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AI shouldn't do that. I haven't seen it in observer games either. Do you have an example?
Mostly because it started to trade on World Market much more.
France does not conquer North Africa, Britain does not conquer Hong Kong etc
Also the AI does even worse economy wise than vanilla.
What can be the reason of such behaviour? I'm using grey's modes together with Kuromi, but they are compatible as far as I understand
I'll try to redownload the mode, maybe it works strange
Increased military scaling with income by 40% to compensate for not counting investment pool as income. Similarly institution spending has been increased.
Decreased subject payment is back. The overlords literally have more money than they can spend.
While we are on that topic, AI having overflowing gold reserve is a base game limitation that I have no way to fix. Nothing I tried could make AI queue more than one building per week, so ~800 construction is as much as the country AI can utilize.
AI should build more electricity than vanilla now, but still far from enough. I think the way AI constructs is too random for them to handle local goods.
This is likely the end of the economic tunings. Once Paradox is done fixing bugs and go on summer breaks, I will start tinkering with treaties.
Is there anything you can do so AI makes more treaties, becouse I think that would make the AI a lot better, right now it's extremly easy for me to get massive trade advantage becouse I'm the only one that has trade privliges with everyone.
They feel like monsters waiting to be unleashed, if they actually start spending it all.
I tried the mod. AI had no issue building trade centers whether they have protectionism or mercantilism. Peru doesn't start with techs for Port.
@Michigan Mayor
The only Shattered World updated for 1.9 crashed my game. I can't help you here.
for feedback: I kind of think the AI is a bit too peaceful, especially compared to the 1.9 vanilla AI that has become far more aggressive and pushy
@Mad Baron
It's most likely that steam workshop hasn't downloaded the new version. Unsubscribe then subscribe again.
Overall AI handles their budget better in 1.9. I rolled back most changes to budgeting, including those affecting military sizes. Fixed a base game issue where landlocked countries do not scale army size with income.
Fixed a base game issue where AI refuses to build trade centers in states without one. This change unfortunately affects autonomous construction as well. Changes affecting autonomous construction is something I typically avoid in principle, but this one is both too important and more akin to a bug that I decided to make an exception.