Victoria 3

Victoria 3

Kuromi's AI
365 kommentarer
Nosfer 😂👌🏻 For 4 timer siden 
yesterday I was doing some tests in 1.9.6 and noticed that AI likes to build like 200 levels of buildings and when I looked at the price for some reason despite having 2x sell orders price was like -30%
switched to 1.9.5 and price changed to -90%, these buildings became unprofitable and AI switched their construction to something else
Is this the evaluation bug you are talking about?
KuromiAK  [ophavsmand] For 15 timer siden 
July 3 fixed AI building evaluation.
July 4 broke it again.
Come on Paradox.
KuromiAK  [ophavsmand] 2. juli kl. 20:56 
@Borealis1212
1.9以来的问题,没救。
Borealis1212 2. juli kl. 20:54 
ai不会造建筑部门
KuromiAK  [ophavsmand] 2. juli kl. 17:00 
KuromiAK  [ophavsmand] 2. juli kl. 11:20 
As far as I can tell, the current version of the mod is compatible with both 1.9.5 and 1.9.6. The difference is limited to German unification and Qing's variant isolationism. As I have some other changes in testing, I will not immediately push out a new version until it's wrapped up.

By the way, my trade centers fix is part of the fix in 1.9.6! Hooray!
Moridin 27. juni kl. 12:32 
Ok, I've found Venezuela in 1843 with a third of its gold reserves full and high taxes
Moridin 27. juni kl. 12:18 
I have seen it on the EIC as observer. I can try to look for more examples
KuromiAK  [ophavsmand] 27. juni kl. 8:40 
@Moridin
AI shouldn't do that. I haven't seen it in observer games either. Do you have an example?
Moridin 27. juni kl. 7:54 
Would it be possible to have the AI not pick high and very high taxes while having a gold reserve?
KuromiAK  [ophavsmand] 27. juni kl. 6:18 
No change needed for 1.9.5.
Master 27. juni kl. 5:59 
I think Britain AI in this patch is just unhinged, Border gore is their way of doing things for now they dont even go for suez in my games
Ἀλληκτώ 26. juni kl. 16:54 
After I've turned of this mode, AI started to grow quicker
Mostly because it started to trade on World Market much more.
Ἀλληκτώ 26. juni kl. 15:52 
For some reason, the AI is vey passive in my games
France does not conquer North Africa, Britain does not conquer Hong Kong etc
Also the AI does even worse economy wise than vanilla.
What can be the reason of such behaviour? I'm using grey's modes together with Kuromi, but they are compatible as far as I understand
I'll try to redownload the mode, maybe it works strange
KuromiAK  [ophavsmand] 26. juni kl. 8:37 
Version 4.3 released, supporting 1.9.4.

Increased military scaling with income by 40% to compensate for not counting investment pool as income. Similarly institution spending has been increased.

Decreased subject payment is back. The overlords literally have more money than they can spend.

While we are on that topic, AI having overflowing gold reserve is a base game limitation that I have no way to fix. Nothing I tried could make AI queue more than one building per week, so ~800 construction is as much as the country AI can utilize.

AI should build more electricity than vanilla now, but still far from enough. I think the way AI constructs is too random for them to handle local goods.

This is likely the end of the economic tunings. Once Paradox is done fixing bugs and go on summer breaks, I will start tinkering with treaties.
KuromiAK  [ophavsmand] 25. juni kl. 8:13 
Version 4.2 released, supporting 1.9.3.
klucas7845 25. juni kl. 3:54 
I've already played 3 runs with 1.9, and the AI ​​has made absolutely no treaties with other nations, only with those forced to war, both the vanilla AI and the AI ​​of this mod, I hope they improve in the future, the game has become very easy for the player, in addition to the AI ​​not making treaties with other great powers to the point of becoming stronger economically and militarily than the player, it has become very easy for them to accept treaties with us to the point of being more advantageous for the player.
joan82 24. juni kl. 17:50 
Using this together with the Tech & Res Mod, and just quit my game at 1880 because every major power had zero infamy. There was nothing going on besides everybody hating and wanting to conquer me. War declarations only were directed at me...apart from some minor squirmishes here and there. No imperialistic efforts at all so far besides from colonialization of Africa. Dont know if I had extreme bad luck with a poor seed, or if it comes with the combination of these mods right now after the 1.9 patch (did not have any issue with this setup before the patch). T&R even directly suggests using your mod together with its own for a better experience
Apo7292009 24. juni kl. 14:33 
can you make version of this with ai that declares wars more often, basically agressive ai? ai beign more agressive towards weaker nations, specially towards uncivilized. but also generally beign more agressive overall.
Apo7292009 24. juni kl. 14:29 
i looked at smarterai but it felt wrong, using the older versions of files from 1.7 1.8
[Nr.2] Manfred von Richthofen 24. juni kl. 14:25 
then I recommend smarter ai
Psijic 21. juni kl. 8:11 
Next 2 runs found USA merged conquering its confederate part really fast.
KeinNiemand 21. juni kl. 5:19 
The AI generally dosn't make enough treaty with other AI, I got exactly one treaty offer during an entier 100 year game, and looking around most AI nations had either no treatys or at most 1 treaty with other AI nations.
Is there anything you can do so AI makes more treaties, becouse I think that would make the AI a lot better, right now it's extremly easy for me to get massive trade advantage becouse I'm the only one that has trade privliges with everyone.
Psijic 21. juni kl. 3:23 
Actually, I couldn't find the difference with no mod after 40 years passed.
Sam 21. juni kl. 2:33 
english ai had 1k construction positive balance by like 1870 however every other ai was incredibly behind, russia was 300 and france was 200 us 200 germany not formed all ais sitting on money doing nothing as someone else said, i suspect one of the reason english ai is doing so well waa backlow company which has most construction goods, however english ai was also the only one being exploited from me taking money from it since start of the game so idk, would be nice if other gp were close to uk in term of snowballign economy
Moridin 20. juni kl. 8:53 
The AI still appears to be mostly sitting on their gold reserves, sadly.

