Victoria 3

Victoria 3

Kuromi's AI
359 Comments
Moridin Jun 27 @ 12:32pm 
Ok, I've found Venezuela in 1843 with a third of its gold reserves full and high taxes
Moridin Jun 27 @ 12:18pm 
I have seen it on the EIC as observer. I can try to look for more examples
KuromiAK  [author] Jun 27 @ 8:40am 
@Moridin
AI shouldn't do that. I haven't seen it in observer games either. Do you have an example?
Moridin Jun 27 @ 7:54am 
Would it be possible to have the AI not pick high and very high taxes while having a gold reserve?
KuromiAK  [author] Jun 27 @ 6:18am 
No change needed for 1.9.5.
Master Jun 27 @ 5:59am 
I think Britain AI in this patch is just unhinged, Border gore is their way of doing things for now they dont even go for suez in my games
Ἀλληκτώ Jun 26 @ 4:54pm 
After I've turned of this mode, AI started to grow quicker
Mostly because it started to trade on World Market much more.
Ἀλληκτώ Jun 26 @ 3:52pm 
For some reason, the AI is vey passive in my games
France does not conquer North Africa, Britain does not conquer Hong Kong etc
Also the AI does even worse economy wise than vanilla.
What can be the reason of such behaviour? I'm using grey's modes together with Kuromi, but they are compatible as far as I understand
I'll try to redownload the mode, maybe it works strange
KuromiAK  [author] Jun 26 @ 8:37am 
Version 4.3 released, supporting 1.9.4.

Increased military scaling with income by 40% to compensate for not counting investment pool as income. Similarly institution spending has been increased.

Decreased subject payment is back. The overlords literally have more money than they can spend.

While we are on that topic, AI having overflowing gold reserve is a base game limitation that I have no way to fix. Nothing I tried could make AI queue more than one building per week, so ~800 construction is as much as the country AI can utilize.

AI should build more electricity than vanilla now, but still far from enough. I think the way AI constructs is too random for them to handle local goods.

This is likely the end of the economic tunings. Once Paradox is done fixing bugs and go on summer breaks, I will start tinkering with treaties.
KuromiAK  [author] Jun 25 @ 8:13am 
Version 4.2 released, supporting 1.9.3.
klucas7845 Jun 25 @ 3:54am 
I've already played 3 runs with 1.9, and the AI ​​has made absolutely no treaties with other nations, only with those forced to war, both the vanilla AI and the AI ​​of this mod, I hope they improve in the future, the game has become very easy for the player, in addition to the AI ​​not making treaties with other great powers to the point of becoming stronger economically and militarily than the player, it has become very easy for them to accept treaties with us to the point of being more advantageous for the player.
joan82 Jun 24 @ 5:50pm 
Using this together with the Tech & Res Mod, and just quit my game at 1880 because every major power had zero infamy. There was nothing going on besides everybody hating and wanting to conquer me. War declarations only were directed at me...apart from some minor squirmishes here and there. No imperialistic efforts at all so far besides from colonialization of Africa. Dont know if I had extreme bad luck with a poor seed, or if it comes with the combination of these mods right now after the 1.9 patch (did not have any issue with this setup before the patch). T&R even directly suggests using your mod together with its own for a better experience
Apo7292009 Jun 24 @ 2:33pm 
can you make version of this with ai that declares wars more often, basically agressive ai? ai beign more agressive towards weaker nations, specially towards uncivilized. but also generally beign more agressive overall.
Apo7292009 Jun 24 @ 2:29pm 
i looked at smarterai but it felt wrong, using the older versions of files from 1.7 1.8
then I recommend smarter ai
Psijic Jun 21 @ 8:11am 
Next 2 runs found USA merged conquering its confederate part really fast.
KeinNiemand Jun 21 @ 5:19am 
The AI generally dosn't make enough treaty with other AI, I got exactly one treaty offer during an entier 100 year game, and looking around most AI nations had either no treatys or at most 1 treaty with other AI nations.
Is there anything you can do so AI makes more treaties, becouse I think that would make the AI a lot better, right now it's extremly easy for me to get massive trade advantage becouse I'm the only one that has trade privliges with everyone.
Psijic Jun 21 @ 3:23am 
Actually, I couldn't find the difference with no mod after 40 years passed.
Sam Jun 21 @ 2:33am 
english ai had 1k construction positive balance by like 1870 however every other ai was incredibly behind, russia was 300 and france was 200 us 200 germany not formed all ais sitting on money doing nothing as someone else said, i suspect one of the reason english ai is doing so well waa backlow company which has most construction goods, however english ai was also the only one being exploited from me taking money from it since start of the game so idk, would be nice if other gp were close to uk in term of snowballign economy
Moridin Jun 20 @ 8:53am 
The AI still appears to be mostly sitting on their gold reserves, sadly.

