x4]
  • Light Neutron Blaster [1x3x2]
  • Heavy Neutron Cannon [3x3x3]
  • Dual Heavy Neutron Cannon [5x5x4]
  • Light Neutron Blaster [1x3x2]
  • Heavy Neutron Cannon [3x3x3]
  • Dual Heavy Neutron Cannon [5x5x4]

GUIDED WEAPONS [Required Ammo: Guided Ammo "Purple"]
  • Light Missile Launcher [3x3x3]
  • Heavy Assault Missile Launcher [5x5x4]

ENERGY WEAPONS [No Required Ammo]
  • Dual Light Pulse Laser [3x3x2]
  • Dual Heavy Pulse Laser[3x3x3]
  • Dual Heavy Beam Laser[3x3x3]
  • CONCORD Beam Laser[3x3x3]

PRECURSOR WEAPONS [No Required Ammo]
  • Entropic Disintegrator [3x3x3]


Many more weapons are planned, as this mod will see much use on my up-and-coming APOCRYPHA multiplayer server. If you have any questions, comments, concerns, or suggestions, come swing by the Discord!

Join my Discord for bugs, glitches, and balance concerns, or maybe just to stay in touch!
https://discord.gg/NdARSuuQEF

19 Comments
W7v3rn Mar 2 @ 1:34pm 
cool to hear. also any plans to add/make more thrusters? love the flame and model for the sublight thrusters.
Strategic Developments  [author] Mar 2 @ 10:55am 
ABYSSAL - Sublight Systems, my other EVE mod :)
P H É L Mar 2 @ 10:21am 
I would like to know which mod these blue thrusters are? amazing...
Whitefire Mar 2 @ 9:16am 
where do i acquire ancient coordinates? i just added weapon pack to my server and i don't see these components in production tab
Lengthy_Lemon Feb 27 @ 3:01pm 
Those who Eve on their Online >>>
Drach'nyen Feb 27 @ 1:42pm 
Time to add even more gunspam to my gunspammed ships, yay!
I hope this hits hard as the X universe weapons mod
Strategic Developments  [author] Feb 27 @ 1:16pm 
Yes, that is correct. All weapons share a common ammo type, denoted by their icon's color-mark.
OniNoHanzo Feb 27 @ 1:11pm 
looks good, can't wait to try it. just an observation/question - ammo types for the weapons are listed in the above description correct? Ex -

GUIDED WEAPONS [Required Ammo: Guided Ammo "Purple"] <-THIS BEING THE AMMO REQ
Light Missile Launcher [3x3x3]
Heavy Assault Missile Launcher [5x5x4]
JelqMaxingUnlim Feb 27 @ 12:46pm 
Amazing job on this weapon mod! Very well made, I'm already loving it!!