Space Engineers

Space Engineers

Thermal Dynamics - Hot Singles in Your Area
61 Comments
Gauge  [author] Sep 18 @ 12:23pm 
The bug has been fixed. I'm not sure why the execution changed but the core loop was trying to run before the settings were initialized.
Gauge  [author] Sep 18 @ 9:13am 
Hi @Scientist, this mod was never complete. I dont mind looking to see what is causing it to break but i wont be developing it to full completion. You can look forward to SE2 for that.
Scientist Sep 17 @ 3:13pm 
please fix this mod! i love the concept and would be ecstatic if this would become useable.
Ronin Tenno May 14 @ 4:55pm 
Can confirm that this mod crashes my game on world start. All required dependencies are current and active in the world.
SkipperBobby Apr 9 @ 9:44am 
I think the lg/sg heat pump's definition is crashing my game, at least that is the error that I can see in the crash log. Got the dependencies and as soon as the loading screen hits 100%, it crashes. Got a log if you need it.
Kill3rCat [1st FORECON] Mar 22 @ 4:12pm 
Nope, still crashes.
Kill3rCat [1st FORECON] Mar 22 @ 1:20pm 
I will test again later and get back to you
Gauge  [author] Mar 22 @ 1:12pm 
The fact i am mentioning this should indicate that you need add the dependencies to your world.
Kill3rCat [1st FORECON] Mar 22 @ 12:39pm 
It should've loaded them automatically, no?
Gauge  [author] Mar 22 @ 9:29am 
did you add the dependencies?
Kill3rCat [1st FORECON] Mar 22 @ 7:54am 
Hi, this mod causes my game to crash after loading into a world 100% of the time; removing the mod fixes the issue. I an happy to provide you with logs and help debug.
anzellott Mar 15 @ 7:26pm 
Is it compatible with Deadly Reentry mod? Would the coolant and heat sinks work to remove reentry heating?
Gauge  [author] Mar 14 @ 10:49am 
I found half second simulation time feels good as a player and the cost can be spread across CPU cores however the base calculation is the most optimized pieces. when the other features are added i expect a minimum of 5x cost, probably more like 15x.

It will be expected in most scenarios that users will have features they dont care about disabled.
Gauge  [author] Mar 14 @ 10:42am 
Native support thermal dynamics is not happening in SE2 at least not in the 1.0 release cycle. I also would not want them to try. I love keen but they generally only get about 60% of the actual feature people need into their system. look at the vanilla contract or weapons systems.

For thermal dynamics to be done right, it is going to be an extremely expensive operation. in my mod, i expect half the feature that i create will be disabled by the player to improve game performance.

To put it into prospective, the block count upper limit for most PCs is around 100k blocks. To achieve realistic heat transfer, every one of those blocks needs to execute roughly 50 operations just to do the very basic block to block heat exchange. at this point we are at 5M operations per sim. the average CPU 3.5Ghz has about 58M cycles per frame. 8.6% load without any actual features. in SE2 are are looking at 1M blocks or 86% load base.
IngenieroFeliz Mar 14 @ 4:55am 
As others have pointed out, I think heat management should have been a mechanic in SE from day 1. It is an issue so common in engineering that it shocks me a handful of mods is all we get about it from this game. All the same, it's a complex matter, so I perfectly understand why you chose not to continue development, although it certainly makes me sad knowing the progress you had made.

If SE2 does not include heat management, even just as a balancing mechanic, I'm not sure I'd buy the game. To me, it'd be a fantasy spaceship designer game, not a space engineering game, and I already have SE1 for that...

Anyways, good luck with your SE2 mod!
Gauge  [author] Mar 11 @ 10:37am 
its enabled everywhere. the problem you are likely facing is that planets have a base temperature, and convection rates are not tuned very well. Planet temperature overpowers all but the most extreme temperature generation.

Heat in space is the most important as there is only radiation cooling witch is much less effective than convection cooling.
Wulfen Mar 11 @ 1:26am 
is there a way to only have it enabled on planets? as space the heating mechanic would not really matter i don't believe. unless im reading into this wrong?
Wallard Mar 10 @ 5:17pm 
dude this is effing awesome. I sincerely hope you do continue your work.. this will be legendary once it's polished.. SE has needed thermal mechanics since day 1
Freeshava Mar 10 @ 3:25pm 
This is so cool, I hope you keep it up
Kototop_CMB Mar 10 @ 1:44pm 
can you please give link or upload to workshop ship from screenshot? pls)
Gauge  [author] Mar 10 @ 1:36pm 
no
Into Mar 9 @ 8:35pm 
Is it compatible with Aerodynamics mod heat mechanics compatible?
Gauge  [author] Mar 9 @ 5:29pm 
@blazha I am confused by your question. Why wouldn't we want realistic heat simulation in SE?

The possibilities are endless.
- Batteries that work well in normal temperatures but drain quickly if it gets to cold.
- Weapons that are designed to cook the enemy crew alive instead of dealing haul damage
- Blocks that are balanced to be ridiculously good but at the cost of producing extra heat.

these are just a few of the many ways this mod in its complete state would have offered.