They feel like monsters waiting to be unleashed, if they actually start spending it all.
DISTOPYA-ASKERI Jun 20 @ 5:05am 
In the new version, the mod makes the AIs grow extra because the normal AI is now better than before and is close to the mod level (at least that's what happened in my game, of course I didn't try the mod in this version compared to the old one)
KuromiAK  [author] Jun 19 @ 8:13pm 
@Alhelhast
I tried the mod. AI had no issue building trade centers whether they have protectionism or mercantilism. Peru doesn't start with techs for Port.

@Michigan Mayor
The only Shattered World updated for 1.9 crashed my game. I can't help you here.
Steff Jun 19 @ 7:43pm 
Thank you!
KuromiAK  [author] Jun 19 @ 7:29am 
No changes needed for 1.9.2.
Alhelhast Jun 19 @ 7:20am 
The other thing is that I think AI should not only always strive to generate a trade center, but landlocked nations should always try to secure transit rights to gain access to the global market.
Alhelhast Jun 19 @ 7:16am 
Hi, I'm playing a mod called "Modern Doge Borders," which of course includes all the modern nations. However, the AI ​​doesn't develop a trade center for them, even though they have mercantilism. This doesn't happen in the rest of the world, except for Peru, which also never develops a trade center. Why would this happen? Excellent work and mod, I really love it.
Michigan Mayor Jun 19 @ 6:05am 
hey :), i play using the shattered world mod. and all the nations build trade centers except the ai that are next to the ocean lol so the world market never populates
Mad Baron Jun 18 @ 10:24pm 
@Kuromi oh you're right, thank you

for feedback: I kind of think the AI is a bit too peaceful, especially compared to the 1.9 vanilla AI that has become far more aggressive and pushy
小糖人愛音 Jun 18 @ 8:23pm 
之前的简介里是不是有推荐过如果想要强化经济的话可以安装什么模组来着?还能再放一下那个链接吗?好像更新了。
Táiyō. Jun 18 @ 4:28pm 
Best birthday present from you <3
KuromiAK  [author] Jun 18 @ 11:57am 
Screenshots updated.

@Mad Baron
It's most likely that steam workshop hasn't downloaded the new version. Unsubscribe then subscribe again.
Mad Baron Jun 18 @ 11:54am 
Could you change the thing that shows version compatibility for the mod? Still shows up as a 1.8 mod
Alhelhast Jun 18 @ 11:51am 
Excellent work, thank you very much!!
Mystoria Jun 18 @ 11:51am 
the goat
Gringri Jun 18 @ 11:51am 
:3
Alhelhast Jun 18 @ 11:39am 
Could you make the AI ​​in Mercantilist countries immediately build a trade center? I'm playing with the "Doge Modern Borders 1.9" mod, and they all spawn without a trade center and practically never build one, leaving international trade disabled.
KuromiAK  [author] Jun 18 @ 11:37am 
v4.1 is out. Based on 1.9.1.

Overall AI handles their budget better in 1.9. I rolled back most changes to budgeting, including those affecting military sizes. Fixed a base game issue where landlocked countries do not scale army size with income.

Fixed a base game issue where AI refuses to build trade centers in states without one. This change unfortunately affects autonomous construction as well. Changes affecting autonomous construction is something I typically avoid in principle, but this one is both too important and more akin to a bug that I decided to make an exception.
Vyllis Jun 18 @ 11:08am 
Maybe buy patience tokens with your dollars :D
OutOfT1me Jun 18 @ 10:18am 
I am an American with real money and not EUROs, how much you want?
EscoTa Jun 18 @ 9:28am 
HOW MANY EROS YOU WANT TO UPDATE
小糖人愛音 Jun 18 @ 12:32am 
Needs to improve AI ability. Lots of things have changed.
Norym Jun 17 @ 6:48pm 
AI NEEDS MORE TRADE CENTERS PLEASESSESE
MoneyHoesNClothz Jun 17 @ 2:22pm 
hope this gets updated
小糖人愛音 Jun 17 @ 1:35pm 
Lots of things have changed,
1230james Jun 17 @ 12:48pm 
pdx mod users when they realize not every mod maker is a NEET and they have school or work to attend on weekdays
[Nr.2] Manfred von Richthofen Jun 17 @ 11:04am 
Please be patient
Alhelhast Jun 17 @ 10:26am 
update 1.9 pls
I don't think so because the new features definitely have to be incorporated into the mod
HAN Jun 17 @ 5:04am 
Does that mean I can still use this mod after the update?
I somehow think that you don't need to update much because the AI ​​improvements in dev diary 150 are just disappointing