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Aye, my bad — I meant ThinkSkinned with a capital "S" needs to be changed. If you check the vanilla trait naming, it's always written with a capital "S," like ThickSkinned and ThinSkinned. That's probably why the handler is throwing an error.
Also, I published my own version of the original mod that doesnt throw these errors and takes the changes in B42 into account — some of my mod users were getting tired of the constant errors that pop up when using this version
Can you explain the rationale behind your proposed "Thinskinned2" correction?
To me, the code currently in the file seems to be following the same format as all the other code blocks. The "exclude" lines in the code block for each mod trait look like they contain the vanilla trait itself plus any traits with opposing effects. Just want to know what you're seeing (maybe I'm not picking up on something) and why it's only that one trait if all the others do in fact follow the same format.
The rest of your updates are spot-on, thanks for those.
Fantastic work on the B42 revamp! Thanks to your efforts, I might actually end up using it for my Occupation mod instead of rewriting the entire character creation process.
I took a quick look through the code and noticed a small typo in ProfessionSpecificTraitHandler on line 226 — it says "lacaiton" instead of "location," which could potentially cause issues.
There are also four errors related to setting mutually exclusive traits for Lucky and Unlucky, which are no longer present in the game. Since the devs removed those traits for now, it might be a good idea to comment out the corresponding lines — they're causing four consistent errors on every boot.
Additionally, there are a few typos in the mutual exclusivity settings:
- HeartyAppitite should be HeartyAppetite
- Claustophobic should be Claustrophobic
- Thinskinned2 is trying to exclude Thinskinned, it should be Thickskinned