Victoria 3

Victoria 3

Kuromi's AI
445 Comments
Alhelhast Nov 4 @ 3:17pm 
I know this has nothing to do with this mod, but I still wanted to share my frustration with the market areas and the fact that countries have to make treaties to access the global market if they don't have their own port. I think it should be the other way around. Coastal countries could eventually embargo or block their trade with a landlocked country because the AI ​​never allows landlocked countries to reach transit agreements.

In fact, they should do a major overhaul of the system. Countries should be able to export their products from any port, but there should be associated logistics costs. It's not the same for Bolivia to export through Chile as it is through Brazil. I don't know if I'm explaining myself well...
And please excuse my basic English; I'm a Spanish speaker.
hugogug669 Nov 4 @ 9:00am 
love that mods, only issue is that ai build way too much port it take all their pop so break the market
theblitz6794 Nov 2 @ 10:08am 
The AI is too aggressive. I got Germany declaring for regime change on puppet josen when it has amicable with Qing and Qing has 1200 battalions of skirmish infantry
吃啥啥不剩 Oct 30 @ 2:48am 
跟ra历史线mod兼容吗?
ChigaGad Oct 26 @ 9:37am 
I don't wanna be that guy but you could just leave supported_game_version empty
KuromiAK  [author] Oct 26 @ 8:22am 
Updated for 1.11.0. It's a music DLC...
Danvolch Oct 25 @ 4:53am 
update plz
Pitris90 Oct 24 @ 3:29pm 
update plz
Emercio Oct 22 @ 11:41am 
Lovely mod, the AI is outperforming itself even. Still some lingering issues with AI downsizing or totally deleting their armies and fleets (Portugal and Denmark as striking examples). Non-western countries are alive and/or waking up most of the time, love to see it.
does this ai makes counties more agressive?
underworldtour Oct 20 @ 12:26pm 
can you update the tags to 1.11
Psijic Oct 19 @ 2:17pm 
I see AI changed only 2-3 laws in 20 years.
格林kelandu Oct 18 @ 2:18am 
请上调AI的进攻倾向,现在的AI不敢要求侵吞领土,甚至不敢吞并附属过,美国甚至不敢对苏族宣战,俄罗斯不敢吃中玉兹。大英的鸦片战争也因此很难触发。
Franz Oct 16 @ 3:33pm 
AI spam build construction building, full 55 for no purpose
KuromiAK  [author] Oct 11 @ 9:23pm 
@小鼠宝1.1.7群岛
For unit upgrades, use the Upgradeable Everything mod. As for over construction, I can't fix it. Gotta yell at Paradox.
小鼠宝1.1.8群岛 Oct 11 @ 9:12pm 
I hope to enhance the military capabilities of AI iteration. In 1936, you would find units from 1836 in the armies of major powers. There is also an AI that mindlessly constructs hundreds of buildings, but in reality, only 10 levels are operational. Can we control the AI to build fewer from the start or automatically reduce the scale to around 150% of the employed capacity? Thank you very much.
fakemet Oct 11 @ 12:27pm 
The game is unplayable without you
KuromiAK  [author] Oct 9 @ 3:07am 
Updated to support 1.10.5 base game.
JR Oct 8 @ 9:58pm 
I really, really like how this mod makes things better and harder, but my one (rather large) issue with it is that the AI throws themselves into world wars like nothing I've ever seen. It's a real problem when every single regional conflict balloons into Britain vs whatever major they're angry at, with thousands of battalions being mobilized every single time. Is there any chance that you can fine tune the AI's intervention tendencies? They only ever enter these wars for petty stuff like investment rights, so maybe their priorities are out of whack.
KuromiAK  [author] Oct 5 @ 7:22pm 
I don't do compatibility patches. You are free to make one yourself.
小鼠宝1.1.8群岛 Oct 4 @ 11:57pm 
I found a bug in this technology mod, where factories similar to car factories can produce tanks, and AI tends to use them instead of making realistic choices. Similarly, with plastic factories, AI rarely selects tires. Can this be fixed with a patch? Thank you
j Oct 2 @ 5:13am 
Thank you for the update <3 <3 <3
DeluvianSenecca Oct 2 @ 2:20am 
Thank you for the update. This mod is a must for anu playthrough!!! Thanks so much for the great quality work!
KuromiAK  [author] Oct 2 @ 1:12am 
Updated to support 1.10.3.

The 1.10.3 update seemed to add support for controlled deficit spending for the AI, primarily used by Austria for their JE. I extended the trigger to apply to any country with a low enough interest rate. I didn't see a noticeable change for Austria or other countries, possibly because I made it turn off when countries go to war.

Lowered AI's desire to subsidize railways. Ever since 1.10 AI has been building an excessive amount of them and going bankrupt.

