Project Zomboid

Project Zomboid

Profession Framework B42
20 Comments
Hephaistos Jun 5 @ 10:07am 
@OKSasquatch
Aye, my bad — I meant ThinkSkinned with a capital "S" needs to be changed. If you check the vanilla trait naming, it's always written with a capital "S," like ThickSkinned and ThinSkinned. That's probably why the handler is throwing an error.

Also, I published my own version of the original mod that doesnt throw these errors and takes the changes in B42 into account — some of my mod users were getting tired of the constant errors that pop up when using this version :handsup:
OKSasquatch May 26 @ 5:50pm 
Hey @Hephaistos,

Can you explain the rationale behind your proposed "Thinskinned2" correction?

To me, the code currently in the file seems to be following the same format as all the other code blocks. The "exclude" lines in the code block for each mod trait look like they contain the vanilla trait itself plus any traits with opposing effects. Just want to know what you're seeing (maybe I'm not picking up on something) and why it's only that one trait if all the others do in fact follow the same format.

The rest of your updates are spot-on, thanks for those.
Hephaistos Apr 22 @ 4:43am 
Hey @Saul,
Fantastic work on the B42 revamp! Thanks to your efforts, I might actually end up using it for my Occupation mod instead of rewriting the entire character creation process. :spiffo:

I took a quick look through the code and noticed a small typo in ProfessionSpecificTraitHandler on line 226 — it says "lacaiton" instead of "location," which could potentially cause issues.

There are also four errors related to setting mutually exclusive traits for Lucky and Unlucky, which are no longer present in the game. Since the devs removed those traits for now, it might be a good idea to comment out the corresponding lines — they're causing four consistent errors on every boot.

Additionally, there are a few typos in the mutual exclusivity settings:
- HeartyAppitite should be HeartyAppetite
- Claustophobic should be Claustrophobic
- Thinskinned2 is trying to exclude Thinskinned, it should be Thickskinned
irrelevantredundancy Feb 4 @ 4:51pm 
F-everyone's-I, this can throw stack trace errors that will reference More Traits, Even More Traits, and Lifestyles separately. Just in case anyone else runs into the same situation in the future, maybe this message will save you the time spent tracking it down.
busta.nut Jan 31 @ 6:39am 
Hey Saul. Great mod! Some of my favourite mods are made with this. But I have a problem. If I run it using the latest build 42.2.0 I get three errors. I don't know what they are, and I'm not running any other mods, only the framework. Does anyone else have this issue?
Cabbage Jan 30 @ 8:10pm 
Oof, sadly this can't be used with Evolving Traits World (ETW).
Darthsawyer Jan 24 @ 6:04pm 
Order does not matter, make sure you are using the correct name and most importantly, make sure there are no spaces in the name. If you tried to add a level of Nimble but called it "Nimble " it would not work.
Pastor Of Pwn Jan 14 @ 2:50pm 
I am struggling a bit still. I have things up and running. Does the order of the skills matter when you define a trait? I was trying to do Hiker with 1 Carving, 1 Foraging, 1 Trapping and I got 3 various results: no carving, only carving, and finally I got all 3 to show up.
Darthsawyer Jan 3 @ 4:37pm 
@Pastor Of Pwn feel free to copy the files of my mod Sawyer's Professions as an example. Saul Zomboid also made a Saul profession you could download to look at the files of as well
Saul Zomboid  [author] Jan 3 @ 3:29pm 
@Pastor Of Pwn There are some examples in the Github here [github.com]
Pastor Of Pwn Jan 3 @ 3:14pm 
Is there any documentation or a discord that will help me use this to make a Profession/Perk mod?
Saul Zomboid  [author] Dec 29, 2024 @ 3:51pm 
@Darthsawyer Looks very nice! Thanks for using! :spiffo:
Darthsawyer Dec 29, 2024 @ 2:31pm 
Thanks for updating this mod! I have updated my private mod to build 42 and made it public, at least until better more expansive profession mods show up.
Saul Zomboid  [author] Dec 28, 2024 @ 1:06pm 
@Frank Thank you very much for checking it out! :spiffo:
Frank Dec 28, 2024 @ 12:39pm 
That commercial was great, btw :)
Saul Zomboid  [author] Dec 25, 2024 @ 3:11pm 
Saul Zomboid  [author] Dec 24, 2024 @ 1:33am 
@Dr. Tormindbind Mickmildididind I'll look into it, thanks for pointing out! :spiffo:
Dr. Tormindbind Mickmildididind Dec 23, 2024 @ 10:36pm 
Caused loading presets to crash my game, created duplicate junk data on every skill.
tf2 pomson enjoyer #FIXVACPLS Dec 22, 2024 @ 9:47pm 
based