RimWorld

RimWorld

SoS2 Bioship
158 Comments
Saltz Jun 17 @ 1:08pm 
Will enemy bio ships appear in a regular SOS2 playthrough? I like to start with the derelict ship playthrough and have yet to encounter one
Shalashalska Jun 14 @ 6:18pm 
Could you add Chloroplasts as a solar panel equivalent? From a biology standpoint they should produce nutrients, but that would probably be too overpowered, so just having them produce electricity would be good as an expensive up front but less resource intensive long term, and less consistent, power source.
fruitnoodle_ Jun 7 @ 6:39pm 
you should add general flesh houses, i know this is made for sos2 but being able to grow a tumor and making your colonists live in it would be pretty peak
The Don May 27 @ 8:19am 
Ohhh tank you for the anwser :D I was afraid I accidentally "killed" it. Its such a cool mod and gross in all the right ways
alexanderelliott121  [author] May 27 @ 5:24am 
@The Don If you need to jumpstart a starved ship you can use the nutrient injector.
@darsabre I'll look into the corners.
The Don May 22 @ 3:20pm 
Is it dead when its called withered? Since i cant seem to feed it anymore
darsabre May 22 @ 1:57pm 
Love it a lot. really encourages raiding in a way I hadn't ever felt the need to in normal SoS2. always excited to find a mod that is centered around a new theme and playstyle that actually also has rules that encourage playing to that theme. and the way meat-hoarding and self-healing ships give an alternative to "how many coolant tanks do you have" ship design is fun. is this a one and done, or is there anything coming further down the pipeline? thank you so much for the work you already did.
Birdan May 20 @ 11:01am 
Wow thanks this is profoundly awful. I cant wait to try it :)
Shizuka Na Ikaku May 17 @ 1:14am 
This is cool. But the corner parts seems to have all kinds of problems for me. When they got built normal hull floor appeared under neath them and when they got damaged they turned into purple normal corners. Also id it's not too much trouble would be cool if you could make corner pieces up to 1x5.
Nopseudo May 15 @ 12:56pm 
Hey, This mod is really cool and i've been constructing a ship for some in game years but when I tried launching, the report screen said the ship has no internal power sources even if I have installed some mitochondrias and biocapacitors. I checked if the grid was connected to the heart and it is. I don't know why
alexanderelliott121  [author] May 14 @ 10:39am 
Bug. Never tried launching a ship with engine shields. I'll look into it.
Deimos May 14 @ 3:58am 
question. I don't know if it's a bug or not. I implanted a gene that turns shields into engines. But even though the shields now have fuel, launching the ship is impossible because fuel is not taken into account
alexanderelliott121  [author] May 10 @ 7:23am 
Pushed a fix to the starting scenario.
longshrimp Apr 28 @ 6:25pm 
I meant having a nutrient paste dispenser made of flesh
shadowstalker1857 Apr 26 @ 12:46pm 
The meat goes in the mouth, no paste JUST the juicy meat. :captainclown:
Forsaken Apr 26 @ 6:36am 
Sometimes adding meat doesn't increase fat content. This needs to be addressed by loading. Is this a bug?
alexanderelliott121  [author] Apr 24 @ 2:57pm 
@longshrimp anything that would let you get away from shoveling meat and corpses into maws is a no go on my end. Not gonna say that someone else can't create their own compatibility mod, but that's an essential element of this for me.
YolographicSight® Apr 23 @ 9:17am 
@catreplicators hide is kind of skin just use that
longshrimp Apr 19 @ 9:20am 
can you add a nutrient paste dispenser that connects directly to the ship?
Skylocke Apr 17 @ 11:15am 
@alexanderelliott121 sorry for the late response, that would be totally fine by me personally
hefgonburg Apr 15 @ 8:01pm 
I think the standalone version could be really awesome
alexanderelliott121  [author] Apr 14 @ 8:12pm 
@Adonis 1.5 only.
@catreplicators its a giant mutant meat coral/jellyfish thing.
catreplicators Apr 10 @ 4:22pm 
why no skin?
Adonis Apr 10 @ 9:51am 
can i use this mod in 1.4? it says is only for 1.5
alexanderelliott121  [author] Apr 4 @ 9:50pm 
@longshrimp Non-meat protein rendering doesn't really fit my vision for Bioship.