Added technology requirements to triggers for exporting late game goods. This is to prevent tiny amounts of them from showing up on world market ahead-of-time. The root cause with subventions is yet to be fixed by Paradox.
KuromiAK  [author] Oct 1 @ 5:38pm 
Not yet.
j Oct 1 @ 10:07am 
1.10.3 supported?
Some Guy 84 Sep 28 @ 11:26am 
Will this still work with 1.9.8 or do I need to de activate it?
Sain† Sep 27 @ 12:29am 
Not sure how it affects ai logic, but i edited this in 01_admin_strategies and the bug didnt reappear (i did same thing for telephones and radios)

automobiles = { stance = wants_export
trigger = {
AND = {
kai_has_high_supply = { GOODS = automobiles }
has_technology_researched = combustion_engine
}
}
}
Tortillian Sep 24 @ 4:10pm 
I love you
KuromiAK  [author] Sep 23 @ 7:15pm 
Updated the mod to support 1.10.0. This is primarily a compatibility patch. Improvements will come at a later date. (Or I might be distracted by EU5 release...)
jdiu3 Sep 23 @ 10:57am 
Is this compatible with 1.10?
Berecles Sep 20 @ 10:46am 
yes, I could reproduce it with your steps and answered on your bug report to give it more attention hopefully. Thanks for your mod.
Berecles Sep 20 @ 4:14am 
Using this mod alone. Game starts with Automobiles as demand already. When 1942 starts Telephones and Radios appear in the world market. No one is able to produce them yet. Trade Centers get them from nothing.

I don't have that in vanilla.
I ran some observer games with your mod and vanilla.
Fahne Sep 12 @ 8:33am 
是否有人遇到固定日期闪退的问题?
Rossoserous Sep 4 @ 5:20pm 
vie been playing this mod with Political and economic changes mod and just recently the AI cannot handle its economy, i mean every single nation is in default by 1880's the only ones that are not in permanent default are Russia and china somehow. did you do a change or something causes it used to work fine,
KuromiAK  [author] Sep 1 @ 3:59pm 
Regarding the issue of export subvention causing automobiles to show up in world market at game start. I confirmed that the player is also able to trigger the bug. So I made a bug report on Paradox forum in the hope that the devs will fix it.
KuromiAK  [author] Sep 1 @ 2:48pm 
@祈
已知问题。补助金会导致贸易中心无中生有。
Aug 31 @ 3:19pm 
会导致开局几个月后,在市场里出现莫名其妙的汽车需求以及供给。
MoneyHoesNClothz Aug 28 @ 11:01am 
I just wanna say thank you bro. After Anbeeld left, there was a big hole in the Vic3 community for better AI mods. You are the GOAT for not only making this, but also continuing it for such a long period of time.
Notthebeegees Aug 27 @ 8:37pm 
Does this improve subsistence farms, or have they always been this strong? I've got a nigerian manor house with 1000 productivity from only subsistence.
KuromiAK  [author] Aug 22 @ 4:12am 
I recall that even in vanilla, trade center could create goods that don't exist. AI stance affects tariffs and subventions, so a subvention may cause trade centers to create small quantities of goods from thin air? I will investigate. Thanks for the tip.
THOMCNTV Aug 21 @ 10:20am 
@Djin Mori . I was also stumped by this and found out the solution. It's a bug that originated from the changes Kuromi made to the file 01_admin_strategies, specifically in ai_strategy_industrial_expansion. You just need to remove the AI's wish to export automobiles,radios, and other goods that arent available at the beginning of the game. In my experience, this doesn't significantly harm the AI's performance.
Quilaarq Aug 18 @ 9:42pm 
Llevo 5 partidas usando tu IA, y sinceramente, Paradox debería contratarte.
El juego se vuelve competitivo y en 1880 no has dejado a todos humillados, de hecho perdí 2 partidas y eso nunca pasa ajaajja, te felicito por tu trabajo, tengo 2.800h en este juego y es de las mejores adiciones que he añadido. La IA siempre tendrá la ventaja económica, puedes estar de guerra en guerra y su economía es muy resiliente si no generas invasiones, pero es un grado de dificultad que lo vuelve más sabroso de gestionar.
默罕清德 Aug 18 @ 7:02pm 
兼容BPM吗?
Torr Aug 18 @ 5:44pm 
Is it possible to allow the AI to debt spend to boost gdp? The AI always falls far behind a player even with minimal effort.
Bandaro Aug 18 @ 7:05am 
Have you tried affecting the AI's likeness of subsidizing their railways? It eats a lot of money in my game, I think vanilla or modded too.
bakabaka Aug 15 @ 9:09pm 
请问可以兼容分歧mod吗
Djin Mori Aug 13 @ 7:13am 
there is an interaction with caused by this mod and some of my other mods, that causes there to be an automobile need from the very beginning of the game, anyone got any idea how this could be caused?
intra Aug 12 @ 9:16am 
recent patch fixes a lot of hardcoded issues we are so bvck kuromibros