Victoria 3

Victoria 3

Kuromi's AI
390 Comments
tsnfosst Jul 22 @ 1:49am 
ai build too much army tho, more than 2K unit in a war causing serious laggy. It is possible to set a maximum limit of that?
星月传说 Jul 21 @ 7:48pm 
如果这个mod可以加强一下AI花钱的意愿就好了,我经常发现AI黄金储备满的,但啥都不建
星月传说 Jul 21 @ 7:47pm 
我打了个投资池禁止自动建造的mod,AI就不动了,目前版本AI太依赖投资池自动建造了,但投资池自动建造太蠢了,经常给你建200级艺术学院,200级港口
Moridin Jul 21 @ 4:02pm 
The AI is sadly still too happy to sit on its gold reserves :(
turk car mekanic 50 Jul 21 @ 1:28pm 
AI is switching to railways then turning it off all the time in the west bengal?
ljoshalata Jul 21 @ 10:17am 
Waiting for fresh reviews who will run test game with current version of mod.
KuromiAK  [author] Jul 21 @ 2:24am 
Version 4.5 released, supporting 1.9.7.

Arms race is re-enabled. All the way back in 1.2, AI used to build barracks ignoring their budgets, only to to run out of money and destroy those barracks. As of 1.9.7, AI seems much more responsible with their budget. Plus they could use a late game money outlet.

Small tweaks to PMs and power plants. Though not perfect, AI now adopts electricity reasonably well. There should be fewer instances of shortages too.

AI should no longer demand regime change from a subject of their rival.
Borealis1212 Jul 20 @ 11:45pm 
还是没有修复造建筑部门吗
月亮盖浇饭 Jul 18 @ 9:21pm 
非常好的mod!:Dave_thumb2:ai的经济和法律有了明显的改善。但是我去存档查看ai的时候发现ai几乎都保持着黄金储蓄为满的状态,能不能从逻辑上让ai多花钱?比如当黄金储备过半的时候就会大量花钱扩军或者建造工厂,让黄金储备总是保持在一半以下。
还有一点就是ai的宣战逻辑能不能改进?ai总是会提出一些很难实现的要求导致原本能轻松胜利的战争硬是被拖到无条件和平,比如俄国和英国打的时候经常会提出解放威尔士这种不可能完成的目标。能不能让ai吃地/解放国家等需要占领目标的理由会考虑到接壤问题,这类目标要求只有陆军能通过前线直达目标或首都的时候才会提出。或者干脆在提出海外目标的时候大幅度提高海军实力对比的比重,让ai在大国对抗中只提出接壤地区的目标
kev.lav Jul 15 @ 7:45am 
I've noticed that Great Powers always stays as Monarchies. Played like 4 game and never saw them changed their Political Structure.
Rambosfire Jul 13 @ 5:06pm 
Hey look I'm not sure, but I've noticed a strange thing of some latent automobiles in the world market, like 40 or so being exported at any given moment right from the game start. I've isolated it to this mod, so perhaps it is a bug? Later on same with a low quantity of telephones on the world market I noticed in 1870, way too early. But anyways, yes automobiles from the game start. Usually it's from specific areas like UK home country or Sweden and Prussia, despite no industry building producing any.
hello_moto2901 Jul 13 @ 4:59pm 
hows the performance with this mod?
KuromiAK  [author] Jul 10 @ 2:02pm 
Version 4.4 released, supporting 1.9.6.

Increased revolution aversion in generic AI strategies to compensate for the increased chance to attempt to pass laws. Early civil wars should be less common in progressive great powers - the US, Britain, France.

Lowered the minimum state GDP before AI would construct a trade center slightly for non-coastal states or in unrecognized countries. This was specifically so that Persia's inland capital would qualify for a trade center. Vanilla 1.9.6 added the limitation for performance reasons. This change should be minor enough to not cause problems.

AI should now switch their financial districts to Public Traded.
KuromiAK  [author] Jul 9 @ 11:48pm 
I tested removing / reducing subsidies for ports. It always leads to Britain not having enough convoy. I'm afraid there is nothing I can do about it.
KuromiAK  [author] Jul 9 @ 6:26pm 
@santey4
The mod does not override it. In fact it's the same fix.
However 1.9.6 added a minimum GDP threshold for states that AI would consider building a trade center "for performance reasons".

