Project Zomboid

Project Zomboid

326 ratings
[B42+] MH6 Little Bird
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File Size
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Updated
2.473 MB
Jan 19 @ 9:17am
Jan 26 @ 11:23am
2 Change Notes ( view )

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[B42+] MH6 Little Bird

Description
MH6 Little Bird

I wanted my first vehicle mod to be something unique. When i noticed this library i knew what must be done.
I'm happy to present to you...

MH6 Little Bird, a lightweight and versatile helicopter .

Made with cooperation with WarThunderLibrary creator
Controlls:
  • W/S -Ascend/Descend,
  • AD - Rotate Left/Right,
  • Arrows - fly in diffrent directions.
About MH6:
  • Animated Components: Fully functional doors and engine hatch, both of which can be uninstalled.
  • 288 fuel capacity for extended flights.
  • 70 trunk capacity, unaffected by trunk damage.
  • Compact size for easier landings in tight spaces.
Custom Spawns:
Two guaranteed spawns:
  • Army Outpost near Louisville,
  • Helipad at the Secret Base,
Additional spawn chances at:
  • Muldraugh Police Station and its garage roof.
  • Riverside Police Station parking lot.
  • Roof of Westpoint Police Station.
  • Kentucky State Prison fenced area (High Chance).

Sandbox Options - Customize the minimum number of MH6 helicopters in your world (Those cannot exceed amount of spawns).
Destroyed Versions: If no working helicopter spawns, wrecked versions may appear, which can be dismantled as other wrecked vehicles.
[ko-fi.com]

Workshop ID: 3410686841
Mod ID: MH6LB
Popular Discussions View All (2)
13
Jul 24 @ 6:12am
PINNED: Bugs/Feedback
Nik
0
Feb 22 @ 2:26pm
Key binds
Rex
107 Comments
gloompy7 Jul 23 @ 5:36pm 
how do i leave the helicopter
danielaysh Jul 20 @ 1:33am 
PLEASE MAKE A CHEERNOBOOB
Kutaras Jul 9 @ 4:43pm 
Can't refuel neither with containers nor with the pumps the character no matter in which point of the model begins the refueling process gets stuck trying to walk inside the heli and walks indefinitely without ever being able to refuel
Brian Jun 29 @ 5:27pm 
I had problems before, but it works now. :steamthumbsup:
Rio de Janeiro Jun 24 @ 2:37am 
Does it only work in b42 ?
Hello, author...Why are there so many weapons in the helicopter? although he himself does not use it in any way!
kurikinton Jun 14 @ 10:32pm 
@Nik

The Warthunder Library still shows last updated in February. The author still hasn't uploaded the changes.
Nik  [author] Jun 14 @ 2:50pm 
@FerX I've been told by Warthunder Library creator that the bug has been fixed. I myself have no way to test it as i'm currently running b41 for testing.
FerX Jun 14 @ 2:44pm 
Here's how to make a helicopter work. This will temporarily solve the problem with helicopters taking off.

If you want to apply the temporary fix yourself, you need to edit the HeliMove.lua inside the WarThunderVehicleLibrary:
42\media\lua\client\HeliAbility

Comment out the following two lines:

Line 383: Vehicle:setZombiesDontAttack(true)
Line 387: Vehicle:setZombiesDontAttack(false)

by adding -- so that part of the code should look like this:
...
if curr_z > 1 then
Vehicle:getPartById(GasTankType):setContainerContentAmount(
Vehicle:getPartById(GasTankType):getContainerContentAmount() - 0.03 * fpsMultiplier * GasMultiples)
--Vehicle:setZombiesDontAttack(true)
else
Vehicle:getPartById(GasTankType):setContainerContentAmount(
Vehicle:getPartById(GasTankType):getContainerContentAmount() - 0.01 * fpsMultiplier * GasMultiples)
--Vehicle:setZombiesDontAttack(false)
end
...
Nik  [author] Jun 13 @ 11:05pm 
@DeadDeadPooL_PL
@Brian
I've let know of this to Warthunder library creator. He'll take look at this.