Space Engineers

Space Engineers

520 ratings
(DX11) Eikesters Decorations and more - Part II
 
Rate  
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
6.115 MB
Nov 6, 2014 @ 12:41pm
Jan 1, 2017 @ 10:31am
9 Change Notes ( view )

Subscribe to download
(DX11) Eikesters Decorations and more - Part II

Subscribed
Unsubscribe
In 1 collection by Eikester
Eikesters Mods Collection
85 items
Description
Get Part I here: Eikesters Decorations and more - Part I

I've decided to split them as Uploading the other one already takes ages due the high amount of Blocks.

Content:

Ceiling Light (Interior Light)
-available on Large & Small Grids

Weightbench in 3 variations
-colorable
-available on Large & Small Grids
-survival ready

Enclosed Bunk Bed
-5 Colors for bedding/curtain
-colorable
-available on Small/Large Ship and Station
-survival ready
-1x1x1 on Large Ship
-5x5x4 on Small Ship

-----------------------------------------------------------------------------------------------------------

If you like my work consider a donation to my Paypal account.
[www.paypal.com]

Thanks for your Support!

-----------------------------------------------------------------------------------------------------------

[creativecommons.org]
This work by Eikester is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Popular Discussions View All (1)
3
Jul 14, 2015 @ 8:37am
PINNED: Incoming Update
Eikester
< >
134 Comments
Xx_TrumpNation_xX Jan 9 @ 8:16pm 
Could you make this compatible with the small ship mega mod pack {LINK REMOVED}. In the same size as large ship grids but in a small ship grid.
Dark Heart Jan 4 @ 7:01pm 
@RPG Holding Shark Riding Raptor The Ceiling lights are bugged because there "spotlights" and behave like the BROKEN Vanilla ones.. :) yay go Keen!
byte me Dec 10, 2017 @ 2:41pm 
Without your decor mods, the game would be empty. I dread the day you get tired of updating. My only hope is you pass your mods on to someone who will. Thanks.
RPG Holding Shark Riding Raptor Sep 15, 2017 @ 6:20am 
Ceiling lights are bugged, they shine their light the wrong way :\
HyperGamesDev Aug 16, 2017 @ 11:28am 
So cool !
MatteiusPrime Apr 20, 2017 @ 7:32pm 
I should add that if you want to steal and use my optimization feel free.

If you want me to take it down... well it's part of a bug report, I will make it private so that the admins can at least still see it, just tell me.

Just... after the way the mod author of my third test case treated me, don't attack me for trying to help make the game better for everyone by identifying a problem that's affecting a lot of mods.
MatteiusPrime Apr 20, 2017 @ 6:57pm 
If you have tested or do test both mods, please share your result on the bug report.
https://forum.keenswh.com/threads/testable-reproducible-bug-why-your-modded-se-is-loading-so-slowly.7394372/
MatteiusPrime Apr 20, 2017 @ 4:40pm 
The optimized version of the mod {LINK REMOVED} results are as follows: 45 lines of log file, loading in 0.212 seconds. Now unlike Case 1 with nukeguard's thruster pack, which had an 60.3% decrease in load time; this only resulted in a 31.6% decrease in load time. This can be attributed not to how many cubes are being loaded, but rather to the smaller original amount of sbc files containing cubeblock data.
MatteiusPrime Apr 20, 2017 @ 4:21pm 
Well, this mod will be my guinneapig for round two of testing. I don't expect huge results as there are only six original cubeblock files. Out the door we are looking at 117 lines of log file, loading in 0.310 seconds. Which really makes this ideal as a small mod test for optimization.
MatteiusPrime Apr 20, 2017 @ 11:39am 
Hey Eikester -- I was hoping to get with you regarding mod optimization -- I'd like to know which of your mods has the most affect on load times so I can test optimization of it.