The threshold is:
100k for market capital
500k for non-market capital
+2.0 times for non-coastal
+2.0 times for unrecognized
+0.02 times years since game start

So for a non-market capital, unrecognized, non-coastal state, it needs to have 2.5M GDP before AI would consider building a trade center there. I particularly dislike the line about unrecognized, and god forbid a country would have a inland capital...

@STY
这确实是个问题,但怕大英帝国自爆,有时间的话我会测试一下。
@santey4 It does, because I think the file is the same
santey4 Jul 9 @ 8:35am 
@KuromiAK I feel like AI does not want to build trade centers under 1.9.6, it's says it's fixed in patchnotes. Does your mode override this behavior?
STY Jul 8 @ 9:18pm 
能否修一下ai补贴港口铁路的逻辑,现在两个运河公司疯狂造港口会把ai经济干崩
Nosfer 😂👌🏻 Jul 8 @ 4:38am 
yeah I wasn't meaning charters, establishing companies themselves. We'll wait and see what 1.9.6 brings :)
thanks bro, doing god's work
I have a small question though, how does AI decide it need to build universities? In my observation it builds a lot for the first 10 years or so but much much less after
spark_ptz Jul 7 @ 10:31pm 
I think the "always subsidise ports" needs to be removed now, it's leading to the AI and investment pool building truly obscene numbers of ports purely because they're subsidised.
KuromiAK  [author] Jul 7 @ 5:51pm 
@djacirjr
Check your other mods. I didn't touch citizenship / religion laws.

@624932690
Allegedly fixed in 1.9.6, but beta branch is too broken for my to confirm it.
> Fixed a bug in the AI calculation for constructing Trade Centers where it was applying a nonsense profitability score instead of only looking at Trade Potential

@Nosfer 😂👌🏻
There are some AI quirks that I expect to be fixed in 1.9.6. If it's still an issue afterwards I'll take a look.

No plans for anything to do with company quarters. AI literally gives them out blindly.
djacirjr Jul 7 @ 5:07pm 
Is wildly fast assimilation of minorities a intended effect of the mod? I'm running a game with Greece and the minorities are being assimilated very fast by Turkey, not sure if it's intended or a effect of conflicts with another mods.
624932690 Jul 5 @ 9:39pm 
Is it a bug? AI tries to build profitable trade centers and then because of the unused trade capacity, trade centers get deleted..
@rothbardian21 In all baradox games it is never possible to use the save game from e.g. 1.8 and then with 1.9
rothbardian21 Jul 5 @ 8:17pm 
My save has broken since this mod updated to 1.9 while I'm still playing 1.8. All trade routes just get removed, how do I fix this?
Nosfer 😂👌🏻 Jul 5 @ 8:46am 
also, as an idea for another tweak in your mod - have you checked how AI detirmines when to establish company? with company role being much bigger than before it seems it can be tweak a bit too, because from my observation I've noticed that sometimes AI doesn't establish anything for years despite having slots
Nosfer 😂👌🏻 Jul 5 @ 12:26am 
yesterday I was doing some tests in 1.9.6 and noticed that AI likes to build like 200 levels of buildings and when I looked at the price for some reason despite having 2x sell orders price was like -30%
switched to 1.9.5 and price changed to -90%, these buildings became unprofitable and AI switched their construction to something else
Is this the evaluation bug you are talking about?
KuromiAK  [author] Jul 4 @ 1:47pm 
July 3 fixed AI building evaluation.
July 4 broke it again.
Come on Paradox.
KuromiAK  [author] Jul 2 @ 8:56pm 
@Borealis1212
1.9以来的问题,没救。
Borealis1212 Jul 2 @ 8:54pm 
ai不会造建筑部门
KuromiAK  [author] Jul 2 @ 11:20am 
As far as I can tell, the current version of the mod is compatible with both 1.9.5 and 1.9.6. The difference is limited to German unification and Qing's variant isolationism. As I have some other changes in testing, I will not immediately push out a new version until it's wrapped up.

