RimWorld

RimWorld

Local's CE Antique Ordinance
27 kommentarer
Local  [ophavsmand] 6. juni kl. 10:19 
Turrets and sentries functions that way for me at the moment, I intend to add ATGMs to that mod once CE supports guided projectiles.

In terms of a separate mod like this one focusing enterily on cannons, MLRS's and whatnot? hm I mean maybe but its not in the horizon for me.
gamer9999 6. juni kl. 10:03 
Hi, I have a question. Have you thought about creating a mod that adds modern artillery? Your mods are very well done and I love them.
Local  [ophavsmand] 6. juni kl. 2:15 
This mod no longer requires Antiques I to function.

Load order with that mod has changed, and you may now get an error message on existing saves using the old load order, the issues caused by this are very minimal and can be ignored (the Infernal machine wont use Antiques I's new ammo types if you use the wrong load order)
TricksForSwitchz 28. feb. kl. 3:23 
oh yeah i forgot about that one, thanks man
Local  [ophavsmand] 27. feb. kl. 4:35 
I recommend the "cherry picker" mod, it allows you to toggle off individual items
TricksForSwitchz 27. feb. kl. 4:25 
some of the antiques 1 don't fit my 1400 playthrough, but the bombard and some older cannons fit in really well, could you make a standalone please? :KSad:
bjorn 16. feb. kl. 13:49 
boiiii ts so tuff
Local  [ophavsmand] 9. feb. kl. 14:25 
I'll try to have it up in a few hours
Local  [ophavsmand] 9. feb. kl. 14:18 
it is done, im still testing to make sure everything works alright tho
5150 9. feb. kl. 9:35 
Hello, when is the modernized version expected to be released? I'm really looking forward to it and waiting patiently. Thank you for creating this mod.
AltF4 30. jan. kl. 5:39 
This is АХУЕННО!
God 26. jan. kl. 5:14 
Ohhhhh, alright, thank you so much!
Local  [ophavsmand] 25. jan. kl. 15:55 
You must use the drop down menu. In the security tab, right click on the serpentine and more options will appear.
God 25. jan. kl. 13:46 
So i've researched the field artillery, and want to make a field gun, but I can't seem to find where to build it, it doesn't appear in the security tab.
Local  [ophavsmand] 17. jan. kl. 23:21 
Yes, it is up next, its almost complete. Although there are no plans for the M1919, the M2 is infact present.
5150 17. jan. kl. 11:57 
Hello, do you have any plans to create a mod featuring a collection of modern mounted machine guns like Antique Ordinance? There is an official CE add-on, but I think it would be better to use the mods you’ve made, so I wanted to ask. I’d love to see your reinterpretation of weapons like the M1919 and M2HB in your style, just like the PKM.
Grenaders3 15. jan. kl. 15:40 
Time to lay siege to Dybbøl.
Animal 7 14. jan. kl. 18:30 
mod
Local  [ophavsmand] 9. jan. kl. 21:15 
yea thats a neat trick, one of my turrets in the upcoming mod uses the same method to "cheat" its rate of fire
By the way, I remember before 1.4 hit, I made a custom M45, a turret that has 4 M2 Brownings attached to it, and I want to make it look like they're unloading at the same time, so my workaround for this is instead of just upping the fire rate, I choose to make a custom projectile that has the exact same stats as normal. 50 BMG, but it has 4 pellets and makes the gun consume 4 rounds per shot.
 
It makes the turret look like an actual M45; maybe you can use this tech if you add a multi-gun turret station. Cheers!
How about the Misc Endgame mod and the unlimited threat scale mod? 500% threat with every PMC under the sun closing in on your colony is really thrilling if only I can rely on a bigger gun instead of spamming M2 Browning sentries.
Local  [ophavsmand] 7. jan. kl. 20:38 
Oh yes, there's quite some hard hitters with significant power draw, I've been looking for overpowered mods(that add strong enemies) to take into account.
AI Otomatis Universitas Telkom 7. jan. kl. 12:01 
Really looking forward to it. I hope you bring a big gun next; most players at the endgame are able to power an entire nuclear power plant, but it's hard to find a good turret mod that utilizes these excess resources. It's strange to have such powerful bases to rely on 7.62x51mm NATO and .50 BMG turrets for defense.
Local  [ophavsmand] 7. jan. kl. 9:09 
Yes, modern turrets is up next
These boys look so neat! But these are not much use in my modern-day colony, but rest assured most of your mods do make an appearance in my colony; I love the chunky Beowulf.

Will you expand your arsenal of turrets, mortars, and sentries further? I love to see you make more turrets that befit a well-fortified fortress that players tend to make. M45 sentries sound cool; what do you say? Having M2 platform still proving to be a great arsenal so far in the future.

(By the way, these are not written by ChatGPT; I just can't stop writing long paragraphs that look like they were written by our AI overlord.)
Samael Gray 6. jan. kl. 23:15 
Mod dev sir are you in CE's discord?
If you are, show yourself and showcase your mods :((
Nathanlasvegas 6. jan. kl. 21:09 
Local bringing out a new banger