Victoria 3

Victoria 3

358 ratings
Kuromi's AI
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Apr 20, 2024 @ 12:57pm
Jun 26 @ 8:05am
24 Change Notes ( view )

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Kuromi's AI

Description
This is my personal mod to improve AI's behavior - economy, politics, military size, etc. This is a pure AI mod. It contains no gameplay changes or cheats.

In principle, this mod avoids altering parameters that affect the private investment in the interest of minimizing gameplay impact. However I opted to include one such change so that AI would build trade centers in 1.9.

I respect the sandbox nature of the game. As such the changes are made to stay as close as possible to my interpretation of the developer's intent. Majority of the changes are number tweaks based on existing AI mechanics. I also tested each change to confirm that they had the intended effect.

Main features:

- Made AI increase construction capacity after researching Steel-Frame Buildings.
- Removed handicaps that made non-European countries terrible at managing their economy.
- Made AI prioritize states with insufficient taxation capacity when building government admins.
- Improved AI's ability to adopt new production methods.
- Made AI more flexible with political reforms.
- Increased technology priority for pre-requisites of Railways.

And many more... See README in the download for the full changelog.

Recommended mod(s):

Upgradeable Everything helps AI upgrade units.

Compatibility: It is recommended to load this mod before (above) other mods but after bug fix mods i.e. UHM. Some AI behavior may be overwritten, with the most common conflict point being AI strategy. Other parameter changes will remain in effect.

This mod conflicts with certain mods that change technologies, decrees, and certain buildings (construction sector, government admin, power bloc statue). You can resolve it by deleting the corresponding folder in this mod.

This mod can be added / removed without breaking saves.
359 Comments
Moridin Jun 27 @ 12:32pm 
Ok, I've found Venezuela in 1843 with a third of its gold reserves full and high taxes
Moridin Jun 27 @ 12:18pm 
I have seen it on the EIC as observer. I can try to look for more examples
KuromiAK  [author] Jun 27 @ 8:40am 
@Moridin
AI shouldn't do that. I haven't seen it in observer games either. Do you have an example?
Moridin Jun 27 @ 7:54am 
Would it be possible to have the AI not pick high and very high taxes while having a gold reserve?
KuromiAK  [author] Jun 27 @ 6:18am 
No change needed for 1.9.5.
Master Jun 27 @ 5:59am 
I think Britain AI in this patch is just unhinged, Border gore is their way of doing things for now they dont even go for suez in my games
Ἀλληκτώ Jun 26 @ 4:54pm 
After I've turned of this mode, AI started to grow quicker
Mostly because it started to trade on World Market much more.
Ἀλληκτώ Jun 26 @ 3:52pm 
For some reason, the AI is vey passive in my games
France does not conquer North Africa, Britain does not conquer Hong Kong etc
Also the AI does even worse economy wise than vanilla.
What can be the reason of such behaviour? I'm using grey's modes together with Kuromi, but they are compatible as far as I understand
I'll try to redownload the mode, maybe it works strange
KuromiAK  [author] Jun 26 @ 8:37am 
Version 4.3 released, supporting 1.9.4.

Increased military scaling with income by 40% to compensate for not counting investment pool as income. Similarly institution spending has been increased.

Decreased subject payment is back. The overlords literally have more money than they can spend.

While we are on that topic, AI having overflowing gold reserve is a base game limitation that I have no way to fix. Nothing I tried could make AI queue more than one building per week, so ~800 construction is as much as the country AI can utilize.

AI should build more electricity than vanilla now, but still far from enough. I think the way AI constructs is too random for them to handle local goods.

This is likely the end of the economic tunings. Once Paradox is done fixing bugs and go on summer breaks, I will start tinkering with treaties.
KuromiAK  [author] Jun 25 @ 8:13am 
Version 4.2 released, supporting 1.9.3.