RimWorld

RimWorld

178 ratings
SoS2 Bioship
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Mod, 1.5
File Size
Posted
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96.547 MB
Feb 22 @ 6:54pm
May 10 @ 7:22am
34 Change Notes ( view )
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SoS2 Bioship

Description
Grow your own starfaring abomination.

Step 1: Wait for something to fall from the sky. Or go to the stars and hunt it.
Step 2: Go to it, harvest its gooy innards. You're looking for a heartseed and organseeds.
Step 3: Research.
Step 4: Render meat into protein putty. You'll want a lot of meat and chemfuel on hand.
Step 5: Breed organ seeds at the drug workbench. One organseed, some meat, and some neutroamine will get you two organ seeds. Organ seeds can be squeezed for neutroamine.
Step 6: Use the putty to build scaffolds for your ship. You'll want more neutroamine and organ seeds for the advanced scaffolds.
Step 7: Build the heart. Make sure you're ready to feed it. It eats meat. And corpses. And wrecked ships.
Step 8: The heart will convert scaffolds to flesh. Watch your ship grow.

Some scaffolds (mainly weapons) will grow into different building depending on your ship's genes. Harvest the hearts of enemy bioships for more genes.

Bioships store nutrition in fat deposites. Nutrition is used to grow and heal.

Bioships have an immune response to being exposed to inorganic thermofluid, and will destroy mechanical components with thermal conduits that touch them.

You will think you have enough meat. You are wrong.

It is strongly recommended to save and reload after building a shipheart.

Each shipheart will grow its own body from scaffolds. Building a shipheart on existing ship flesh will not result in the new heart influencing any existing body parts.

Some users have encountered issues where autosort puts livingbuildings after bioship, this causes problems.

Known Bugs:
- When growing large areas the roof can sometimes collapse. Saving and reloading will repair the missing roof, but not anything damaged in the collapse.
- Building floors on top of shipflesh floors causes pawns to freeze trying to deconstruct the shipflesh floor. No current workaround.
- Launching the ship with no maws or all maws empty can result in the ship dying as soon as it reaches orbit.
- Bioship salvage maws are not contributing to salvage bay mass capacity.
- Some mod sorters place livingbuildings after BioShip. Make sure LivingBuildings comes first.

Playtester Credits:
DreamHack
Flamestealth
djrvywfbjr

Art Credits:
BlackMarket420
Isaias
ItsHalno
Нельсон

Dishonorable mention to Vali/Suvi.

157 Comments
Shalashalska Jun 14 @ 6:18pm 
Could you add Chloroplasts as a solar panel equivalent? From a biology standpoint they should produce nutrients, but that would probably be too overpowered, so just having them produce electricity would be good as an expensive up front but less resource intensive long term, and less consistent, power source.
fruitnoodle_ Jun 7 @ 6:39pm 
you should add general flesh houses, i know this is made for sos2 but being able to grow a tumor and making your colonists live in it would be pretty peak
The Don May 27 @ 8:19am 
Ohhh tank you for the anwser :D I was afraid I accidentally "killed" it. Its such a cool mod and gross in all the right ways
alexanderelliott121  [author] May 27 @ 5:24am 
@The Don If you need to jumpstart a starved ship you can use the nutrient injector.
@darsabre I'll look into the corners.
The Don May 22 @ 3:20pm 
Is it dead when its called withered? Since i cant seem to feed it anymore
darsabre May 22 @ 1:57pm 
Love it a lot. really encourages raiding in a way I hadn't ever felt the need to in normal SoS2. always excited to find a mod that is centered around a new theme and playstyle that actually also has rules that encourage playing to that theme. and the way meat-hoarding and self-healing ships give an alternative to "how many coolant tanks do you have" ship design is fun. is this a one and done, or is there anything coming further down the pipeline? thank you so much for the work you already did.
Birdan May 20 @ 11:01am 
Wow thanks this is profoundly awful. I cant wait to try it :)
Shizuka Na Ikaku May 17 @ 1:14am 
This is cool. But the corner parts seems to have all kinds of problems for me. When they got built normal hull floor appeared under neath them and when they got damaged they turned into purple normal corners. Also id it's not too much trouble would be cool if you could make corner pieces up to 1x5.
Nopseudo May 15 @ 12:56pm 
Hey, This mod is really cool and i've been constructing a ship for some in game years but when I tried launching, the report screen said the ship has no internal power sources even if I have installed some mitochondrias and biocapacitors. I checked if the grid was connected to the heart and it is. I don't know why
alexanderelliott121  [author] May 14 @ 10:39am 
Bug. Never tried launching a ship with engine shields. I'll look into it.