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Arms race is re-enabled. All the way back in 1.2, AI used to build barracks ignoring their budgets, only to to run out of money and destroy those barracks. As of 1.9.7, AI seems much more responsible with their budget. Plus they could use a late game money outlet.
Small tweaks to PMs and power plants. Though not perfect, AI now adopts electricity reasonably well. There should be fewer instances of shortages too.
AI should no longer demand regime change from a subject of their rival.
还有一点就是ai的宣战逻辑能不能改进?ai总是会提出一些很难实现的要求导致原本能轻松胜利的战争硬是被拖到无条件和平,比如俄国和英国打的时候经常会提出解放威尔士这种不可能完成的目标。能不能让ai吃地/解放国家等需要占领目标的理由会考虑到接壤问题,这类目标要求只有陆军能通过前线直达目标或首都的时候才会提出。或者干脆在提出海外目标的时候大幅度提高海军实力对比的比重,让ai在大国对抗中只提出接壤地区的目标
Increased revolution aversion in generic AI strategies to compensate for the increased chance to attempt to pass laws. Early civil wars should be less common in progressive great powers - the US, Britain, France.
Lowered the minimum state GDP before AI would construct a trade center slightly for non-coastal states or in unrecognized countries. This was specifically so that Persia's inland capital would qualify for a trade center. Vanilla 1.9.6 added the limitation for performance reasons. This change should be minor enough to not cause problems.
AI should now switch their financial districts to Public Traded.
The mod does not override it. In fact it's the same fix.
However 1.9.6 added a minimum GDP threshold for states that AI would consider building a trade center "for performance reasons".
The threshold is:
100k for market capital
500k for non-market capital
+2.0 times for non-coastal
+2.0 times for unrecognized
+0.02 times years since game start
So for a non-market capital, unrecognized, non-coastal state, it needs to have 2.5M GDP before AI would consider building a trade center there. I particularly dislike the line about unrecognized, and god forbid a country would have a inland capital...
@STY
这确实是个问题,但怕大英帝国自爆,有时间的话我会测试一下。
thanks bro, doing god's work
I have a small question though, how does AI decide it need to build universities? In my observation it builds a lot for the first 10 years or so but much much less after
Check your other mods. I didn't touch citizenship / religion laws.
@624932690
Allegedly fixed in 1.9.6, but beta branch is too broken for my to confirm it.
> Fixed a bug in the AI calculation for constructing Trade Centers where it was applying a nonsense profitability score instead of only looking at Trade Potential
@Nosfer 😂👌🏻
There are some AI quirks that I expect to be fixed in 1.9.6. If it's still an issue afterwards I'll take a look.
No plans for anything to do with company quarters. AI literally gives them out blindly.
switched to 1.9.5 and price changed to -90%, these buildings became unprofitable and AI switched their construction to something else
Is this the evaluation bug you are talking about?
July 4 broke it again.
Come on Paradox.
1.9以来的问题,没救。
https://forum.paradoxplaza.com/forum/threads/oib-1-9-6-the-productivity-column-in-the-build-screen-shows-a-wrong-value.1823479/
By the way, my trade centers fix is part of the fix in 1.9.6! Hooray!
AI shouldn't do that. I haven't seen it in observer games either. Do you have an example?
Mostly because it started to trade on World Market much more.
France does not conquer North Africa, Britain does not conquer Hong Kong etc
Also the AI does even worse economy wise than vanilla.
What can be the reason of such behaviour? I'm using grey's modes together with Kuromi, but they are compatible as far as I understand
I'll try to redownload the mode, maybe it works strange
Increased military scaling with income by 40% to compensate for not counting investment pool as income. Similarly institution spending has been increased.
Decreased subject payment is back. The overlords literally have more money than they can spend.
While we are on that topic, AI having overflowing gold reserve is a base game limitation that I have no way to fix. Nothing I tried could make AI queue more than one building per week, so ~800 construction is as much as the country AI can utilize.
AI should build more electricity than vanilla now, but still far from enough. I think the way AI constructs is too random for them to handle local goods.
This is likely the end of the economic tunings. Once Paradox is done fixing bugs and go on summer breaks, I will start tinkering with treaties.
Is there anything you can do so AI makes more treaties, becouse I think that would make the AI a lot better, right now it's extremly easy for me to get massive trade advantage becouse I'm the only one that has trade privliges with everyone.