Project Zomboid

Project Zomboid

347 ratings
Week One & Beyond [Addon]
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.489 MB
Jan 10 @ 11:15pm
Jan 12 @ 6:41pm
6 Change Notes ( view )

Subscribe to download
Week One & Beyond [Addon]

Description
Week One officially has the toggle for the nuke in sandbox settings
The ability to disable the nuke will still be a toggle (and on by default), for the sake of ongoing saves.

Want to see whats next? Take a look at my trello board![trello.com]

Week One & Beyond
This mod seeks to make additions, fixes, and changes to Week One. Please check the mod config before playing, so you can toggle what you do and don't want to play with!

(Some of these changes are intrusive as they change functions directly, so if an addition is updated by slayer it might cause issues or be outdated)

What does this mod do?
  • Re balance NPC melee damage
  • Vary "raids" by police, swat, and hazmat squads
  • Allow the nuke to be toggled off mid-save (nuke disabled by default!!!)

Bugs
Uhhhh- I kinda threw this together. It works fine when I debug it, but I haven't had the time to test a full play-through yet. if this causes issues please tell me
  1. If it has to do with the new additions
  2. The steps to repeat this bug
  3. If the addition has been officially updated recently by Slayer
  4. Any error in the console if possible

Suggestions
I'm open to suggestions for minor tweaks you want made. Idk, what do y'all want tweak-able or as a toggle?

THIS MOD IS NOT MEANT TO THROW SHADE AT SLAYER
They are a great mod developer who made a fantastic mod! Please do not use this mod or their decisions for their mod as an excuse to harass the dev.

Workshop ID: 3405043636
Mod ID: BeyondOneWeek
Popular Discussions View All (1)
11
11
Sep 10 @ 12:47pm
Making Build 42 Work: New Slayer Bandit Update
XYZ_Infinity
231 Comments
Talking Weasel Sep 23 @ 11:52am 
One of my favorite mods despite being so buggy and at time unplayable
Loop Sep 22 @ 6:59am 
Not spawning inside a house during a fresh game
LloydsWankBank Sep 17 @ 11:21pm 
@Omar Gili Manbo
you are a hero dude, thanks man.
Spark Me Good Sep 14 @ 5:14pm 
Mod requires a mod that doesn't exist on the mod store?
Beta_8088 Sep 11 @ 7:45pm 
week one project zomboid be like

*throws error message in your face while NPC's are shooting at you so you can't defend yourself*
*kills you*
*new game, shot through a solid wall with max sneak and no line of sight between you and a guy with a pistol*
*kills you*
*kills you*
*kills you*
Cake Sep 1 @ 8:51pm 
ruined by random plane crashes and bombs
Kingkaze Sep 1 @ 12:21am 
Hello. So i got a problem to activate that mod at the beginning. It says, the dependencies are \bandits and \BanditsWeekOne. The Problem is, i have only found \Bandits2 on Steam and not the normal \bandits-Mod. So i cant use your Mod. Is that a mistake because Bandits2 is the newer and updated Version of Bandits ?
Desdrian2014 Aug 30 @ 10:08am 
did the mod change on the start of a new play through? i havent played in a while, and im starting everytime in some kind of party completely messed up(intoxicated) even in the police station
NOT FOUND Aug 26 @ 9:58am 
I'll throw in an idea for a new mod.
The player can tame one zombie.
The zombie follows the player (for example, on a leash, like a cow) and pushes other zombies away from the player.
Your Zombie can be used as a carrier of things.
Omar Gili Manbo Aug 24 @ 5:04pm 
If you are unable to enable the mod, please go to the mod.info files located at the paths below and replace require=\Bandits,\BanditsWeekOne with require=\Bandits2,\BanditsWeekOne:

\108600\3405043636\mods\BeyondOneWeek\42\mod.info
and
\108600\3405043636\mods\BeyondOneWeek\mod.info