They feel like monsters waiting to be unleashed, if they actually start spending it all.
DISTOPYA-ASKERI 20. juni kl. 5:05 
In the new version, the mod makes the AIs grow extra because the normal AI is now better than before and is close to the mod level (at least that's what happened in my game, of course I didn't try the mod in this version compared to the old one)
KuromiAK  [ophavsmand] 19. juni kl. 20:13 
@Alhelhast
I tried the mod. AI had no issue building trade centers whether they have protectionism or mercantilism. Peru doesn't start with techs for Port.

@Michigan Mayor
The only Shattered World updated for 1.9 crashed my game. I can't help you here.
Steff 19. juni kl. 19:43 
Thank you!
KuromiAK  [ophavsmand] 19. juni kl. 7:29 
No changes needed for 1.9.2.
Alhelhast 19. juni kl. 7:20 
The other thing is that I think AI should not only always strive to generate a trade center, but landlocked nations should always try to secure transit rights to gain access to the global market.
Alhelhast 19. juni kl. 7:16 
Hi, I'm playing a mod called "Modern Doge Borders," which of course includes all the modern nations. However, the AI ​​doesn't develop a trade center for them, even though they have mercantilism. This doesn't happen in the rest of the world, except for Peru, which also never develops a trade center. Why would this happen? Excellent work and mod, I really love it.
Michigan Mayor 19. juni kl. 6:05 
hey :), i play using the shattered world mod. and all the nations build trade centers except the ai that are next to the ocean lol so the world market never populates
Mad Baron 18. juni kl. 22:24 
@Kuromi oh you're right, thank you

for feedback: I kind of think the AI is a bit too peaceful, especially compared to the 1.9 vanilla AI that has become far more aggressive and pushy
小糖人愛音 18. juni kl. 20:23 
之前的简介里是不是有推荐过如果想要强化经济的话可以安装什么模组来着?还能再放一下那个链接吗?好像更新了。
Táiyō. 18. juni kl. 16:28 
Best birthday present from you <3
KuromiAK  [ophavsmand] 18. juni kl. 11:57 
Screenshots updated.

@Mad Baron
It's most likely that steam workshop hasn't downloaded the new version. Unsubscribe then subscribe again.
Mad Baron 18. juni kl. 11:54 
Could you change the thing that shows version compatibility for the mod? Still shows up as a 1.8 mod
Alhelhast 18. juni kl. 11:51 
Excellent work, thank you very much!!
Mystoria 18. juni kl. 11:51 
the goat
Gringri 18. juni kl. 11:51 
:3
Alhelhast 18. juni kl. 11:39 
Could you make the AI ​​in Mercantilist countries immediately build a trade center? I'm playing with the "Doge Modern Borders 1.9" mod, and they all spawn without a trade center and practically never build one, leaving international trade disabled.
KuromiAK  [ophavsmand] 18. juni kl. 11:37 
v4.1 is out. Based on 1.9.1.

Overall AI handles their budget better in 1.9. I rolled back most changes to budgeting, including those affecting military sizes. Fixed a base game issue where landlocked countries do not scale army size with income.

Fixed a base game issue where AI refuses to build trade centers in states without one. This change unfortunately affects autonomous construction as well. Changes affecting autonomous construction is something I typically avoid in principle, but this one is both too important and more akin to a bug that I decided to make an exception.
Vyllis 18. juni kl. 11:08 
Maybe buy patience tokens with your dollars :D
OutOfT1me 18. juni kl. 10:18 
I am an American with real money and not EUROs, how much you want?
EscoTa 18. juni kl. 9:28 
HOW MANY EROS YOU WANT TO UPDATE
小糖人愛音 18. juni kl. 0:32 
Needs to improve AI ability. Lots of things have changed.
Norym 17. juni kl. 18:48 
AI NEEDS MORE TRADE CENTERS PLEASESSESE
MoneyHoesNClothz 17. juni kl. 14:22 
hope this gets updated
小糖人愛音 17. juni kl. 13:35 
Lots of things have changed,