@Skylocke Its not off the table. It would just be heart, walls, maws, and fat stores.
Skylocke Apr 1 @ 2:07am 
any chance for a none SOS2 version of this? I've had an idea for a flesh horror faction play through for a while and it'd be almost dead on with something like this for building the base with
longshrimp Mar 30 @ 6:30pm 
does it have to be meat for protein rendering, and if so, can you make a setting for it to not need to be (I landed in a gelatinous superorganism in my game thinking it was a rainforest)
alexanderelliott121  [author] Mar 27 @ 2:22pm 
Looking into the docking claws.
ConanTheMightyPigFan2022 Mar 26 @ 8:33am 
This mod is GREAT, and I love it a lot, but I've noticed that the docking claws aren't working. Is anyone else having this problem, or is it just me?
LumberingTroll Mar 23 @ 3:00am 
Cross Support with Army of Fetid Corpses would be pretty sweet!
https://steamcommunity.com/sharedfiles/filedetails/?id=3347517233
alexanderelliott121  [author] Mar 22 @ 8:39am 
After repeated requests, I will be nerfing the UV Eye Laser. Currently taking suggestions on how to do that while preserving its end-game weapon feel.
余乐 Mar 22 @ 5:02am 
pretty cool
alexanderelliott121  [author] Mar 21 @ 11:29am 
Getting the warbeast/haulbeasts to work the way I want is proving an absolute pain.
alexanderelliott121  [author] Mar 21 @ 10:40am 
Added a starting scenario.
alexanderelliott121  [author] Mar 21 @ 9:57am 
Added a few new features.
YolographicSight® Mar 19 @ 2:09am 
can you add a unroofed bioship floor
longshrimp Mar 15 @ 4:56pm 
@liam autosort doesn't work for the requisite library (the one for living walls)
拉斐尔141 Mar 13 @ 7:24pm 
nice
alexanderelliott121  [author] Mar 12 @ 3:33pm 
I've started work on a starting scenario.
@dtf Not currently planning on adding options. There are archo-genes. You get them from fighting Giant Brains From Outer Space. Currently have Visible Spectrum Eye Lasers, UV Eye Lasers, Reflect Shields, Motive Ganglia.
@intelfir They are automatically fueled by the ship's nutrition. Feed the ship and it will fill them up.
@Liam Do you have any details on what caused the crash? Crash logs would be appreciated.
Liam Mar 12 @ 2:58pm 
and it makes me not able to quit so i had to go into hte task manager
Liam Mar 12 @ 2:50pm 
this crashed my game
intelfir Mar 12 @ 1:06pm 
This is a great mode and i love it since I spent 4 hours sitting in godmode and just making different ship to see how they work, but I don't understand those spawn points(don't remember how they are called there are 3 types that spawns carrier, 3 carriers and one that spawns fighters) whenever I tried to load them manually it replied not enough resources. And it doesn't show which resources so now I wonder what those spawns need
fn1ty Mar 12 @ 7:02am 
we need a game like this, you are a bioship floating in space, you can send down flesh probes to the earth and make flesh bases to get nutrients from the earth
of course the inhabitants of this planet wont be happy so you need to develop bio weapons to defend yourself, maybe eat the crew too :devious:
longshrimp Mar 11 @ 8:11pm 
liam, I second that
dft Mar 11 @ 7:22pm 
suggestion/request 1: could you make this have mod options like for example the gene points could be changeable in the options
suggestion/request 2: archo-genes for the bio ship would be cool as well.
Liam Mar 11 @ 5:38pm 
can you add a scenario where you start in this ship
alexanderelliott121  [author] Mar 10 @ 1:49pm 
Its random. I'm currently trying to figure out a better way to handle it.
mastercheifbud1 Mar 9 @ 7:49pm 
when does the ship fall event start because it only happened once for me
alexanderelliott121  [author] Mar 8 @ 8:37am 
There is a bug with the motive ganglia gene. It is currently not compatible with non-motive ganglia engines. This might require a SoS2 side change to fix.
alexanderelliott121  [author] Mar 8 @ 8:33am 
I've pushed an update to balance GBFOS genes. They no have archite costs to create and metabolic costs on a ship. Small GBFOS no longer drop the uv eye laser gene. You have to face it to have a chance to wield it.