By the way, my trade centers fix is part of the fix in 1.9.6! Hooray!
Moridin Jun 27 @ 12:32pm 
Ok, I've found Venezuela in 1843 with a third of its gold reserves full and high taxes
Moridin Jun 27 @ 12:18pm 
I have seen it on the EIC as observer. I can try to look for more examples
KuromiAK  [author] Jun 27 @ 8:40am 
@Moridin
AI shouldn't do that. I haven't seen it in observer games either. Do you have an example?
Moridin Jun 27 @ 7:54am 
Would it be possible to have the AI not pick high and very high taxes while having a gold reserve?
KuromiAK  [author] Jun 27 @ 6:18am 
No change needed for 1.9.5.
Master Jun 27 @ 5:59am 
I think Britain AI in this patch is just unhinged, Border gore is their way of doing things for now they dont even go for suez in my games
Ἀλληκτώ Jun 26 @ 4:54pm 
After I've turned of this mode, AI started to grow quicker
Mostly because it started to trade on World Market much more.
Ἀλληκτώ Jun 26 @ 3:52pm 
For some reason, the AI is vey passive in my games
France does not conquer North Africa, Britain does not conquer Hong Kong etc
Also the AI does even worse economy wise than vanilla.
What can be the reason of such behaviour? I'm using grey's modes together with Kuromi, but they are compatible as far as I understand
I'll try to redownload the mode, maybe it works strange
KuromiAK  [author] Jun 26 @ 8:37am 
Version 4.3 released, supporting 1.9.4.

Increased military scaling with income by 40% to compensate for not counting investment pool as income. Similarly institution spending has been increased.

Decreased subject payment is back. The overlords literally have more money than they can spend.

While we are on that topic, AI having overflowing gold reserve is a base game limitation that I have no way to fix. Nothing I tried could make AI queue more than one building per week, so ~800 construction is as much as the country AI can utilize.

AI should build more electricity than vanilla now, but still far from enough. I think the way AI constructs is too random for them to handle local goods.

This is likely the end of the economic tunings. Once Paradox is done fixing bugs and go on summer breaks, I will start tinkering with treaties.
KuromiAK  [author] Jun 25 @ 8:13am 
Version 4.2 released, supporting 1.9.3.
klucas7845 Jun 25 @ 3:54am 
I've already played 3 runs with 1.9, and the AI ​​has made absolutely no treaties with other nations, only with those forced to war, both the vanilla AI and the AI ​​of this mod, I hope they improve in the future, the game has become very easy for the player, in addition to the AI ​​not making treaties with other great powers to the point of becoming stronger economically and militarily than the player, it has become very easy for them to accept treaties with us to the point of being more advantageous for the player.
joan82 Jun 24 @ 5:50pm 
Using this together with the Tech & Res Mod, and just quit my game at 1880 because every major power had zero infamy. There was nothing going on besides everybody hating and wanting to conquer me. War declarations only were directed at me...apart from some minor squirmishes here and there. No imperialistic efforts at all so far besides from colonialization of Africa. Dont know if I had extreme bad luck with a poor seed, or if it comes with the combination of these mods right now after the 1.9 patch (did not have any issue with this setup before the patch). T&R even directly suggests using your mod together with its own for a better experience
Apo7292009 Jun 24 @ 2:33pm 
can you make version of this with ai that declares wars more often, basically agressive ai? ai beign more agressive towards weaker nations, specially towards uncivilized. but also generally beign more agressive overall.
Apo7292009 Jun 24 @ 2:29pm 
i looked at smarterai but it felt wrong, using the older versions of files from 1.7 1.8
then I recommend smarter ai
Psijic Jun 21 @ 8:11am 
Next 2 runs found USA merged conquering its confederate part really fast.
KeinNiemand Jun 21 @ 5:19am 
The AI generally dosn't make enough treaty with other AI, I got exactly one treaty offer during an entier 100 year game, and looking around most AI nations had either no treatys or at most 1 treaty with other AI nations.
Is there anything you can do so AI makes more treaties, becouse I think that would make the AI a lot better, right now it's extremly easy for me to get massive trade advantage becouse I'm the only one that has trade privliges with everyone.
Psijic Jun 21 @ 3:23am 
Actually, I couldn't find the difference with no mod after 40 years passed.