Sure, this is mostly just a demo and much of the actual usefulness wasn't implement.
piratep2r Mar 9 @ 2:36pm 
@blazha am not the OP here, but a lot of us enjoy the engineering-to-solve-problems aspects of this game, which vanilla SE simplifies out. Everything from having all thrust magically start from the center of the grid rather than the thruster itself, or no aerodynamic considerations, or being able to create magic completely internal thrusters. Or, like this, the fact that heat doesn't matter.

The work Gauge has put up here would create another, very realistic, and super interesting problem to solve. Plus would be a super helpful framework if you wanted to mod in realistic laser weapons. I am super excited about it (or more realistically, the SE2 version he mentions).
blazha Mar 9 @ 9:53am 
So you worked on this for 2 years, but I don't understand why? Why would anyone want this? What's the point of having this feature in your game?
SkipperBobby Mar 8 @ 1:20am 
Seems to be broken for me. My game just crashes right as the world finish loading.
Kototop_CMB Mar 7 @ 9:50am 
i really want ship from screenshot, can you publish it pls?)
cptnoname Feb 11 @ 5:51am 
does this only change grid color as it heats, with no other in-game consequences at this point?
rororobin Feb 10 @ 7:14pm 
Holy shit this is cool! (no pun intended)
Ogre Feb 9 @ 2:41pm 
You get a like for the title and image alone, you funny man.
Gauge  [author] Feb 9 @ 10:53am 
As a reminder. This mod is not complete and will never be complete. (at least not by me)

What exists is what you get. Yes, it would be cool to have all the features you guys have been talking about and maybe if i had started this project a year earlier it would have been completed in full.

I'm glad you all are enjoying it. you can look forward to enjoying it fully in SE2!
Roboman5e15YT Feb 9 @ 9:10am 
nvm it was the other thermal mod
King_Bee01 Feb 9 @ 8:37am 
does this work with aerodynamic physics? because that would be VERY cool
|_M A X I M_| Feb 9 @ 6:51am 
I've been waiting for a mod like this for so so so long

Also, really nice models, i only wish the radiator blocks were retractable, but it's still baller
Roboman5e15YT Feb 8 @ 6:26am 
also i removed this from my world and now its spamming my message feed
Roboman5e15YT Feb 8 @ 6:11am 
is there a way to disable the painting
angel_seed Feb 8 @ 6:11am 
Game crashes when creating new character in new world or loading existing save with that mod enabled
angel_seed Feb 8 @ 6:09am 
Mod doesn't works even when only mods are Text HUD API, Definion Extension API, Thermal Dynamics. Im tested it in creative by creating new world. It's supposed to work on creative?
Chipstix213 Feb 8 @ 12:09am 
Powerful stuff
Tangy Feb 7 @ 7:03am 
If blocks get too hot do they break?
Reavvr Feb 6 @ 3:57pm 
mfw the mod community gives me flashbacks to thermo 1
Papple2 Feb 6 @ 2:13pm 
Been complaining so much lately about a lack of heat mechanics and how great it would be for balancing, and now I get this? Thank you! Hope you create something amazing for SE2
whattodo795 Feb 6 @ 12:25pm 
Realistic SE, water mod, aerodynamic physics, and this works great!
whattodo795 Feb 6 @ 12:25pm 
I LOVE IT
cptnoname Feb 6 @ 5:49am 
lol I really don't mean to rag on Skiittz, it's just a bit much and is bound to incite certain crowds that are small but very vocal. A balanced combination of your ideas and theirs, especially with the assets you've included here that are not present at all in the other, would be awesome.
~WiFiCatGirl~ Feb 5 @ 10:48pm 
hiii mya~ hot daddy im sooo happy u hooked me up with ur hot single i wuv wis single mod nya <3~

i hope hot single is completed with a partner update~
Gauge  [author] Feb 5 @ 4:59pm 
Spaceman, i forget. i picked the simplest one. I am using the Boltzmann constant if that helps
Gauge  [author] Feb 5 @ 4:54pm 
@cptnoname I'm a normal dude. since this is a incomplete project i thought it would be fun to give it a silly name.

@Corki99 What is currently here is all you are going to get from me. like the description says. this is a project that was released early because i am no longer developing it.
cptnoname Feb 5 @ 4:27pm 
My question: Will this mod refer to itself in the chat as Hot Daddy and require weird sexual innuendos to be used as chat commands like the "other" mod, or did a normal person write this one?
Green_Lightning Feb 5 @ 3:09pm 
That's really cool, but to be perfectly honest, probably massively overkill. Turning nuclear reactors from a box that makes power into an actual heat engine is probably the next step. ...and also why I've long since said radiator panels should just buff reactors.

Anyway, the color changing armor in the video makes me think that would be great as damage mechanics for laser weapons. Make the blocks glow white hot then explode into sparks.