Victoria 3

Victoria 3

502 ratings
Kuromi's AI
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414.649 KB
Apr 20, 2024 @ 12:57pm
Oct 26 @ 8:21am
31 Change Notes ( view )

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Kuromi's AI

Description
This is my personal mod to improve AI's behavior - economy, politics, military size, etc. This is a pure AI mod. It contains no gameplay changes or cheats.

I respect the sandbox nature of the game. As such the changes are made to stay as close as possible to my interpretation of the developer's intent. Majority of the changes are number tweaks based on existing AI mechanics. I also tested each change to confirm that they had the intended effect.

Main features:

- Made AI increase construction capacity after researching Steel-Frame Buildings.
- Removed handicaps that made non-European countries terrible at managing their economy.
- Made AI prioritize states with insufficient taxation capacity when building government admins.
- Improved AI's ability to adopt new production methods.
- Made AI more flexible with political reforms.
- Increased technology priority for pre-requisites of Railways.

And many more... See README in the download for the full changelog.

Recommended mod(s):

Upgradeable Everything helps AI upgrade units.

Compatibility: It is recommended to load this mod before (above) other mods but after bug fix mods i.e. UHM. Some AI behavior may be overwritten, with the most common conflict point being AI strategy. Other parameter changes will remain in effect.

This mod conflicts with certain mods that change technologies and certain buildings (construction sector, government admin, power bloc statue). You can resolve it by deleting the corresponding folder in this mod.

This mod can be added / removed without breaking saves.
Popular Discussions View All (3)
1
Oct 23 @ 5:34am
AI cuts its army
Psijic
446 Comments
applemask83 Nov 20 @ 9:38am 
This appears to be murdering a bunch of provinces, like the Central Provinces and Mandalay in India. They're just blank. It's still playable but it makes The Great Game in particular impossible.
Alhelhast Nov 4 @ 3:17pm 
I know this has nothing to do with this mod, but I still wanted to share my frustration with the market areas and the fact that countries have to make treaties to access the global market if they don't have their own port. I think it should be the other way around. Coastal countries could eventually embargo or block their trade with a landlocked country because the AI ​​never allows landlocked countries to reach transit agreements.

In fact, they should do a major overhaul of the system. Countries should be able to export their products from any port, but there should be associated logistics costs. It's not the same for Bolivia to export through Chile as it is through Brazil. I don't know if I'm explaining myself well...
And please excuse my basic English; I'm a Spanish speaker.
hugogug669 Nov 4 @ 9:00am 
love that mods, only issue is that ai build way too much port it take all their pop so break the market
theblitz6794 Nov 2 @ 10:08am 
The AI is too aggressive. I got Germany declaring for regime change on puppet josen when it has amicable with Qing and Qing has 1200 battalions of skirmish infantry
吃啥啥不剩 Oct 30 @ 2:48am 
跟ra历史线mod兼容吗?
ChigaGad Oct 26 @ 9:37am 
I don't wanna be that guy but you could just leave supported_game_version empty
KuromiAK  [author] Oct 26 @ 8:22am 
Updated for 1.11.0. It's a music DLC...
Danvolch Oct 25 @ 4:53am 
update plz
Pitris90 Oct 24 @ 3:29pm 
update plz
Emercio Oct 22 @ 11:41am 
Lovely mod, the AI is outperforming itself even. Still some lingering issues with AI downsizing or totally deleting their armies and fleets (Portugal and Denmark as striking examples). Non-western countries are alive and/or waking up most of the time, love to see it.