RimWorld

RimWorld

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Local's CE Antique Ordinance
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Mod, 1.5, 1.6
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5.759 MB
5 jan @ 13:06
9 jul @ 11:11
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Local's CE Antique Ordinance

I 1 samling av Local
Local's Combat Extended Antique Weapons
5 artiklar
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Buncha cannons

Combat Extended required.
Compatible with the Muzzle flash mod.

Medieval and early industrial artillery pieces, cannons and machine guns.
New types of ammunition and a few new research options.
27 kommentarer
Local  [skapare] 6 jun @ 10:19 
Turrets and sentries functions that way for me at the moment, I intend to add ATGMs to that mod once CE supports guided projectiles.

In terms of a separate mod like this one focusing enterily on cannons, MLRS's and whatnot? hm I mean maybe but its not in the horizon for me.
gamer9999 6 jun @ 10:03 
Hi, I have a question. Have you thought about creating a mod that adds modern artillery? Your mods are very well done and I love them.
Local  [skapare] 6 jun @ 2:15 
This mod no longer requires Antiques I to function.

Load order with that mod has changed, and you may now get an error message on existing saves using the old load order, the issues caused by this are very minimal and can be ignored (the Infernal machine wont use Antiques I's new ammo types if you use the wrong load order)
TricksForSwitchz 28 feb @ 3:23 
oh yeah i forgot about that one, thanks man
Local  [skapare] 27 feb @ 4:35 
I recommend the "cherry picker" mod, it allows you to toggle off individual items
TricksForSwitchz 27 feb @ 4:25 
some of the antiques 1 don't fit my 1400 playthrough, but the bombard and some older cannons fit in really well, could you make a standalone please? :KSad:
bjorn 16 feb @ 13:49 
boiiii ts so tuff
Local  [skapare] 9 feb @ 14:25 
I'll try to have it up in a few hours
Local  [skapare] 9 feb @ 14:18 
it is done, im still testing to make sure everything works alright tho
5150 9 feb @ 9:35 
Hello, when is the modernized version expected to be released? I'm really looking forward to it and waiting patiently. Thank you for creating this mod.