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I got a event that needed my action and that forced a UI update and that fixed the greyed out buttons.
And adding a journal entry as a backup is a really good idea.
Not as fancy but alot harder for the game to F up.
Other wise, love the mod.
The private construction sector stuff is really annoying when the AI has and is spamming the sectors and just taking up massive amount's of workers.
50% construction investment is setting your investment to a multiple of your income. You can hover over the current percentage to see how it's calculated. It's not based on the amount of construction available in your country, but by price, and if you have a shortage it will still keep paying for more until you reach your budget. Either build more construction sectors, or lower your spending on construction if you want to prevent this.
Gave it a try now, sadly that didnt seem to have fixed it completly but improved it by arround 99%
Playing a small Nation like Herat, before your fix it happend like every 6 minutes now i managed to make it happend twice after not more
The ammount it did, was way below the usual too, now it was only like 5 farms per state in 2 states.
So i woud say your fix improved it a lot.
If i find out what happend as the que got bombed again, im gonna give you a call.
But so far, i must say i love your mod a lot, makes it way more confortable to handle Construction as a small Nation.
Thanks for the good work
If you use your mod together with Supply Chain Semi-Autobuilder, it can happen that it adds houndreds of farms into your build que :D
You really need at least 1 construction sector in any country. I could make it so that nations that don't have a construction sector just use the 10 free points of construction, but I'm not sure that's the best way to do it, since that doesn't allow private construction. I am thinking of making construction sectors smaller, which would help smaller countries with maintaining at least one.
New system uses weekly pulses and is save game compatible, including when loading from not having this mod enabled.
A quick way to get consumption started in a state like that is to subsidise the construction sector until the demand starts appearing.
Will look into a proper fix though.
1) Wood or even iron construction can be really costly at +75% price, so you really want to focus on lowering the cost of construction.
2) For a smaller country, the private sector may spend most of its money on privatization, and then any left over is only occasionally used to add another building level to the queue. Which means that the point allocation for the private sector is usually much larger than the usage, so the government ends up using those construction points. I tried to account for this by estimating spending on privatization but it's not straightforward.
3) A country might just not have enough economy to support a full construction sector. For this I'm thinking of making each construction sector smaller.
However, for smaller nations, it doesn't work as well. Construction costs somehow become ridiculously expensive and I can't figure out why.
Overall, great concept, just needs some balance tweaks!