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I think the pop growth from Ultra Historical Demographics and Population is enough, it's up to 50% for empty regions, which is enough to impact the curve in the long run. Several hundread % make the game unhistorical with unhinged growth, if your intention was adjusting the midgame labor scarcity, I think it's better to adjust automation methods than multiply people like crazy.
Could you tell me where is it located, so I can change it for myself?
I haven't tried on this update, but since I keep finding issues with how mods load, I'm inclined to say it's related to that first and foremost.
I have verified file integrity a few times as it does feel weird and very annoying, it's not very sensible or historical but I don't think it found or fixed any errors.
In any case in some ways it's a license to print money, like I had ~100 level food industry there so as corp headquarters grow larger and doing so push throughput though the sky (when I quit it was ~1100% it's like I was getting 1000 food industries buildings in a state where I didn't have to pay wages for people working there and didn't have to pay construction time or money to construct, there are downsides to it of course but it's also exploitable and so detrimental to other nations that it feels broken. The gov income if nationalizing would be insane as would the goods transfer treaties.