Space Engineers

Space Engineers

196 ratings
Thermal Dynamics - Hot Singles in Your Area
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
123.594 MB
Feb 2 @ 10:00pm
Sep 18 @ 12:19pm
5 Change Notes ( view )

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Thermal Dynamics - Hot Singles in Your Area

Description
This was a project i have been working on for 2 years. Fully simulated heat transfer with environmental interactions.

There is a lot of polish this mod requires to be complete however, with the announcement of SE2 I have already begun developing this mod for the new title. I wanted to put this out there for people to enjoy though its very much in dev mode still.

I recommend creating a fresh world and adding grids to it. I DO NOT recommend you add it to a world you care about. At least not until you know how it works.

Think of this as a really cool showcase. If you are someone who wants to take this project and complete it, let me know and ill be happy to explain bits an pieces.

For the nerds:

<Group Name="ThermalBlockProperties">
<Bool Name="IgnoreThermals" Value="false"/>
<Decimal Name="Conductivity" Value="0.60"/> -- 0 -> 1
<Decimal Name="SpecificHeat" Value="2"/>
<Decimal Name="Emissivity" Value="0.125"/>
<Decimal Name="SurfaceAreaScaler" Value="1"/>
<Decimal Name="ProducerWasteEnergy" Value="0.05"/>
<Decimal Name="ConsumerWasteEnergy" Value="0.05"/>
<Decimal Name="CriticalTemperature" Value="900"/>
<Decimal Name="CriticalTemperatureScaler" Value="1"/>
</Group>



<Group Name="ThermalPlanetProperties">
<!-- The ambiant temperature when the sun is on the opposite side of the planet -->
<Decimal Name="NightTemperature" Value="283.15"/>
<!-- The ambiant temperature when the sun is directly overhead -->
<Decimal Name="DayTemperature" Value="294.261"/>
<!-- The ambiant temperature when underground -->
<Decimal Name="UndergroundTemperature" Value="280"/>
<!-- The temperature at the center of the planet -->
<Decimal Name="CoreTemperature" Value="3000"/>
<!-- The distance below sealevel that remains underground temperatures -->
<Decimal Name="SealevelDeadzone" Value="2000"/>
<!--
A value between 0 and 1
Represents the percentage of solar engery that will be lost in full atomosphere
-->
<Decimal Name="SolarDecay" Value="0.5"/>
<!-- W/(m^2*k) -->
<Decimal Name="ConvectionCoefficient" Value="50"/>
</Group>

61 Comments
Gauge  [author] Sep 18 @ 12:23pm 
The bug has been fixed. I'm not sure why the execution changed but the core loop was trying to run before the settings were initialized.
Gauge  [author] Sep 18 @ 9:13am 
Hi @Scientist, this mod was never complete. I dont mind looking to see what is causing it to break but i wont be developing it to full completion. You can look forward to SE2 for that.
Scientist Sep 17 @ 3:13pm 
please fix this mod! i love the concept and would be ecstatic if this would become useable.
Ronin Tenno May 14 @ 4:55pm 
Can confirm that this mod crashes my game on world start. All required dependencies are current and active in the world.
SkipperBobby Apr 9 @ 9:44am 
I think the lg/sg heat pump's definition is crashing my game, at least that is the error that I can see in the crash log. Got the dependencies and as soon as the loading screen hits 100%, it crashes. Got a log if you need it.
Kill3rCat [1st FORECON] Mar 22 @ 4:12pm 
Nope, still crashes.
Kill3rCat [1st FORECON] Mar 22 @ 1:20pm 
I will test again later and get back to you
Gauge  [author] Mar 22 @ 1:12pm 
The fact i am mentioning this should indicate that you need add the dependencies to your world.
Kill3rCat [1st FORECON] Mar 22 @ 12:39pm 
It should've loaded them automatically, no?
Gauge  [author] Mar 22 @ 9:29am 
did you add the dependencies?