Victoria 3

Victoria 3

52 ratings
Private Sector Construction
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File Size
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3.764 MB
Feb 3 @ 6:58pm
Jun 17 @ 1:58pm
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Private Sector Construction

Description
This mod reworks construction to allow for private ownership and building of construction sectors, while also removing the need to figure out how much construction you can afford. Now simply set the spending number and let the private sector build your construction sectors!

Are you enjoying Private Sector Construction? Then consider upvoting it. Thank you!


About
This mod is compatible with 1.9.*
Can now be installed mid game.
Affects everyone including the AI.

Description
Construction goods are added as local goods, and consumed locally to contribute to the construction balance nation-wide. There is one construction good for each tier of construction.

Government construction spending is now set as a percentage, with the spending limit being a multiple of the total income of the country. The multiple is calculated by 2 minus Private Construction Allocation from Economic System, e.g. Interventionism can spend 150% of total income. The private sector gets a certain amount of construction depending on reinvestment and how much they are spending on privatisation.

Construction is consumed by the Construction Regulator, which is automatically set to the same level as the construction sector in the state. This employs 100 bureaucrats per level.

The construction sector no longer employs bureaucrats, in exchange for increased labourers, engineers and a small amount of machinists at some levels. Overall, the employment costs should go down, since bureaucrats are paid more than these other jobs.

Removes the construction sector max level, and replaces State Construction Efficiency per level with a state-wide value calculated using the square root of the level. In practice, this means that until the vanilla construction sector max level, you will have above vanilla state construction efficiency, but over that you will get diminishing returns. This encourages putting a few levels of construction sectors down in important industrial states, while still allowing unlimited sectors in a state if required.

Compatibility
Incompatible with any mods that modify the construction sector building or construction panel. Otherwise, should be compatible with almost anything.

Confirmed to be compatible with the following:
Credits
  • Code for deciding how much spending the AI will do modified from Kuromi's AI
  • Code for supporting more than three local goods by Bahmut
  • Russian localisation by Illia Yalovoi
Links
GitHub repository[github.com]
61 Comments
Authorofallsin Jun 30 @ 2:02pm 
Sadly does not work
Elmer Fapp Jun 27 @ 7:08pm 
If there's anyone having issues with not being able to set spending level and also has Community Mod Framework I moved this mod to the top of my load order and it seems to have solved it.
Mr. Balls Johnson Jun 25 @ 5:39pm 
This mod sounds cool but I have no idea how to use it. How do I get more construction, where do I set the budget?
RoronoaDroagon Jun 23 @ 9:00pm 
So a Update on the issue:
I got a event that needed my action and that forced a UI update and that fixed the greyed out buttons.
RoronoaDroagon Jun 23 @ 8:01pm 
I've stumbled over the same button issue.
And adding a journal entry as a backup is a really good idea.
Not as fancy but alot harder for the game to F up.
Other wise, love the mod.
The private construction sector stuff is really annoying when the AI has and is spamming the sectors and just taking up massive amount's of workers.
Dingbat32  [author] Jun 18 @ 11:22pm 
Yeah it seems to be a bug with the game at the moment, I don't think I can do anything about it specifically, unfortunately. Other modders are having the same problem too. I'll look into adding a journal entry as a backup.
Paranoidsr Jun 18 @ 10:32pm 
I see. I tried to load a few dozen times and I think I'm looking at 1/5 odds...
Dingbat32  [author] Jun 18 @ 1:33pm 
Okay, I've seen what you're talking about. It seems that occasionally, the game doesn't correctly load the gui changes for the mod. Restarting the game seems to fix it usually.
Paranoidsr Jun 18 @ 11:26am 
@Dingbat32 I've come to report the same issue. Opened new save as China. Otherwise compatible, but the arrows are missing. No other mods. (Also maybe for the future, may you add the button effect into decisions? In case of anything breaking the UI modification at any point in the future too.)
Dingbat32  [author] Jun 17 @ 11:10pm 
@DeLorean Did you do anything specific like play a releasable nation or load an old save that was made without the mod? There may be a bug I overlooked.