Space Engineers

Space Engineers

(DX11) Eikesters Decorations and more - Part II
157 Comments
steinmy.js Apr 16, 2023 @ 9:22pm 
yung the top bunk has never worked
CynicDragon Mar 8, 2023 @ 2:12am 
lots of bugs/glitches, the bunk beds only seat one person, aka the top bunk doesn't work
anthony.flury Sep 12, 2022 @ 2:36am 
I am getting some form of lighting effect from the Ceiling light Panel, but the Panel itself doesn't glow at all.
Captain Zarco Feb 18, 2022 @ 10:59am 
Could we get this on mod.io? For us unfortunate xbox users...
VS-lockon Dec 26, 2021 @ 6:43am 
up date pls cat pls
nbp May 16, 2021 @ 8:26am 
can I have permission to upload this mod to mod.io plz sir or can you upload this mod to mod.io plz
Armistice840 Feb 25, 2021 @ 7:05am 
LET OTHER PLAYERS WASTE THEIR MONEY ON DLCS, THESE MODS WILL REMAIN SUPERIOR
kandrinchae Apr 3, 2020 @ 11:44am 
The critical errors listed were due to a corrupted install of SE itself- reinstalling SE fixed the errors I was getting
kandrinchae Mar 29, 2020 @ 4:18pm 
With the new release there is a series of critical errors of the following type:
"object reference not set to an instance of an object"
χђєภ ಳ್oђรđαoภ Nov 6, 2019 @ 8:26am 
And they say : "Hello Sir !", or "Standing guard !" when you approach they spawn point
χђєภ ಳ್oђรđαoภ Nov 6, 2019 @ 8:20am 
I wait a keen increment which can make spawn some mobile bot soldiers inside your grids. They could be able to use rifle to shoot and defend your structures in close and pressured areas
χђєภ ಳ್oђรđαoภ Nov 6, 2019 @ 8:16am 
My frigates has 20 permanant crew and can wear 40 Marines inside
χђєภ ಳ್oђรđαoภ Nov 6, 2019 @ 8:15am 
Awesome mod for military frigate's crew quaters ;) i wait for the texture updates, especialy for the bunk bed :)
titanius anglesmith Sep 14, 2019 @ 1:47pm 
WTB update
The Erubian Warlord Mar 10, 2019 @ 1:10am 
please update the repoclangs took my funiture
Dezerker Mar 5, 2019 @ 10:40am 
hope it gets updated i really like your mods
Devestatio Mar 4, 2019 @ 1:08pm 
Needs an update as the Texture format changed with the update, a lot of mods that use custom textures need updating, :D:
Jester Nov 28, 2018 @ 10:50am 
+1 for cryopod.
Kelaz Nov 18, 2018 @ 2:12pm 
I exactly thought what Whaddageek said! Please make it possible. :D
Whaddageek Aug 31, 2018 @ 4:49am 
Would it be possible to make Cryopod versions of the bunkbeds? Maybe with a cargo port on the back side for oxygen. That way players can actually use them AS beds to log out from in multiplayer, instead of just (very well made) novelty chairs.
Elachi Dance Party Aug 4, 2018 @ 4:57pm 
It would appear that the ceiling lights for this pack have a new issue with their collision areas, they're taking up a whole large ship block of space.
tony2013fl Jul 22, 2018 @ 9:44am 
could u make compat with new update?
L1nkryu May 7, 2018 @ 12:27am 
Noticed that happens with every light, sorry. But would know if this is usual game behaviour? Or a bug? Or maybe something to do with the mod that adds panels to lights?
L1nkryu May 5, 2018 @ 9:05pm 
Ceiling light can be fixed by sliding up the offset but... Every time I load the world they re-sent so the actual light comes from way over the top of the ceiling light, any way to fix this? Eikester I really love your mods! Please can you fix this?
Elachi Dance Party Apr 7, 2018 @ 5:06am 
If it's not too much trouble could you fix the lights sometime please? They're working but the light emission area is a bit off
...... Mar 24, 2018 @ 2:02pm 
Do you even lift
Free_Citizen15 Jan 9, 2018 @ 8:16pm 
Could you make this compatible with the small ship mega mod pack (http://steamcommunity.com/sharedfiles/filedetails/?id=305329302) . In the same size as large ship grids but in a small ship grid.
Dark_453 Jan 4, 2018 @ 7:01pm 
@RPG Holding Shark Riding Raptor The Ceiling lights are bugged because there "spotlights" and behave like the BROKEN Vanilla ones.. :) yay go Keen!
Hugh Manatee Dec 10, 2017 @ 2:41pm 
Without your decor mods, the game would be empty. I dread the day you get tired of updating. My only hope is you pass your mods on to someone who will. Thanks.
RPG Holding Shark Riding Raptor Sep 15, 2017 @ 6:20am 
Ceiling lights are bugged, they shine their light the wrong way :\
Hyper Aug 16, 2017 @ 11:28am 
So cool !
MatteiusPrime Apr 20, 2017 @ 7:32pm 
I should add that if you want to steal and use my optimization feel free.

