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In fact, they should do a major overhaul of the system. Countries should be able to export their products from any port, but there should be associated logistics costs. It's not the same for Bolivia to export through Chile as it is through Brazil. I don't know if I'm explaining myself well...
And please excuse my basic English; I'm a Spanish speaker.
For unit upgrades, use the Upgradeable Everything mod. As for over construction, I can't fix it. Gotta yell at Paradox.
The 1.10.3 update seemed to add support for controlled deficit spending for the AI, primarily used by Austria for their JE. I extended the trigger to apply to any country with a low enough interest rate. I didn't see a noticeable change for Austria or other countries, possibly because I made it turn off when countries go to war.
Lowered AI's desire to subsidize railways. Ever since 1.10 AI has been building an excessive amount of them and going bankrupt.
Added technology requirements to triggers for exporting late game goods. This is to prevent tiny amounts of them from showing up on world market ahead-of-time. The root cause with subventions is yet to be fixed by Paradox.
automobiles = { stance = wants_export
trigger = {
AND = {
kai_has_high_supply = { GOODS = automobiles }
has_technology_researched = combustion_engine
}
}
}
Known bug.
https://forum.paradoxplaza.com/forum/threads/subventions-allow-trade-centers-to-export-goods-that-havent-been-invented-yet.1857688/
I don't have that in vanilla.
I ran some observer games with your mod and vanilla.
已知问题。补助金会导致贸易中心无中生有。
El juego se vuelve competitivo y en 1880 no has dejado a todos humillados, de hecho perdí 2 partidas y eso nunca pasa ajaajja, te felicito por tu trabajo, tengo 2.800h en este juego y es de las mejores adiciones que he añadido. La IA siempre tendrá la ventaja económica, puedes estar de guerra en guerra y su economía es muy resiliente si no generas invasiones, pero es un grado de dificultad que lo vuelve más sabroso de gestionar.