RimWorld

RimWorld

Local's CE Antique Ordinance
27 Comments
Local  [author] Jun 6 @ 10:19am 
Turrets and sentries functions that way for me at the moment, I intend to add ATGMs to that mod once CE supports guided projectiles.

In terms of a separate mod like this one focusing enterily on cannons, MLRS's and whatnot? hm I mean maybe but its not in the horizon for me.
gamer9999 Jun 6 @ 10:03am 
Hi, I have a question. Have you thought about creating a mod that adds modern artillery? Your mods are very well done and I love them.
Local  [author] Jun 6 @ 2:15am 
This mod no longer requires Antiques I to function.

Load order with that mod has changed, and you may now get an error message on existing saves using the old load order, the issues caused by this are very minimal and can be ignored (the Infernal machine wont use Antiques I's new ammo types if you use the wrong load order)
TricksForSwitchz Feb 28 @ 3:23am 
oh yeah i forgot about that one, thanks man
Local  [author] Feb 27 @ 4:35am 
I recommend the "cherry picker" mod, it allows you to toggle off individual items
TricksForSwitchz Feb 27 @ 4:25am 
some of the antiques 1 don't fit my 1400 playthrough, but the bombard and some older cannons fit in really well, could you make a standalone please? :KSad:
bjorn Feb 16 @ 1:49pm 
boiiii ts so tuff
Local  [author] Feb 9 @ 2:25pm 
I'll try to have it up in a few hours
Local  [author] Feb 9 @ 2:18pm 
it is done, im still testing to make sure everything works alright tho
5150 Feb 9 @ 9:35am 
Hello, when is the modernized version expected to be released? I'm really looking forward to it and waiting patiently. Thank you for creating this mod.
AltF4 Jan 30 @ 5:39am 
This is АХУЕННО!
God Jan 26 @ 5:14am 
Ohhhhh, alright, thank you so much!
Local  [author] Jan 25 @ 3:55pm 
You must use the drop down menu. In the security tab, right click on the serpentine and more options will appear.
God Jan 25 @ 1:46pm 
So i've researched the field artillery, and want to make a field gun, but I can't seem to find where to build it, it doesn't appear in the security tab.
Local  [author] Jan 17 @ 11:21pm 
Yes, it is up next, its almost complete. Although there are no plans for the M1919, the M2 is infact present.
5150 Jan 17 @ 11:57am 
Hello, do you have any plans to create a mod featuring a collection of modern mounted machine guns like Antique Ordinance? There is an official CE add-on, but I think it would be better to use the mods you’ve made, so I wanted to ask. I’d love to see your reinterpretation of weapons like the M1919 and M2HB in your style, just like the PKM.
Grenaders3 Jan 15 @ 3:40pm 
Time to lay siege to Dybbøl.
Animal 7 Jan 14 @ 6:30pm 
mod
Local  [author] Jan 9 @ 9:15pm 
yea thats a neat trick, one of my turrets in the upcoming mod uses the same method to "cheat" its rate of fire
By the way, I remember before 1.4 hit, I made a custom M45, a turret that has 4 M2 Brownings attached to it, and I want to make it look like they're unloading at the same time, so my workaround for this is instead of just upping the fire rate, I choose to make a custom projectile that has the exact same stats as normal. 50 BMG, but it has 4 pellets and makes the gun consume 4 rounds per shot.
 
It makes the turret look like an actual M45; maybe you can use this tech if you add a multi-gun turret station. Cheers!
How about the Misc Endgame mod and the unlimited threat scale mod? 500% threat with every PMC under the sun closing in on your colony is really thrilling if only I can rely on a bigger gun instead of spamming M2 Browning sentries.
Local  [author] Jan 7 @ 8:38pm 
Oh yes, there's quite some hard hitters with significant power draw, I've been looking for overpowered mods(that add strong enemies) to take into account.
Really looking forward to it. I hope you bring a big gun next; most players at the endgame are able to power an entire nuclear power plant, but it's hard to find a good turret mod that utilizes these excess resources. It's strange to have such powerful bases to rely on 7.62x51mm NATO and .50 BMG turrets for defense.
Local  [author] Jan 7 @ 9:09am 
Yes, modern turrets is up next
These boys look so neat! But these are not much use in my modern-day colony, but rest assured most of your mods do make an appearance in my colony; I love the chunky Beowulf.

Will you expand your arsenal of turrets, mortars, and sentries further? I love to see you make more turrets that befit a well-fortified fortress that players tend to make. M45 sentries sound cool; what do you say? Having M2 platform still proving to be a great arsenal so far in the future.

(By the way, these are not written by ChatGPT; I just can't stop writing long paragraphs that look like they were written by our AI overlord.)
Samael Gray Jan 6 @ 11:15pm 
Mod dev sir are you in CE's discord?
If you are, show yourself and showcase your mods :((
Nathanlasvegas Jan 6 @ 9:09pm 
Local bringing out a new banger