If you want me to take it down... well it's part of a bug report, I will make it private so that the admins can at least still see it, just tell me.

Just... after the way the mod author of my third test case treated me, don't attack me for trying to help make the game better for everyone by identifying a problem that's affecting a lot of mods.
MatteiusPrime Apr 20, 2017 @ 6:57pm 
If you have tested or do test both mods, please share your result on the bug report.
https://forum.keenswh.com/threads/testable-reproducible-bug-why-your-modded-se-is-loading-so-slowly.7394372/
MatteiusPrime Apr 20, 2017 @ 4:40pm 
The optimized version of the mod (http://steamcommunity.com/sharedfiles/filedetails/?id=909714165) results are as follows: 45 lines of log file, loading in 0.212 seconds. Now unlike Case 1 with nukeguard's thruster pack, which had an 60.3% decrease in load time; this only resulted in a 31.6% decrease in load time. This can be attributed not to how many cubes are being loaded, but rather to the smaller original amount of sbc files containing cubeblock data.
MatteiusPrime Apr 20, 2017 @ 4:21pm 
Well, this mod will be my guinneapig for round two of testing. I don't expect huge results as there are only six original cubeblock files. Out the door we are looking at 117 lines of log file, loading in 0.310 seconds. Which really makes this ideal as a small mod test for optimization.
MatteiusPrime Apr 20, 2017 @ 11:39am 
Hey Eikester -- I was hoping to get with you regarding mod optimization -- I'd like to know which of your mods has the most affect on load times so I can test optimization of it.
calgorn Mar 20, 2017 @ 1:14pm 
The flat ceiling light is my favorite light source in the game but they seem to break it every time they do an update. This recent one broke it again. Can you fix this?
BlueBanana97 Jan 19, 2017 @ 1:17am 
HI Eikester could you pls make the bunk bed available so that you can sleep in the top bunk to save space? Great regards Oliver
UnderFrogg Jan 12, 2017 @ 11:58am 
Do to the limited means i am corzra i would like to use your mod in my surival series... there will be no money involved as. i made clear to my team this will be free fun.. and i would loveshow your mod so im saking for your permission to use said mod.
Biomechannibal Nov 11, 2016 @ 12:44pm 
Yup, same here. The rooms are still lit up, but the blocks themselves don't light. And my brother can't see the lighting, or the models when he joins my game.
Tygra Oct 15, 2016 @ 5:40pm 
It seems that the last update 1.157 broke something with the ceiling lights. The light emits from behind the block.
Tiger May 26, 2016 @ 4:54pm 
Any reason why the Ceiling Light consumes as much power as SIX large-grid Spotlights? The vanilla Interior Light burns 60 watts, Spotlights burn 1 kilowatt... but your lights (in this and the other pack) burn a rediculous amount of energy for their size and purpose, making them ludicrously uneconomical and inefficient. Please balance their stats.
MrEvan312 Apr 26, 2016 @ 9:49pm 
Could you please fix the bed animations? It seems that since the last Thursday update they are broken, instead sitting in the flight seat/ control station position rather than lying down.
Wildstar Apr 25, 2016 @ 2:54pm 
Love this mod! My engineers really like the free-weights. They love lifting in Mars lower gravity. They're also glad of the privacy of their private sleeping berths. Thanks for making this mod!
Joseph Sneed Feb 28, 2016 @ 3:26pm 
I have an offer I would rather not discuss in open chat I have sent you a friend request
Baron Bierserker Feb 16, 2016 @ 6:42pm 
nice work man, finally i can create sleeping quarters like in a submarine, yuhu!
GlorytoBorris Feb 11, 2016 @ 1:21pm 
It would be nice to have a version of the benches from the first part that sat at the front of the block as well as the back, so that they could be used for tables and such
Garrett Jan 9, 2016 @ 8:12pm 
it would be awesome if beds could have the same function as cryo pods.
Crossbow Jan 1, 2016 @ 11:34am 
really good decorations, good job, thank's
GrimTheYeeter Nov 3, 2015 @ 12:41pm 
Hey Eikester I just wanted to ask out of curiosity what the poly count was for the interior light?