Space Engineers

Space Engineers

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Titan-Class Cruiser - Kronos
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Type: Blueprint
File Size
Posted
40.474 MB
Jan 31 @ 5:47pm
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Titan-Class Cruiser - Kronos

Description
Description:
After their exile, and creating their prototech technology, the Factorum began to build up its fleet to return back from its exile. This lead to the first of the Titan class heavy cruisers being produced designated the 7071 - "Kronos" which served as the pride of the Factorum fleet for a duration. Its main armament consisted of 8 Large rail gun batteries, 4 large rocket batteries, and a Super laser fitted in its bow allowed it to destroy anything that it came up against and its hull was nearly entirely encased in heavy armour, making it nearly impossible to crack. However with this extreme armament, came with a cost to its speed and manoeuvrability. The Kronos was slow and could not jump massive distances, even with its prototech technology. This caused the Factorum to revisit its design after several years in service and led to a new titan class to be designed. However, once its successor was constructed, the Kronos still continued its service in the fleet due to its armour and long range battery capability.



Information:
Stats:
  • PCU: 264,629 (Sorry Guys - Working on a smaller PCU version if anyone wants to use it on servers)
  • Blocks: 58,437
Dimensions:
  • Length: 327.5m (149 Blocks)
  • Width: 87.5m (35 Blocks)
  • Height: 97.5m (39 Blocks)
  • Mass: 61,993 Tonnes



Missile / Escape pod guide:

These 2 mechanisms on the ship are not perfect by any means as it is the first time I have tried to implement them into my ships. If the doors don't stay open, there may be a problem with the airlock script I have on

1. Unlock missile/escape pod doors.
2. Open Doors.
3a. (Escape pods) Jump in a pod and use the 1st timer block and when a safe distance trigger timer 2.
3b. (Missiles) Use the "FIRE ALL MISSILES" timer to launch self homing missiles.
4. To reload missiles/gain another escape pod, turn on welders



Credits:
Hey guys, this is my first ship that I'm actually uploading to the workshop (So if there's any problems I apologise in advanced) and I'm pretty proud of it. I felt like there is a lack of Factorum ships on the workshop and decided to have a crack at making my own and as you can see it went a tad overboard. So if you have any suggestions or anything please do let me know.

I know this ship is definitely not a Heavy cruiser compared to other SE ships however I am basing it off of the large ships I am building for the Factorum which are incredibly large scale. I do intend at some point on making some more ships that make more sense on an SE scale that can be used as Factorum enemies but at the moment this is what I feel like trying.

I also want to give a massive thank you to R3LOAD for allowing me to use a slightly modified version of his QBR Turret Platform - [ION] which saved the ship from my horrendous custom turret designs.
The Factorum Corvette seen in the photos is by Shiro___ and can be found here.



Scripts Used:
All scripts used in this blueprint are listed bellow:
  1. Blarg's Aggressive Airlocks
  2. Whip's Subgrid Thruster Manager
  3. Whip's Turret Based Radar
  4. Whip's Artificial Horizon Redux
  5. TCES | Turret Controller Enhancement Script
  6. Whip's Subgrid Gyro Manager
  7. Automatic LCDs 2
  8. SIMPL | Ship Integrity Monitoring Program Lite
28 Comments
Meya May 22 @ 7:42am 
Been playing with your ship here for months and It is bigger then most cruisers actually this is like a super cruiser LOL
Meya Apr 15 @ 11:25am 
Also had a wobbley issue with pitch and yaw movements due to custom turrets I think fixed with a lot more gyros though made it hard to aim the atlas superlaser but this is such a wonderful ship I love giant ships :)
Meya Feb 8 @ 3:19pm 
You're right what I'm seeing is just the smoke they aren't getting damaged clanging sound was fixed when I just shared the inertia in the hinges on those engine pod subgrides not sure why my game makes it sound like the ship is falling apart lol Love the ship btw :)
VikingHeising Feb 7 @ 10:38am 
Blud is the Factorum
darksouls78963 Feb 5 @ 2:03pm 
i love this ship keep up the great work
Scorpia  [author] Feb 5 @ 12:09pm 
When I was building it and tested everything I wasn't getting that, but ill have another look at it and see if I get the same problem.
Meya Feb 5 @ 8:58am 
Okay LOL this time I spawned this with only these 2 mods and you know those angled ion thrusters? Are they damaging teh ship like they are with me? I swear things are breaking on this and just wanted to find out if anyone else has any issues at this point I've been wrong and it was a mod doing it :P
Voli Feb 4 @ 5:31am 
Subbed, loving it :D :luv::Corpus:
adrianchase180203 Feb 3 @ 1:14pm 
im just saying cause i made a factorum cruiser and its alot smaller than your cruiser haha
Hydra Daydreamer Feb 3 @ 4:46am 
Finally, a worthy opponent, our battle will be legendary!!!